Patterns of identical shapes (often squares or hexagons) that have no gaps. They usually represent the playfield in various games.

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141 views

cross resolution level design advice [closed]

I was looking for some beginner advice regarding level design across multiple resolutions. I believe the answer is likely "it depends", but any input from anyone with real experience is very ...
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0answers
250 views

What are the document grid settings in inkscape for making an isometric tilemap for tiled?

I am using inkscape to create a isometric tilemap. What settings do I need on the grid in document properties in inkscape to make it match up to a 64 x 32 grid in tiled?
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2answers
1k views

How can I achieve smooth animation of sprites between discrete tiles?

I'm currently learning game development with C# and XNA and my current assignment is to create a Pac-Man clone. The game is partially tile based, which means that the level itself is built out of an ...
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3answers
2k views

How can I create a flexible system for tiling a 2D RPG map?

Using libgdx here. I've just finished learning some of the basics of creating a 2D environment and using an OrthographicCamera to view it. The tutorials I went through, however, hardcoded their ...
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3answers
415 views

How do you create your own tileset?

I'd like to create a 2d platformer and I understand that using tiles helps you a lot. I think many use the map editor "Tiled" but I can't find anywhere how do you make your own tileset from a given ...
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2answers
2k views

How can I make a tile appear on top of another without completely blocking the tile below?

Making a small RPG with libdgx just for learning about how to draw tiled maps and move around in them. I've got the tiles drawn and OrthographicCamera stuff figured out so I can see my world. My ...
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3answers
868 views

(int) Math.floor(x / TILESIZE) or just (int) (x / TILESIZE)

I have a Array that stores my map data and my Tiles are 64X64. Sometimes I need to convert from pixels to units of tiles. So I was doing: int x int y public void myFunction() { getTile((int) ...
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2answers
516 views

How can I create tiles that scale to multiple resolutions?

I am trying to create a multiplayer version of the popular Flash game N in Java. However, I'm not sure how to create a tileset that will scale up. Are the tiles for N pre-drawn or are they defined ...
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2answers
640 views

Detecting a click on a tile

I'm making a simple tile-map system in LWJGL, and I'm trying to figure out how to detect if the mouse is clicking inside of a tile. So far no matter where I click it's always the same tile that is ...
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2answers
253 views

Optimization and Saving/Loading

I'm developing a 2D tile based game and I have a few questions regarding it. First I would like to know if this is the correct way to structure my Tile class: namespace TileGame.Engine { public ...
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2answers
270 views

How to detect whether or not a tile is occupied?

I'm using Python 2.7 on Win7x64 with PyGame What is the best way to iterate over all the tiles in the game or screen, efficienty? Ideally I have about 800 tiles, but that is a dynamic number I've ...
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2answers
1k views

How to draw a tileset using HTML5 canvas?

I have a tileset something like this: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20 My tileset draw code looks like this: var image = new Image(); image.src = ...
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1answer
275 views

How can I change the path a sprite is following in real time?

Is there a common way to implement a character following path that is issued and replaced in real time? For example: the character follows a path issued, and while it's on that path, if a new path is ...
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1answer
142 views

Random Placement of Objects on a Tilemap

I have read many topics on random world generation on this site and others, and I roughly understand most of it. What I can't see is how to randomly place objects on the generated tile map I get. Say ...
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1answer
79 views

Movement on tile map when player is the size of 4 tiles, moving in 1 tile increment

I understand how to move a square around a tile map: you have a coordinate of the square (say the center), and if they player press the "up" arrow, just increment the y-coordinate by 1. Question: How ...
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4answers
224 views

Cell Lighting Propagation Problem

I have in place a cell-based lighting system that works basically like this: (Not my actual code) //Light moves up for (int x = 0; x < width; x += 1) { for (int y = 0; y < ...
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3answers
1k views

OpenGL tile rendering

Currently I'm trying to render a TileMap using OpenGL 2.1, GLSL 1.2. I would like to draw every tile in just one draw call. I use a single texture with all tiles, identifying each one by an index. ...
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2answers
620 views

Displaying possible movement tiles

What's the fastest way to highlight all possible movement tiles for a player on a square grid? Players can only move up, down, left, right. Tiles can cost more than one movement, multiple levels are ...
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2answers
401 views

How can I move an object over a drawn tile map in HTML 5 without constant buffering?

I've been messing around with HTML5 for quite some time now but this is something that I guess I haven't figured out how to handle well yet. I'm sure there's an extremely easy solution and I just ...
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4answers
2k views

Tile-based maps in AS3

I want to make a tile-based platformer in AS3. I want my game to read an external maps file (in xml or json or somethimg similar) to draw a tile-based map. I've seen loads of tutorials for this in ...
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1answer
4k views

Drawing hexagonal grid on Android

I'm trying to draw a hexagon grid in my Android application. I don't want to reinvent the wheel here so I'm looking for some frameworks/libraries or just some basic ideas about how should one do this. ...
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1answer
391 views

Tile transitions - external vs internal

I've been looking at a couple of games and noticed that the transitions between tiles are handled somewhat different. I was wondering which methods are to be used in different situations and why. ...
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2answers
465 views

Level Creating Help

I am making a little 2d overhead RPG type game just for fun. I have almost all the basic stuff set up, but I just need a little help on level creation. I can already make a level and place each tile ...
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2answers
79 views

Required number of images for octagonal tiles

I'm planing to write a game based on octagon tiles. Currently I'm wondering how many images I really need. That is something about graph theory, I know that, but not only. I want to connect each side ...
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1answer
74 views

Textures have lines between them when zoomed out

These are two screenshots from my new game, a top-down RTS with tiles. The first one is from a normal view with no zoom, the second one is a zoomed out view of the whole map: In the first image, ...
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2answers
205 views

How to find a free patch of area in a tiled map?

