Patterns of identical shapes (often squares or hexagons) that have no gaps. They usually represent the playfield in various games.
2
votes
1answer
119 views
How do I eliminate black bar artifacts in AndEngine/TMX plugin?
I used AndEngine gles1 along with the tmx plugin to generate my background maps. The image width is not fit to my virtual device, so I increased the tmx image size. Here is my code for the camera ...
-1
votes
1answer
163 views
Get coordinates of arraylist
Here's my map class:
public class map{ public static final int CLEAR = 0;
public static final ArrayList<Integer> STONE = new ArrayList<Integer>();
public static final int GRASS = 2;
...
-1
votes
1answer
253 views
Scale DIV with tiles
I am trying to create a repeating background. I have a main DIV with a grid of small 16x16 DIVs. I am trying to scale the main DIV in CSS; when the small DIVs simply have a red background color ...
-2
votes
1answer
203 views
Tile engine Texture not updating when numbers in array change
I draw my map from a txt file. I am using java with slick2d library. When I print the array the number changes in the array, but the texture doesn't change.
public class Tiles {
public Image[] tiles ...
2
votes
0answers
615 views
Collision Detection on floor tiles Isometric game
I am having a very hard to time figuring out a bug in my code. It should have taken me 20 minutes but instead I've been working on it for over 12 hours. I am writing a isometric tile based game where ...
1
vote
0answers
66 views
How do I make a custom tileset for Flixel that supports autotiling?
I've been Googling this problem for a while now. I'm currently porting one of my Java games to Flixel, and I want to use the original 16x16 tileset I made. In the original game I implemented my own ...
1
vote
0answers
723 views
TileMapRenderer in libGDX not drawing anything
So I followed the tutorial on the libGDX wiki to draw Tiled maps but it doesn't seem to render anything.
Here's how I setup my OrthographicCamera and load the map:
camera = new ...
1
vote
0answers
245 views
Need to produce an animated texture of Water where each image tiles in all directions
I need to produce a 2D 'animated' texture of "water" for a game in which each image tiles in 'all' directions, much like those produced by the Caustics Generator, but with the power and flexibility of ...
1
vote
0answers
94 views
What are the document grid settings in inkscape for making an isometric tilemap for tiled?
I am using inkscape to create a isometric tilemap. What settings do I need on the grid in document properties in inkscape to make it match up to a 64 x 32 grid in tiled?
0
votes
0answers
65 views
Why does Slick import Tiled object rectangles without width, height, and name tags?
I tried using Tiled rectangle objects as walls with Slick's TiledMapPlus class, but as I soon realized that each GroupObject would return 0 for width and height. The code I used looks like this:
...
0
votes
0answers
132 views
2D tile-based collision: avoid tunneling
We have a box that tries to move from A to B. In order to avoid tunneling we need to check if there is a collision in the path described by its four corners.
Let's focus on the bottom-right corner of ...
0
votes
0answers
172 views
Pushing Block in Tile Based 2D Game in XNA
i am currently working on a 2D Platformer with XNA (just for fun). At the moment i am using a tile system to represent the map where the tiles are getting loaded according to a template like so:
...
0
votes
0answers
169 views
Cocos2d Tiled Dynamic Object Layer
I'm trying to develop a cocos2d tiled based game using a sort of 'dynamic' object layer. What I want to do is after the tiled map is loaded, the user can drag something into the map and that will ...
0
votes
0answers
132 views
Farseer non-colliding bodies affect eachother
I'm trying to use Farseer to make a tile engine, but bodies that are not colliding with a sprite are still having an effect on it.
In this image there is a single sprite(the green box) and a single ...
0
votes
0answers
471 views
Pac - Man game collision ActionScript 3.0
I'm making a very simple Pac - Man game and have everything working except for a small bug. I'm using a grid based system where Pac - Man can only move if the tiles in front of him are open. ...
0
votes
0answers
45 views
How to load tile from an Arcade Rom gdx file?
I'm trying to see how tiles are saved doing some reverse engineering using old roms gfx files (this example trying with snow bros arcade set one) .
This is what I know now :
Each color point to a ...
0
votes
0answers
73 views
Cannot figure how to plan a Matryoshka themed game
Me and my partner are planning to write a Matryoshka themed game
(http://en.wikipedia.org/wiki/Matryoshka_doll).
It will be a side-scroller/platformer and the main idea is that the character will be ...
0
votes
0answers
213 views
How to compute tile offset for different isometric angles?
I am working on an isometric game and the designers want to use a different isometric angle than the default one, where I simply had to do a 2/1 offset based on tile size.
I know what the new ...
-1
votes
0answers
21 views
TMX loader for Gosu
Is there a fully operational and updated TMX tiled map loader for gosu?
If not, is there another option for tiled maps that will save me the need to write my own implementation?
