game mechanics involving moving through time, slowing down speeding it up, or generally any game mechanic that involves the manipulation of time.

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1answer
142 views

GameTime Replacement / Wrapper for Pausing , Slow-mo and 'Fast-mo'

I'm looking to change the way in which my game uses GameTime to run the game so that I can easily pause the game (elapsedTime = 0) or change how slow/fast the in game elements interact as a scaler of ...
0
votes
0answers
61 views

Implementing time slowdown in a multiplayer game [duplicate]

My game has first-person melee combat that is based on directional attacks that are controlled with mouse gestures. For example, a downward slash is most effectively blocked by a shield held up high. ...
11
votes
4answers
908 views

How to code Time Stop or Bullet Time in a game?

I am developing a single-player RPG platformer in XNA 4.0. I would like to add an ability that would make the time "stop" or slow down, and have only the player character move at the original ...
0
votes
1answer
446 views

Handling game states like Braid's timeshift or Shooter's Killcam

me as very unexperienced game developer, I wondered how I could achieve something like re-winding the time in my game or jump back to a special moment (killcam) and replay it for the user.
3
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2answers
2k views

Easiest Way To Implement “Slow Motion” and variable game speed in XNA?

I have an XNA 4.0 game that I want to be able to switch into slow motion and back again to full speed every now and then. So if you kill an enemy the game switches into slow motion as they explode ...
8
votes
4answers
973 views

“Time Control” in a 2d Platformer

I am making a 2d platformer where the player can press a button, and restart the level, only their previous character will also run the level at the same time, like they are traveling back in time. I ...
11
votes
9answers
2k views

How to implement time traveling into a game?

I was wondering how to implement time travel into a game. Nothing super complex, just time-reversal like what's in Braid, where the user can rewind/fast forward time by 30 seconds or whatever. I ...