A way of measuring time intervals for the purposes of triggering an action after some elapsed time.

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5
votes
2answers
388 views

Game resource timers - general implementation

I'm interested in understanding how resource generation timers work on many of the mmorts type games out there. I can't wrap my head exactly around how the timers are synched with servers, especially ...
1
vote
1answer
230 views

What tech will enable a script to run after a certain amount of time elapsed following a user's action?

I'm trying to experiment in creating an MMO browser-based game using PHP, MySQL, Javascript, HTML5, and CSS. There is this certain functionality that I want in my game that I'm having trouble with. ...
3
votes
3answers
2k views

Will running cron jobs every minute a good practice?

I'm trying to create a browser-based game (made in PHP, MySQL, Js, HTML, and CSS) that is heavily dependent on user's actions being carried out after a certain amount of time passed whether online or ...
5
votes
3answers
1k views

Thread runs faster on a faster processor… how to control Thread speed

I have a thread that uses TimeUnit.MILLISECONDS.sleep(5); Problem is when I load my app on a faster phone say with a snapdragon, it runs at lightning speed. Is there a way to control this speed so ...
8
votes
2answers
3k views

Java 2D game programming: Different approaches to make a game loop

I am new to Java game programming, but the more I read the more I'm confused, because I've seen several different approaches to make a game loop: 1. The standard approach, that uses the Timer class ...
7
votes
3answers
1k views

How to make something happen every N seconds in game?

I want to have something happen every N seconds, how would I do that? Maybe use a timer but how?
4
votes
1answer
164 views

Time critical events based on framerate

Problem Description Basically, I've made a "programming game" in which I've made my own scripting language. It is a completely standard Lunar Lander game, though instead of directly controlling the ...
4
votes
2answers
1k views

C# Timers for game development

I want to find out the best way of creating time based events in games. Lets talk for example about Texas Holdem Poker. Server can handle thousands of tables and in every table we have timers: turn ...
2
votes
1answer
141 views

Timestamps as ids in an entity manager?

I've built my own entity manager, as I found out some days ago, it is very similar to the Artemis framework. For now, I just use integers as entity ids. Behind the scenes, there is a simple integer ...
0
votes
1answer
180 views

How to use setInterval and clearInterval

I have a game that I am making and cannot seem to get the setInterval and clearInterval methods to work. When I debug it in the browser console it shows that the method is still being called over and ...
0
votes
2answers
2k views

Using System Time to compute delay times that correctly deal with app pauses?

In my Android app I have the requirement to introduce small (for slowing down animation) and larger delays (for the purpose of delaying the appearance of a character for example). I've experimented ...
0
votes
3answers
789 views

How to rotate to a target position over time

I know how to do rotations to vectors, but how do I rotate over time? For instance say I made a function RotateTo(vec2 iPosition, float iTime); so it rotates to iPosition over iTime - how would ...
-1
votes
2answers
358 views

Start timer in two clients the same time

I want to create a client/server turned-based game where each player will have 5 seconds in order to play. If extends this time will be other player's turn to play. In order to do this, I have created ...