I've been trying to formulate the question and try to find some information on Google, but didn't managed to, so here it is... We've got a nice tropic-themed game that is about to be released soon, ...
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1answer
429 views

Do you need to make a tileset for a platformer?

I've been tasked to make a platformer, I've never made a tiled game before, is this necessary? I.e. can I just make different child classes of a Sprite class and add place them on the map, adding ...
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2answers
322 views

Full map image loading, vs individual tile loading

I want to make a isometric tile game in java, like a lot of strategy games out there. What is the best approach to loading the map for this game? Would it be better practice to load one single image ...
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1answer
210 views

Quick 3D sight calculation algorithm

I have a tile based board game where units move in 3D space on a 2D isometric view. When calculating attack tiles for a unit, how do I verify that they aren't shooting through a wall or a level too ...
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1answer
182 views

Help developing grid maps

I have been working with Tiled and Cocos2d lately but am having problems understanding how Im suppose to be doing the maps. Tiled is not an image editor, so I create my tileset in Gimp. However it ...
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1answer
2k views

How to render a tilemap efficiently? [duplicate]

I'm using this code to load a tiled map, composed of 1000x1000 32x32px tiles: map = new TmxMapLoader().load("levels/xyz.tmx"); camera = new OrthographicCamera(); camera.setToOrtho(false, ...
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3answers
368 views

XNA seams between 3d primitives in tiled terrain

Every time I draw two primitives side by side, in this case two quads, I always get this seam-like tearing effect right along the sides of them. I'd like to think there is just an easy fix, but the ...
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1answer
301 views

Saving a list of points into a text file

I recently posted a question about this, but was not really sure where to go. I've gotten some progress, and have generated some simple noise here: http://pastie.org/5408655 That works well enough ...
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1answer
175 views

Connecting tiles to make a large image based on text file

If I am building my level from a text file 0,0,0,0,0 0,1,0,1,0 0,2,1,0,0 0,0,0,0,0 and I want to draw a large image, how do I go about doing that? do I take the image, separate it in tiles (the ...
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2answers
895 views

How to calculate the direction a ball must bounce

I have a tile engine I have made. I can detect collision between the ball(the player) and the tiles. When a collision is detected all the colliding tiles are stored inside a list. My question now is, ...
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2answers
857 views

Image splitting / tiling software for Mac [closed]

I have been programming for a bit and for 2D games and other applications I frequently make large images for the levels / the maps. Before I place these into the games I split the large images down ...
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1answer
601 views

Tile based game engine for WP7?

I showed my friend a demo of what I was doing with the farseer physics engine on the windows phone and he wanted to know if farseer would be good for a game he wants to develop. It's a tile based game ...
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1answer
81 views

How to implement a hint-system for nearby matches (in a Match-3 puzzle game)?

Taking Candy Crush as an example: In a Match-3 game, how would you figure out which nearby tiles are 1 move away from creating a match? Do you basically have to do it by trial-and-error on every ...
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1answer
76 views

Hexagonal Game Board Modal?

Tile-based games like Chess have a simple modal: an array of arrays, each coordinate with an X and a Y value. This is easy to implement, and it is easy to figure out what is going on. However, ...
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1answer
236 views

Procedual level generation for a platformer game (tilebased) using player physics

I have been searching for information about how to build a 2d world generator (tilebased) for a platformer game I am developing. The levels should look like dungeons with a ceiling and a floor and ...
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1answer
538 views

Fast, simple procedural 2d island generation

I need to generate tile data for an island based rpg, my goal is have something that looks like this (mountains not required): For the past few days I have been trying to figure out a satisfactory ...
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2answers
225 views

How to check for collisions in “diagonal” tiles?

I want to create a tiled map in the following scheme: The player should be able to walk on the blue line (street). Now, what is the best way to solve collision detection in this case? For example, ...
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1answer
151 views

Tiles touching all of same color check

I'm currently having a problem that has stopped my productivity for quite a while. I need to check if all tiles of a color is touching each other for each color like this: I have all my code for ...
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1answer
544 views

Reduce render time for a tiled map in ThreeJS

I'm working on a WebGL game using Three.js, its been a few days and I found my first issue, render time on big maps. The game runs great, there are even some AI mobs that run around randomly like ...
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1answer
963 views

Tiled Map Editor - Isometric View Problem [closed]

I'm using the latest version of Tiled Map Editor (0.9.1) to create isometric maps. I have objects that are larger than my tile size (64 x 32), so I am breaking them up into two tiles of the correct ...
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1answer
326 views

Best way to load texture2d tiles in xna?

I am making a test xna game as a learning exercise and I have a small question about using 2d textures. Basically the game is a grid of different 'tiles' which are taken from a text map file. I ...
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1answer
820 views

Android Dynamic 2D Map

My problem is, I want to create a 2D tiled map. Yes, I know it's been asked a lot. I've seen answers that propose the use of tiled however it only allows (or so it seems to me) to generate static maps ...
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2answers
1k views

Java: Tile-based Collision Detection with Rectangles

There are a few tile-based collision detection questions out there, but none seemed to suit my need. I guess I really would like to know why this method for collision detection isn't working. It ...
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1answer
411 views

How to unpack tileset or image atlas

In order to define boundary of each tile, I need to have individual image of the tile. Is there any way to extract each image of tiles from a tileset?
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1answer
325 views

How do I determine if a tile is a slope based on the tile image?

In my game, every tile is a 32x32 texture. All the slopes are a 0 - 45 degree angle. I would like to determine, at the time I load the tile, if the is sloped by examining its texture/bitmap data. How ...