Alright, so I'm working on an engine of sorts in XNA (yes, it's deprecated, I know) and I'm implementing my own particle system. I've defined a "ParticleEffect" such that when it's supplied a GameTime ...
I am trying to rotate a model with inertia damping with the keyboard. The code works great with a fixed time step but it doesn't behave the same with a variable update frequency. Update method: ...
I'm looking to change the way in which my game uses GameTime to run the game so that I can easily pause the game (elapsedTime = 0) or change how slow/fast the in game elements interact as a scaler of ...
I'm trying to wrap my brain around the concept of creating a server/client multiplayer experience. My problem is mainly related to timestep. Consider the following scenario: A client connects to ...