Patterns of identical shapes (often squares or hexagons) that have no gaps. They usually represent the playfield in various games.

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3answers
271 views

How do you create your own tileset?

I'd like to create a 2d platformer and I understand that using tiles helps you a lot. I think many use the map editor "Tiled" but I can't find anywhere how do you make your own tileset from a given ...
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2answers
2k views

How can I make a tile appear on top of another without completely blocking the tile below?

Making a small RPG with libdgx just for learning about how to draw tiled maps and move around in them. I've got the tiles drawn and OrthographicCamera stuff figured out so I can see my world. My ...
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3answers
449 views

For the handling of buildings on a tile-based strategy game, what aproach should I use?

On a tile-based game of the strategy genre, which allows the player to place buildings over the terrain tiles, there are multiple approaches that can be taken for handling such situation. The ones ...
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3answers
715 views

(int) Math.floor(x / TILESIZE) or just (int) (x / TILESIZE)

I have a Array that stores my map data and my Tiles are 64X64. Sometimes I need to convert from pixels to units of tiles. So I was doing: int x int y public void myFunction() { getTile((int) ...
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2answers
485 views

How can I create tiles that scale to multiple resolutions?

I am trying to create a multiplayer version of the popular Flash game N in Java. However, I'm not sure how to create a tileset that will scale up. Are the tiles for N pre-drawn or are they defined ...
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2answers
595 views

Detecting a click on a tile

I'm making a simple tile-map system in LWJGL, and I'm trying to figure out how to detect if the mouse is clicking inside of a tile. So far no matter where I click it's always the same tile that is ...
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2answers
250 views

Optimization and Saving/Loading

I'm developing a 2D tile based game and I have a few questions regarding it. First I would like to know if this is the correct way to structure my Tile class: namespace TileGame.Engine { public ...
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2answers
259 views

How to detect whether or not a tile is occupied?

I'm using Python 2.7 on Win7x64 with PyGame What is the best way to iterate over all the tiles in the game or screen, efficienty? Ideally I have about 800 tiles, but that is a dynamic number I've ...
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2answers
944 views

How to draw a tileset using HTML5 canvas?

I have a tileset something like this: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20 My tileset draw code looks like this: var image = new Image(); image.src = ...
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1answer
267 views

How can I change the path a sprite is following in real time?

Is there a common way to implement a character following path that is issued and replaced in real time? For example: the character follows a path issued, and while it's on that path, if a new path is ...
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1answer
38 views

Movement on tile map when player is the size of 4 tiles, moving in 1 tile increment

I understand how to move a square around a tile map: you have a coordinate of the square (say the center), and if they player press the "up" arrow, just increment the y-coordinate by 1. Question: How ...
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4answers
223 views

Cell Lighting Propagation Problem

I have in place a cell-based lighting system that works basically like this: (Not my actual code) //Light moves up for (int x = 0; x < width; x += 1) { for (int y = 0; y < ...
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2answers
507 views

Displaying possible movement tiles

What's the fastest way to highlight all possible movement tiles for a player on a square grid? Players can only move up, down, left, right. Tiles can cost more than one movement, multiple levels are ...
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2answers
379 views

How can I move an object over a drawn tile map in HTML 5 without constant buffering?

I've been messing around with HTML5 for quite some time now but this is something that I guess I haven't figured out how to handle well yet. I'm sure there's an extremely easy solution and I just ...
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4answers
2k views

Tile-based maps in AS3

I want to make a tile-based platformer in AS3. I want my game to read an external maps file (in xml or json or somethimg similar) to draw a tile-based map. I've seen loads of tutorials for this in ...
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1answer
3k views

Drawing hexagonal grid on Android

I'm trying to draw a hexagon grid in my Android application. I don't want to reinvent the wheel here so I'm looking for some frameworks/libraries or just some basic ideas about how should one do this. ...
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1answer
388 views

Tile transitions - external vs internal

I've been looking at a couple of games and noticed that the transitions between tiles are handled somewhat different. I was wondering which methods are to be used in different situations and why. ...
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2answers
459 views

Level Creating Help

I am making a little 2d overhead RPG type game just for fun. I have almost all the basic stuff set up, but I just need a little help on level creation. I can already make a level and place each tile ...
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1answer
69 views

Textures have lines between them when zoomed out

These are two screenshots from my new game, a top-down RTS with tiles. The first one is from a normal view with no zoom, the second one is a zoomed out view of the whole map: In the first image, ...
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1answer
356 views

Do you need to make a tileset for a platformer?

I've been tasked to make a platformer, I've never made a tiled game before, is this necessary? I.e. can I just make different child classes of a Sprite class and add place them on the map, adding ...
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2answers
289 views

Full map image loading, vs individual tile loading

I want to make a isometric tile game in java, like a lot of strategy games out there. What is the best approach to loading the map for this game? Would it be better practice to load one single image ...
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1answer
182 views

Quick 3D sight calculation algorithm

I have a tile based board game where units move in 3D space on a 2D isometric view. When calculating attack tiles for a unit, how do I verify that they aren't shooting through a wall or a level too ...
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1answer
173 views

Help developing grid maps

I have been working with Tiled and Cocos2d lately but am having problems understanding how Im suppose to be doing the maps. Tiled is not an image editor, so I create my tileset in Gimp. However it ...
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1answer
2k views

How to render a tilemap efficiently? [duplicate]

I'm using this code to load a tiled map, composed of 1000x1000 32x32px tiles: map = new TmxMapLoader().load("levels/xyz.tmx"); camera = new OrthographicCamera(); camera.setToOrtho(false, ...
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3answers
344 views

XNA seams between 3d primitives in tiled terrain

Every time I draw two primitives side by side, in this case two quads, I always get this seam-like tearing effect right along the sides of them. I'd like to think there is just an easy fix, but the ...
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1answer
276 views

Saving a list of points into a text file

I recently posted a question about this, but was not really sure where to go. I've gotten some progress, and have generated some simple noise here: http://pastie.org/5408655 That works well enough ...
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1answer
168 views

Connecting tiles to make a large image based on text file

If I am building my level from a text file 0,0,0,0,0 0,1,0,1,0 0,2,1,0,0 0,0,0,0,0 and I want to draw a large image, how do I go about doing that? do I take the image, separate it in tiles (the ...
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2answers
811 views

Image splitting / tiling software for Mac

I have been programming for a bit and for 2D games and other applications I frequently make large images for the levels / the maps. Before I place these into the games I split the large images down ...
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1answer
599 views

Tile based game engine for WP7?

