I am new to Java game programming, but the more I read the more I'm confused, because I've seen several different approaches to make a game loop: 1. The standard approach, that uses the Timer class ...
I have another problem i can't solve by myselve. My situation: I have four FrameLayouts in LinearLayouts. I color them, set Layout hight and width at wrap content and just change the minwidth to ...
So, I am using a Java Swing Timer because putting the animation code in a run() method of a Thread subclass caused an insane amount of flickering that is really a terrible experience for any video ...
I'm making a game for android, and earlier today I was trying to add some cool stuff to my game. The problem is this thing needs like 5 timers. I build my timers like this: timer += deltaTime; ...
In my project, I call nanoTime and use that to get a deltaTime which I pass to my entities and animations. However, while debugging (for example, stepping through my code), the system time on my ...
We are four guys making a Tower Defense game as a project in first grade on a university. The game is going to be really simple! Three different towers Three different monsters One map (maybe add ...