A way of measuring time intervals for the purposes of triggering an action after some elapsed time.

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Choppy movement

So, I'm trying to write some code in C# XNA to make an enemy move in a random direction for 0.5 seconds, then switch direction and once again move for 0.5 seconds. However the problem I've discovered ...
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AS3 random events using a timer

I'm making a game for an assignment at university. The game I am making requires random household appliances around a house to "turn on" at random times. The player must run around the house turning ...
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Timer fault in enemy movement

I'm currently trying to create a method in C# where the enemies on the screen move in a random direction for 0.5 seconds before changing direction. But that's where I've run into some problems. This ...
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LibGDX stops drawing if I create a lot of Timer Tasks, but only in Android. Why is this?

I'm working on a few small games using LibGDX, and today I just started testing the first one on android rather than the desktop. A few seconds into the game, it stopped drawing. All my print ...