I showed my friend a demo of what I was doing with the farseer physics engine on the windows phone and he wanted to know if farseer would be good for a game he wants to develop. It's a tile based game ...
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1answer
124 views

Procedual level generation for a platformer game (tilebased) using player physics

I have been searching for information about how to build a 2d world generator (tilebased) for a platformer game I am developing. The levels should look like dungeons with a ceiling and a floor and ...
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1answer
274 views

Fast, simple procedural 2d island generation

I need to generate tile data for an island based rpg, my goal is have something that looks like this (mountains not required): For the past few days I have been trying to figure out a satisfactory ...
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2answers
188 views

How to check for collisions in “diagonal” tiles?

I want to create a tiled map in the following scheme: The player should be able to walk on the blue line (street). Now, what is the best way to solve collision detection in this case? For example, ...
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2answers
180 views

Collision detection via adjacent tiles - sprite too big

I have managed to create a collision detection system for my tile-based jump'n'run game (written in C++/SFML), where I check on each update what values the surrounding tiles of the player contain and ...
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1answer
355 views

Reduce render time for a tiled map in ThreeJS

I'm working on a WebGL game using Three.js, its been a few days and I found my first issue, render time on big maps. The game runs great, there are even some AI mobs that run around randomly like ...
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1answer
823 views

Tiled Map Editor - Isometric View Problem [closed]

I'm using the latest version of Tiled Map Editor (0.9.1) to create isometric maps. I have objects that are larger than my tile size (64 x 32), so I am breaking them up into two tiles of the correct ...
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1answer
280 views

Best way to load texture2d tiles in xna?

I am making a test xna game as a learning exercise and I have a small question about using 2d textures. Basically the game is a grid of different 'tiles' which are taken from a text map file. I ...
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1answer
625 views

Android Dynamic 2D Map

My problem is, I want to create a 2D tiled map. Yes, I know it's been asked a lot. I've seen answers that propose the use of tiled however it only allows (or so it seems to me) to generate static maps ...
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2answers
1k views

Java: Tile-based Collision Detection with Rectangles

There are a few tile-based collision detection questions out there, but none seemed to suit my need. I guess I really would like to know why this method for collision detection isn't working. It ...
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2answers
845 views

How to calculate the direction a ball must bounce

I have a tile engine I have made. I can detect collision between the ball(the player) and the tiles. When a collision is detected all the colliding tiles are stored inside a list. My question now is, ...
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1answer
375 views

How to unpack tileset or image atlas

In order to define boundary of each tile, I need to have individual image of the tile. Is there any way to extract each image of tiles from a tileset?
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1answer
317 views

How do I determine if a tile is a slope based on the tile image?

In my game, every tile is a 32x32 texture. All the slopes are a 0 - 45 degree angle. I would like to determine, at the time I load the tile, if the is sloped by examining its texture/bitmap data. How ...
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1answer
984 views

AABB for a tile based world

I'm on my way with a tiled based game. I have correctly implemented scrolling, position handling etc. I have (before) had a simple collision system that is a really bad one, and now I'm going to ...
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2answers
990 views

2d very large tile based game, zoom and pan considerations

what's a sensible way of implementing zoom and panning for my game? each tile is very large, 100,000 x 100,000 pixels, with some objects possibly being only a single pixel at maximum zoom (small ...
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1answer
3k views

Collision Detection for sidescrolling Tile based Game

I've been working on a tile based game with a 2d array as fundamental ground for my tiles. Now my next step is to have the wall tiles be impenetrable, so that the player can walk ontop of them and ...
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2answers
82 views

Fast determination of whether objects are onscreen in 2D

So currently, I have this in each object's renderer's update method: float a = transform.position.x * Main.scale; float b = transform.position.y * Main.scale; float c = ...
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1answer
101 views

Tiles touching all of same color check

I'm currently having a problem that has stopped my productivity for quite a while. I need to check if all tiles of a color is touching each other for each color like this: I have all my code for ...
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2answers
105 views

libgdx: How do you remove a cell from TiledMap?

I am making a Terraria-style sidescrolling game with an open world. I am using a TiledMap to render all of the tiles. If I want to remove a tile, like if it is broken, how would I stop it from being ...
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1answer
43 views

Gaps appearing between Sprites when scaling the stage

  I'm learning to use createjs using this game level to-be as a sandbox: http://www.mboyeman.com/dashingdog/   The level is composed of a single background image and 64X64pixel ...
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1answer
70 views

How can I communicate changes to a 2D tile-based world state in a P2P context?

Suppose two players in a game want to build a city together on a blank tile-based game world simultaneously in a peer-to-peer connected context. When a player clicks on a tile it changes the state ...
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1answer
117 views

Get Tile Location On Screen (Java Slick and Tiled2D)

I want to create a rectangle around each tile that's blocked value = true. How can I find the X and Y (on screen) coords of the each individual Tile?