I've written a script to play an animation, but it starts immediately as my level loads. Instead, I want it only to start when triggered by some event or after a given timeout. How can I do this?
I have a day cicle in my game. I want to add a bluish hue to my terrain in the early morning and evening-night. I want to start transitioning from 0 hue color to the full hue color at 20 PM and reach ...
So, I am using a Java Swing Timer because putting the animation code in a run() method of a Thread subclass caused an insane amount of flickering that is really a terrible experience for any video ...
I've been trying to find a tutorial on how to best make animations in Android. I already have some animations for my enemies and my character that are controlled by rectangles and changing ...
Say I have a recursive algorithm, for example one that generates a random tree: // Pseudocode, just a simple algorithm: it isn't perfect. function generate_branch(angle, length, current_depth, ...
I have an array of sprites that are displayed in-order to make an animation. There is code in an update loop that has access to a value 'time' indicating how far along the animation is. Time is a ...