I am making an xna game which contains turn-based RPG battle elements. Any good game that features turn-based battle has to have a good feedback to the user. For example, When my guy attacks, there ...
In XNA, the system calls update and draw function with the time information. This contains information such as how much time has passed since last update was called. This makes easy to integrate time ...
I am having an issue with XNA, where I want to execute some code in my Update method, but only at a given interval, and only once. I would like to avoid booleans to check if I've already called it ...