I was wondering if it would be a good idea to use the steady_clock class (in the C++ std libraries) for game timing. What are the pros/cons of using it as opposed to using a game library's timing ...
I am going through a Allegro 5 tutorial which has a game loop. There is also a variable "active" which determines if a key is being held down. Thus if the left key is being held down active is on and ...
I am creating a tetris game in C++ & SDL, and I'm trying to do it "good" by making it object-oriented and keeping scopes small. So far I have the following structure: A main with some lowlevel ...