I have a thread that uses TimeUnit.MILLISECONDS.sleep(5); Problem is when I load my app on a faster phone say with a snapdragon, it runs at lightning speed. Is there a way to control this speed so ...
I am new to Java game programming, but the more I read the more I'm confused, because I've seen several different approaches to make a game loop: 1. The standard approach, that uses the Timer class ...
I'm trying to create a browser-based game (made in PHP, MySQL, Js, HTML, and CSS) that is heavily dependent on user's actions being carried out after a certain amount of time passed whether online or ...
I've built my own entity manager, as I found out some days ago, it is very similar to the Artemis framework. For now, I just use integers as entity ids. Behind the scenes, there is a simple integer ...
What tech will enable a script to run after a certain amount of time elapsed following a user's action?
In my Android app I have the requirement to introduce small (for slowing down animation) and larger delays (for the purpose of delaying the appearance of a character for example). I've experimented ...
I want to create a client/server turned-based game where each player will have 5 seconds in order to play. If extends this time will be other player's turn to play. In order to do this, I have created ...
I know how to do rotations to vectors, but how do I rotate over time? For instance say I made a function RotateTo(vec2 iPosition, float iTime); so it rotates to iPosition over iTime - how would ...