A way of measuring time intervals for the purposes of triggering an action after some elapsed time.

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1answer
32 views

Libgdx spawning enemies at random time

Hello I want to spawn enemies at certain location but at random time,like for example every 10 seconds. Atm I am spawning enemies whenever I click to spawn heroes but with delay, but I sure does not ...
0
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1answer
45 views

How to make Frame Independent Timer Clock

I want to make a frame Independent Timer that it work consistently across different computer configuration.
1
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1answer
63 views

Unity 5 - Time Remaining displaying in scene but not in Game

I'm currently learning game development in Unity from this course on Lynda.com. Currently I'm trying to displaying the time remaining in the game after it has been set to 5 minutes initially. When I ...
0
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1answer
39 views

Checking spare time

What's the best way to check how much free time I have between the end of my Update procedure and the next Draw event? I want to keep a careful track of how much time my code is taking up.
0
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0answers
31 views

Interpolating positions between FixedUpdate frames in Unity?

Lockstep Framework uses FixedUpdate () in Unity to match an assumed fixed timestep. At higher rates, FixedUpdate doesn't at all run at a fixed rate but instead runs multiple times in a single frame to ...
1
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1answer
147 views

How can I compute delta time in a cross platform fashion in C++?

I need a way to get time for calculating the delta time. I see that OpenGL and GLFW have methods for it, but unfortunately I can't use them since I need to make server software too. What is the best ...
3
votes
1answer
46 views

Can someone help me with my mario-inspired timer scoring system?

I am new to GameMaker's coding language or GML. I have learned and done a lot so far, but now i am having a problem. I have a countdown timer starting at 5 minutes counting down and I want the player ...
3
votes
3answers
134 views

How to create a delay/timer and fire an action once it expires in C# Monogame? [duplicate]

First off I'm somewhat new to C# but I'm working on a game in C# Monogame and I'm trying to get timers working. There was a similar question answered around here a while back but I found that the ...
1
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2answers
213 views

How to PRECISELY measure execution time of a code?

In order to compare algorithms speed, I measure execution time of a code part with a method similar to the one described in this question. I am not operating on Windows, but on Linux, so I use ...
1
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1answer
178 views

Creating a GUI Countdown Timer Unity5

This was originally posted as a follow-up comment to http://stackoverflow.com/questions/30714357/guitext-in-unity-5-need-an-alternative , but I'm asking it here as a dedicated question as per the ...
1
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1answer
71 views

How can I calculate when a spesific amount of time has passed [closed]

I am trying to get something to happen, when a spesific amount of time has passed(in my case it is in secounds). I have tried using this method: long elapsed = ...
6
votes
2answers
152 views

Good techniques for syncing gameplay actions to specific animation timings?

So I've come across an issue in the game I'm working on, but it seems to be a pretty fundamental thing that probably comes up in a lot of games. My game requires that some gameplay function occurs ...
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votes
2answers
113 views

In Unity, how do I set up a delay before an action?

I want an object to rotate after a delay. I tried using StartCoroutine, yield and WaitForSeconds, but failed. How can I do it?
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2answers
33 views

Redeeming an item on a periodic basis

I want to allow a user to redeem a token every X time (i.e. 24 hours). Once they redeem it, they must wait X time again before redeeming the next item. This ensures that users must visit the app daily ...
2
votes
2answers
185 views

Reconciling external events with the game loop

Is there any way I can program (in Java or Python, but open to other solutions) some game logic based on events, timed and sent by player input, without dealing with it inside the game loop, by having ...
1
vote
0answers
45 views

How can I make a chronometer for an HL2: EP2 Mod?

I'm trying to make a chronometer for a mod I created. I looked on the web, but there are only countdown timers for TF2, nothing for HL2: EP2. In my case, it is an absolute necessity to use HL2: EP2. ...
0
votes
2answers
92 views

Choppy movement

So, I'm trying to write some code in C# XNA to make an enemy move in a random direction for 0.5 seconds, then switch direction and once again move for 0.5 seconds. However the problem I've discovered ...
5
votes
2answers
5k views

Creating a countdown Timer in Unity

I want to create a countdown timer in a Unity game I am creating. Up until now my game was running for a specific time but I was using InvokeRepeating to end the game after the set time. But now I ...
0
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1answer
80 views

What is a good clock implementation for a multiplayer game?

In cases where players need to send out their times for game state sync, can everyone send out their default timestamp implementation or should something like NTP be used? ...
2
votes
1answer
313 views

Game Maker Studio - how do I disable mouse click for a duration of time?

I Have a button that starts in a rest state, and then after clicking on the button, it animates out. I want to disable the mouse click for around 30 steps after the button has been clicked, otherwise ...
0
votes
1answer
158 views

AS3 random events using a timer

I'm making a game for an assignment at university. The game I am making requires random household appliances around a house to "turn on" at random times. The player must run around the house turning ...
0
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2answers
283 views

After sometime increase the speed of Instantiated object

This may look similar to "increase speed after every N seconds" type question but it's different because objects are being Instantiated and getting destroyed. In my start() method I'm calling a ...
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votes
1answer
103 views

How can I format the number of digits my stopwatch shows? [closed]

I have made a stopwatch that displays the time in seconds during my game in libgdx. At the moment it shows a bunch of digits after the decimal point as it runs. Does anyone know how to change it so it ...
0
votes
1answer
155 views

How to calculate a score algorithm based on elapsed time?

I'm trying to calculate an alogirthm based on elapsed time to calculate score based on a music beat. I have the music beat divided into 4 because that's the time measure of that beat. So If the user ...
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3answers
167 views

Should cooldown be time or tick based?

