A way of measuring time intervals for the purposes of triggering an action after some elapsed time.

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4
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3answers
670 views

Determine animation frame from interval

I have an array of sprites that are displayed in-order to make an animation. There is code in an update loop that has access to a value 'time' indicating how far along the animation is. Time is a ...
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vote
1answer
2k views

C++ OpenGL Game Timer [duplicate]

Possible Duplicate: Tips for writing the main game loop? I am attempting to make a game using OpenGL and C++ but i haven't been able to find any good tutorials..or anything that could ...
7
votes
3answers
1k views

Effective methods to continuously update movement in a tower defense game?

We are four guys making a Tower Defense game as a project in first grade on a university. The game is going to be really simple! Three different towers Three different monsters One map (maybe add ...
4
votes
2answers
1k views

C# Timers for game development

I want to find out the best way of creating time based events in games. Lets talk for example about Texas Holdem Poker. Server can handle thousands of tables and in every table we have timers: turn ...
4
votes
4answers
1k views

Creating the concept of Time

So I've reached the point in my exploration of gaming where I'd like to impliment the concept of time into my little demo I've been building. What are some common methodologies for creating the ...
5
votes
3answers
588 views

Checkpoints in a racing game?

The game would be a race from A to B through several checkpoints. I think there are two approaches for the concept of time. The game starts with some time and player has to make it to the finish ...
5
votes
3answers
1k views

Thread runs faster on a faster processor… how to control Thread speed

I have a thread that uses TimeUnit.MILLISECONDS.sleep(5); Problem is when I load my app on a faster phone say with a snapdragon, it runs at lightning speed. Is there a way to control this speed so ...