Patterns of identical shapes (often squares or hexagons) that have no gaps. They usually represent the playfield in various games.

learn more… | top users | synonyms

1
vote
2answers
159 views

Tiled Rendering - Projection matrix

I'm trying to figure out how to perform tiled rendering of my 3d scene (OpenGL). The motivation is to cut the scene up into several textures, combining them into a single image for saving at a very ...
-1
votes
1answer
41 views

How to handle pathfinding and path following with sprites the same size as the grid?

The game I am working on is currently using 32X32 collision boxes. I have implemented a working AI (A* - path finding method) which is based on the Grid Size. Lets say that I use that 16x16 grid , ...
-1
votes
1answer
524 views

Get coordinates of arraylist

Here's my map class: public class map{ public static final int CLEAR = 0; public static final ArrayList<Integer> STONE = new ArrayList<Integer>(); public static final int GRASS = 2; ...
-2
votes
1answer
224 views

Tile engine Texture not updating when numbers in array change

I draw my map from a txt file. I am using java with slick2d library. When I print the array the number changes in the array, but the texture doesn't change. public class Tiles { public Image[] tiles ...
2
votes
0answers
262 views

What are the document grid settings in inkscape for making an isometric tilemap for tiled?

I am using inkscape to create a isometric tilemap. What settings do I need on the grid in document properties in inkscape to make it match up to a 64 x 32 grid in tiled?
1
vote
0answers
30 views

Building Irregular terrain in tile-based approach

I'm starting to build a 2D game, metroidvania-like, tile-based and all. I've had some prior experience in it, and one of the major letdowns of those prior games was that worlds seemed too "blockish", ...
1
vote
0answers
140 views

How can I mimic an isometric perspective using square tiles?

Can an isometric perspective be mimicked with traditional square tiles? Can't the effects of the 45-degree overhead view simply be "drawn in" to the square? How would this work? Picture this: the ...
1
vote
0answers
73 views

Tiled map editor and objects

Ive been searching for an easy way to group multiple sprites of a spritesheet into a single entity. Im using tiled editor as written at the title. Some objects might be larger than the tile size and i ...
1
vote
0answers
121 views

LibGDX drawing portion of tmx map

I am trying to make a tile based game in LibGDX and I have run into some problem. In earlier versions of LibGDX you were able to draw a certain section of a .tmx map instead of a whole and even a ...
1
vote
0answers
163 views

How do I make a custom tileset for Flixel that supports autotiling?

I've been Googling this problem for a while now. I'm currently porting one of my Java games to Flixel, and I want to use the original 16x16 tileset I made. In the original game I implemented my own ...
1
vote
0answers
2k views

TileMapRenderer in libGDX not drawing anything

So I followed the tutorial on the libGDX wiki to draw Tiled maps but it doesn't seem to render anything. Here's how I setup my OrthographicCamera and load the map: camera = new ...
0
votes
0answers
13 views

How can i get object from TMXTiledMap and store it in Dictionary variable ?

I've been following a tutorial to make tiled map in cocos2d x 3.0 , but i couldnt complete the rest of the tutorial because its for coco2d x 2.0 version, How can i get a value of property that is ...
0
votes
0answers
78 views

Tile Collision - subtracting a minor value to the box size

I'm having a certain problem when doing collision checks on bounding boxes that have their edges aligned with upper or right tiles. It shouldn't count as an intersection but I don't know a good ...
0
votes
0answers
34 views

Tiled and tmx files

i started using the software tiled and it very simple to create an image and object positions over there. I am using the library XNA and i would like to load the image and the objects into my code, ...
0
votes
0answers
179 views

Zelda-style Top-down RPG. Storing data for each tile type

I'm creating a Zelda-style RPG using Tiled, C#, and MonoGame. When my code parses the .tmx file, it will get a number to associate with each tile type based off of their position in the tile sheet. If ...
0
votes
0answers
252 views

Collision in Tiled Map - LibGDX

I have collision code that deals with left or right or top or bottom. I am using Tiled Map with LibGDX. Question is: How do I detect collision with other cells by all 4 sides, and not specifically ...
0
votes
0answers
326 views

Cocos2d Tiled Dynamic Object Layer

I'm trying to develop a cocos2d tiled based game using a sort of 'dynamic' object layer. What I want to do is after the tiled map is loaded, the user can drag something into the map and that will ...