In the past I've done cooldowns as a specific time in ms, but I was thinking isn't having tick based cooldowns better. This would be more accurate and efficent(not sure). The bad side I can think ...
0
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3answers
997 views

Add a Countdown Timer that increments in JavaScript and resets per level(Resovled)

I am currently developing a Simon says type game using jquery and javascript. I have linked a fully copy of the game on github Github download and unzip to see the game fully ...
0
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2answers
841 views

Unity yield WaitForSeconds() not working

I am new to Unity development. I started learning Unity by reading tutorials, demos, examples, and watching videos. And I am having some trouble with using this timer. Here is my code: void ...
0
votes
2answers
167 views

How to make a wait timer?

I am making a mining styled game and am looking to make variables that effect how fast you are able to mine the block. This is the idea I have currently got but it does not wait for the timer to ...
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votes
1answer
288 views

Move the Object in y-axis when the timer increases [closed]

I have a model(.Fbx object),I have placed a timer.When the timer starts increasing the model/object should move down(along y axis).
3
votes
1answer
910 views

Converting time of day into a smooth day/night variable?

I'm trying to make a smooth day/night cycle for a game project that I've been working on. I've already set up a clock that adds deltaTime to seconds, wraps seconds to gameMinutes, etc. The issue that ...
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0answers
162 views

Having a hard time having consecutive animations for an attack [closed]

So I've been trying to figure this out for about 8 hours now...It's driving me nuts because I am pretty sure that it is something dead simple that I am just not understanding. I had everything working ...
1
vote
1answer
1k views

How to have an event occur after x seconds?

I want a method to run after every 10 or 15 seconds. My timer is set to: timer = (double) gameTime.ElapsedGameTime.TotalSeconds; What would be the logic to check for every 10 or 15 seconds?
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1answer
1k views

Timer.schedule(task, 0, 100) never fires

I added some code using java.util.Timer to execute my spawnMonster function every 100ms. It worked, until I tried instantiating images in it -- since it doesn't run on the libGDX core thread, there's ...
0
votes
1answer
978 views

Can't consistently add to TimeSpan for Unity Game

I'm making a game that has a timer showing how long the player has survived from being crushed by pessimism. (Long story) I'm trying to use TimeSpan in Unity to accomplish this but it seems that I'm ...
1
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1answer
278 views

Fire Delay Timers

I currently have a turret that can fire projectiles. I can control the delay between shots (fireDelay), and I can control the time needed to reload the magazine of the gun(reloadDelay). I do the ...
2
votes
3answers
812 views

How to display a GUI Texture for a certain amount of time

Is it possible to make a gui Texture display for a certain amount of Time.
0
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1answer
247 views

How to use setInterval and clearInterval

I have a game that I am making and cannot seem to get the setInterval and clearInterval methods to work. When I debug it in the browser console it shows that the method is still being called over and ...
0
votes
2answers
431 views

Creating A TickRate Class

I need to implement tickrate into my engine to handle timed events such as pushing out entity updates and I don't know where to start. I have access to a timer which allows me get the time in ...
0
votes
1answer
756 views

C++ timer function acts as if time limit is instantly reached if it is less than 1 second [closed]

I'm trying to make a Snake clone with C++ and OpenGL/GLUT, but I've been having trouble with programming the timed input. I made a timer class, as you'll see below, to be used for the short time ...
0
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1answer
378 views

Slick and Timers?

I'm making a game where I need events to happen in a precise amount of time. Explanation : I want that event A happens at 12000ms, and event B happens every 10000ms. So "if"s should looks like this. ...
1
vote
1answer
118 views

How do I draw text once a countdown ends?

I created a countdown in Game Maker using a variable of time. The countdown works properly and is displayed at the proper coordinates. However, when the countdown reaches zero, I want to make the ...
1
vote
1answer
311 views

How can I play an animation in response to an event?

I've written a script to play an animation, but it starts immediately as my level loads. Instead, I want it only to start when triggered by some event or after a given timeout. How can I do this?
0
votes
1answer
478 views

How to accurately count 1 second within my logic update?

I have the following method: long time = system.nanoTime(); public void count(){ if (System.nanoTime() > (time+1000000000)){ //Output something or perform action here ...
2
votes
2answers
655 views

How can I create delays for sprite animations that work correctly when the application is killed and restored?

Please see my original question here: How should I use system time to compute delay times without stutters? In summary, I am attempting to to introduce a delay (say of 5 seconds or so) before a ...
0
votes
1answer
2k views

Java High-Resolution Timer for a simple game

I want to work on a model of some kind of simple shape shooter game I would develop for either the desktop or the Android, using the libGDX library. There's something I want to incorporate into the ...
0
votes
2answers
2k views

Using System Time to compute delay times that correctly deal with app pauses?

In my Android app I have the requirement to introduce small (for slowing down animation) and larger delays (for the purpose of delaying the appearance of a character for example). I've experimented ...
7
votes
3answers
2k views

How to make something happen every N seconds in game?

I want to have something happen every N seconds, how would I do that? Maybe use a timer but how?
2
votes
1answer
147 views

Timestamps as ids in an entity manager?

I've built my own entity manager, as I found out some days ago, it is very similar to the Artemis framework. For now, I just use integers as entity ids. Behind the scenes, there is a simple integer ...
2
votes
3answers
558 views

Let a time counter working when an app is closed?

Can we let a time counter working even if an app is closed? I would like to add a timer so that we have to wait XX seconds/minutes before a building is created in a game. I don't want to use an ...
1
vote
1answer
224 views

how to calculate sky color hue in a specific way?

I have a day cicle in my game. I want to add a bluish hue to my terrain in the early morning and evening-night. I want to start transitioning from 0 hue color to the full hue color at 20 PM and reach ...