I'm making a little 2D tank game that fires bullets depending on where you click (This has been done and works a treat). I'm currently working on a timer class with a simple function that displays a ...
I need to implement tickrate into my engine to handle timed events such as pushing out entity updates and I don't know where to start. I have access to a timer which allows me get the time in ...
I've searched around here and Google and at last I looked at Fix your Timestep! article on the web which most of the people suggest. In according to that article I came up with an update method like ...