0
votes
2answers
112 views

Creating A TickRate Class

I need to implement tickrate into my engine to handle timed events such as pushing out entity updates and I don't know where to start. I have access to a timer which allows me get the time in ...
1
vote
2answers
1k views

Should I accumulate state time based on a global or a parameter?

Generally, we associate a "state time" with our sprites. Libgdx provides a method to do so: float deltaTime = Gdx.graphics.getDeltaTime(); However, in the main game loop, we have a delta time as a ...