I have mice looking and walking in my game, but they are very slow and hard to use. I think it's because I'm using fixed speed. I heard that in big projects developers use delta time. How do I ...
I have been trying to implement a simple physics system for a 2D space game I am making. I have it pretty much working, but I have encountered an issue with the way I apply friction. I have tried ...
Currently I'm using a variable time step and when the FPS drops by even a small amount you can easily notice a slight lurch forward of the player. I'm making a platformer and I'm wondering whether I ...