0
votes
1answer
46 views

Timing in fighting game using animations time?

I am developing a 2D fighting game in C++. I have made the basic components such as moving, guarding and even a combo system that works perfectly well. My main concern now is that I want the game to ...
14
votes
5answers
665 views

How to tie a bullet release with a firing animation

Lets say you have an animation that you want to happen when firing a bullet. How would you get the bullet to show up at the end of the animation. The only thing I can figure out is to know the time ...