Time management relates to how people spend time on a project, and is a key part of project management. It has nothing to do with in-game mechanics (you might be thinking of the time-travel tag) or timing issues (see the timing tag).

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How can I effectively manage a hobby game project? [closed]

What are your tips and tricks to successfully finish a hobby game project in your freetime? How do you motivate yourself to keep it up and drive right through to the finish without losing interest or ...