2
votes
2answers
122 views

How can I create delays for sprite animations that work correctly when the application is killed and restored?

Please see my original question here: How should I use system time to compute delay times without stutters? In summary, I am attempting to to introduce a delay (say of 5 seconds or so) before a ...
0
votes
1answer
181 views

Java High-Resolution Timer for a simple game

I want to work on a model of some kind of simple shape shooter game I would develop for either the desktop or the Android, using the libGDX library. There's something I want to incorporate into the ...
0
votes
2answers
165 views

Using System Time to compute delay times that correctly deal with app pauses?

In my Android app I have the requirement to introduce small (for slowing down animation) and larger delays (for the purpose of delaying the appearance of a character for example). I've experimented ...
7
votes
2answers
1k views

Java 2D game programming: Different approaches to make a game loop

I am new to Java game programming, but the more I read the more I'm confused, because I've seen several different approaches to make a game loop: 1. The standard approach, that uses the Timer class ...
1
vote
1answer
94 views

Can't call method out of a timer. Why? [closed]

I have another problem i can't solve by myselve. My situation: I have four FrameLayouts in LinearLayouts. I color them, set Layout hight and width at wrap content and just change the minwidth to ...
-1
votes
1answer
451 views

Animation Trouble with Java Swing Timer - Also, JFrame Will Not Exit_On_Close [closed]

So, I am using a Java Swing Timer because putting the animation code in a run() method of a Thread subclass caused an insane amount of flickering that is really a terrible experience for any video ...
1
vote
3answers
466 views

Will having many timers affect my game performance?

I'm making a game for android, and earlier today I was trying to add some cool stuff to my game. The problem is this thing needs like 5 timers. I build my timers like this: timer += deltaTime; ...
4
votes
1answer
295 views

Android Java: Way to effectively pause system time while debugging?

In my project, I call nanoTime and use that to get a deltaTime which I pass to my entities and animations. However, while debugging (for example, stepping through my code), the system time on my ...
7
votes
3answers
892 views

Effective methods to continuously update movement in a tower defense game?

We are four guys making a Tower Defense game as a project in first grade on a university. The game is going to be really simple! Three different towers Three different monsters One map (maybe add ...