-1
votes
1answer
100 views

GameTimer too fast, Objects staying intersected and rand not returning value inbetweem min and max [closed]

So I'm developing a game called PongBreakout in c++ using a game engine i got from uni (when i was there..) I've got a few problems with my game that i'm struggling to fix and need some help to figure ...
4
votes
2answers
491 views

C++/OpenGL Game - How to Make it Compatible with Screen Recorders?

I'm developing a 3D tower defense-like game in C++/OpenGL on Windows. The problem I'm having isn't about the game itself (the game runs fine), but it's about using screen recording software to record ...
1
vote
1answer
214 views

C++ Using clock() with IsKeyDown

I am trying to replicate the game Asteroids as a class project. I am having trouble measuring the time elapsed while the "W" key is pressed. This code is supposed to increase the force applied to the ...
1
vote
5answers
1k views

Game Timer In C++

I need to be able to find out how many milliseconds since that last update. Is there any way I can find it out with time rather then a thread that counts like I did below? #include <iostream> ...
-1
votes
3answers
437 views

How to rotate to a target position over time

I know how to do rotations to vectors, but how do I rotate over time? For instance say I made a function RotateTo(vec2 iPosition, float iTime); so it rotates to iPosition over iTime - how would ...
1
vote
3answers
3k views

How can I make a C++ countdown timer that doesn't freeze user input?

I'm planning to use the Sleep() function to implement a countdown timer. But this freezes the input of the user at the same time. Thus I wanted to ask if it is possible to have the countdown still ...
-2
votes
5answers
732 views

Best C++ Portable time library for game development [closed]

I'm venturing into the dark world of portable development and I'm looking for a nice library to keep track of system time for all game events. So far I've turned to trust boost and found: This boost ...
0
votes
1answer
681 views

How can you run events after a set amount of time in SFML 2.0?

I've been using SFML 1.6 for a while and recently upgraded to 2.0, apparently there's a new sf::Time type however I'm clueless as to how I can achieve running of a certain function after a set amount ...
6
votes
4answers
717 views

Game Clock Precision

I'm reading a fantastic article about game timer precision and here is a quote about 2/3 of the way into the article: If you start your game clock at about 4 billion (more precisely 2^32, or any ...
1
vote
1answer
468 views

Countdown Timer for Racing Game

I want to make a countdown timer for my racing game such as "3... 2... 1... GO!" I'm using GLUT, OpenGL, and C++. I was wondering what the most appropriate method to handle this in C++. clock()? ...
1
vote
1answer
2k views

C++ OpenGL Game Timer [duplicate]

Possible Duplicate: Tips for writing the main game loop? I am attempting to make a game using OpenGL and C++ but i haven't been able to find any good tutorials..or anything that could ...