Patterns of identical shapes (often squares or hexagons) that have no gaps. They usually represent the playfield in various games.

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3
votes
2answers
137 views

How do I eliminate black bar artifacts in AndEngine/TMX plugin?

I used AndEngine gles1 along with the tmx plugin to generate my background maps. The image width is not fit to my virtual device, so I increased the tmx image size. Here is my code for the camera ...
1
vote
1answer
86 views

Making a 2d tile based world/map

I've been trying to develop a very basic 2d tile based game for self experience.. Googled and looked at hundreds upon hundreds of tutorials on 'tile based maps' Almost every tutorial i see is ...
0
votes
1answer
45 views

Can i place a image as a map and then code a grid over the top of it?

what i'm trying to do is make a huge map, best way i found is just make a big map and save it as a image... can i code a grid over the top so i can implement tile based movement for my character? ...
0
votes
1answer
270 views

Scale DIV with tiles

I am trying to create a repeating background. I have a main DIV with a grid of small 16x16 DIVs. I am trying to scale the main DIV in CSS; when the small DIVs simply have a red background color ...
-1
votes
1answer
168 views

Get coordinates of arraylist

Here's my map class: public class map{ public static final int CLEAR = 0; public static final ArrayList<Integer> STONE = new ArrayList<Integer>(); public static final int GRASS = 2; ...
-2
votes
1answer
203 views

Tile engine Texture not updating when numbers in array change

I draw my map from a txt file. I am using java with slick2d library. When I print the array the number changes in the array, but the texture doesn't change. public class Tiles { public Image[] tiles ...
4
votes
0answers
87 views

How can I achieve smooth shading / glow from one tile to another?

I've been working on a tile-based game in which some areas may be lit (currently seen), some may be black (never seen) and some may be dark (previously seen, but not currently seen). Looking at the ...
2
votes
0answers
629 views

Collision Detection on floor tiles Isometric game

I am having a very hard to time figuring out a bug in my code. It should have taken me 20 minutes but instead I've been working on it for over 12 hours. I am writing a isometric tile based game where ...
1
vote
0answers
72 views

How do I make a custom tileset for Flixel that supports autotiling?

I've been Googling this problem for a while now. I'm currently porting one of my Java games to Flixel, and I want to use the original 16x16 tileset I made. In the original game I implemented my own ...
1
vote
0answers
830 views

TileMapRenderer in libGDX not drawing anything

So I followed the tutorial on the libGDX wiki to draw Tiled maps but it doesn't seem to render anything. Here's how I setup my OrthographicCamera and load the map: camera = new ...
1
vote
0answers
248 views

Need to produce an animated texture of Water where each image tiles in all directions

I need to produce a 2D 'animated' texture of "water" for a game in which each image tiles in 'all' directions, much like those produced by the Caustics Generator, but with the power and flexibility of ...
1
vote
0answers
99 views

What are the document grid settings in inkscape for making an isometric tilemap for tiled?

I am using inkscape to create a isometric tilemap. What settings do I need on the grid in document properties in inkscape to make it match up to a 64 x 32 grid in tiled?
0
votes
0answers
49 views

Sprite sheet resolutions and Tile Maps

I am making a game using Cocos2d-x and want to support multiple mobile phone resolutions and sizes. Right now I have made my game sprite sheets set on a resolution of iPad Retina's resolution of ...
0
votes
0answers
13 views

Trying to load tiled maps from Griddy

Ive been mapping using Tiled, ive been following this tutorial... http://jdevh.com/2012/06/01/griddy2d/ to load the map into my current project, Im getting a error right on the last part where it ...
0
votes
0answers
28 views

Android Dynamic 2D Map

My problem is, I want to create a 2D tiled map. Yes, I know it's been asked a lot. I've seen answers that propose the use of tiled however it only allows (or so it seems to me) to generate static maps ...
0
votes
0answers
69 views

Why does Slick import Tiled object rectangles without width, height, and name tags?

I tried using Tiled rectangle objects as walls with Slick's TiledMapPlus class, but as I soon realized that each GroupObject would return 0 for width and height. The code I used looks like this: ...
0
votes
0answers
146 views

2D tile-based collision: avoid tunneling

We have a box that tries to move from A to B. In order to avoid tunneling we need to check if there is a collision in the path described by its four corners. Let's focus on the bottom-right corner of ...
0
votes
0answers
174 views

Pushing Block in Tile Based 2D Game in XNA

i am currently working on a 2D Platformer with XNA (just for fun). At the moment i am using a tile system to represent the map where the tiles are getting loaded according to a template like so: ...
0
votes
0answers
173 views

Cocos2d Tiled Dynamic Object Layer

I'm trying to develop a cocos2d tiled based game using a sort of 'dynamic' object layer. What I want to do is after the tiled map is loaded, the user can drag something into the map and that will ...
0
votes
0answers
132 views

Farseer non-colliding bodies affect eachother

I'm trying to use Farseer to make a tile engine, but bodies that are not colliding with a sprite are still having an effect on it. In this image there is a single sprite(the green box) and a single ...
0
votes
0answers
500 views

Pac - Man game collision ActionScript 3.0

I'm making a very simple Pac - Man game and have everything working except for a small bug. I'm using a grid based system where Pac - Man can only move if the tiles in front of him are open. ...
0
votes
0answers
46 views

How to load tile from an Arcade Rom gdx file?

I'm trying to see how tiles are saved doing some reverse engineering using old roms gfx files (this example trying with snow bros arcade set one) . This is what I know now : Each color point to a ...
0
votes
0answers
76 views

Cannot figure how to plan a Matryoshka themed game

Me and my partner are planning to write a Matryoshka themed game (http://en.wikipedia.org/wiki/Matryoshka_doll). It will be a side-scroller/platformer and the main idea is that the character will be ...
0
votes
0answers
217 views

How to compute tile offset for different isometric angles?

I am working on an isometric game and the designers want to use a different isometric angle than the default one, where I simply had to do a 2/1 offset based on tile size. I know what the new ...