Patterns of identical shapes (often squares or hexagons) that have no gaps. They usually represent the playfield in various games.

learn more… | top users | synonyms

2
votes
2answers
687 views

Collision checking problem on a Tiled map

I'm working on a pacman styled dungeon crawler, using the free oryx sprites. I've created the map using Tiled, separating the floor, walls and treasure in three different layers. After importing the ...
1
vote
1answer
309 views

Saving a list of points into a text file

I recently posted a question about this, but was not really sure where to go. I've gotten some progress, and have generated some simple noise here: http://pastie.org/5408655 That works well enough ...
2
votes
5answers
2k views

Hide collision layer in libgdx with TiledMap?

I'm making a 2D game with libgdx, and I'm using its TileMapRenderer to render my map which I have made in the map editor Tiled. In Tiled I have a dedicated collision layer. However, I can't figure out ...
1
vote
0answers
2k views

TileMapRenderer in libGDX not drawing anything

So I followed the tutorial on the libGDX wiki to draw Tiled maps but it doesn't seem to render anything. Here's how I setup my OrthographicCamera and load the map: camera = new ...
3
votes
1answer
792 views

Problem with Ogmo Editor (is Tiled Editor a solution?)

I made a level editor for a puzzle game with Ogmo Editor and gave it to our designer/level designer. When he downloaded and started Ogmo, his CPU went to 100%. I looked at my CPU usage while Ogmo is ...
-1
votes
1answer
526 views

Get coordinates of arraylist

Here's my map class: public class map{ public static final int CLEAR = 0; public static final ArrayList<Integer> STONE = new ArrayList<Integer>(); public static final int GRASS = 2; ...
1
vote
1answer
391 views

Custom Content Pipeline with Automatic Serialization Load Error

I'm running into this error: Error loading "desert". Cannot find type TiledLib.MapContent, TiledLib, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null. at ...
4
votes
5answers
2k views

What would be a good way to implement/render a 2D tiled map for a browser game?

I coded a a little RPG in ruby and I used an array to contain the map squares. The elements of the array (which defines the X coordinates) are arrays themselves whose elements defines the Y ...
3
votes
2answers
757 views

Need to produce an animated texture of Water where each image tiles in all directions

I need to produce a 2D 'animated' texture of "water" for a game in which each image tiles in 'all' directions, much like those produced by the Caustics Generator, but with the power and flexibility of ...
0
votes
0answers
327 views

Cocos2d Tiled Dynamic Object Layer

I'm trying to develop a cocos2d tiled based game using a sort of 'dynamic' object layer. What I want to do is after the tiled map is loaded, the user can drag something into the map and that will ...
0
votes
2answers
609 views

Shuffle tiles position in the beginning of the game XNA Csharp

I'm trying to create a puzzle game where you move tiles to certain positions to make a whole image. I need help with randomizing the tiles start position so that they don't create the whole image at ...
1
vote
3answers
988 views

(int) Math.floor(x / TILESIZE) or just (int) (x / TILESIZE)

I have a Array that stores my map data and my Tiles are 64X64. Sometimes I need to convert from pixels to units of tiles. So I was doing: int x int y public void myFunction() { getTile((int) ...
2
votes
0answers
262 views

What are the document grid settings in inkscape for making an isometric tilemap for tiled?

I am using inkscape to create a isometric tilemap. What settings do I need on the grid in document properties in inkscape to make it match up to a 64 x 32 grid in tiled?
1
vote
1answer
302 views

SDL: How would I add tile layers with my area class as a singleton?

I´m trying to wrap my head around how to get this done, if at all possible. So basically I have a Area class, Map class and Tile class. My Area class is a singleton, and this is causing some ...
4
votes
1answer
526 views

How to use caching to increase render performance?

First of all I am going to cover the basic design of my 2d tile-based engine written with SDL in C++, then I will point out what I am up to and where I need some hints. Concept of my engine My ...
0
votes
2answers
2k views

Efficient way to render tile-based map in Java

Some time ago I posted here because I was having some memory issues with a game I'm working on. That has been pretty much solved thanks to some suggestions here, so I decided to come back with another ...
1
vote
1answer
129 views

What's the difference between Tiled maps' various tilewidth/tileheight values?

I'm parsing Tiled maps (.tmx) for my game, and even after reading the documentation, I don't understand what the difference is between the attributes tilewidth and tileheight of the map element versus ...
6
votes
1answer
5k views

Repeat texture in libgdx

How to fill region with repeated texture? Now I'm using next method: spriteBatch.begin(); final int tWidth = texture.getWidth(); final int tHeight = texture.getHeight(); for (int i = 0; i < ...
1
vote
2answers
2k views

How can I make a tile appear on top of another without completely blocking the tile below?

Making a small RPG with libdgx just for learning about how to draw tiled maps and move around in them. I've got the tiles drawn and OrthographicCamera stuff figured out so I can see my world. My ...
1
vote
1answer
146 views

How to Use Images Instead Of Drawing Primitives [closed]

I want to build backgammon game. I have successfully built the board using primitives such as lines, triangles and circles. I'm curious whether it's possible to draw the board using images which will ...
1
vote
3answers
2k views

How can I create a flexible system for tiling a 2D RPG map?

Using libgdx here. I've just finished learning some of the basics of creating a 2D environment and using an OrthographicCamera to view it. The tutorials I went through, however, hardcoded their ...
3
votes
3answers
474 views

Tile based platformer, using larger tiles?

So for my tile based platformer, It has a grid of tiles Occupying 1x1 block for each one. However, What if I want larger tiles? Maybe doors, tables, etc. They wouldnt fit in a 1x1 tile, so what I ...
0
votes
1answer
431 views

2D Tile Based Particle Collisions

I have a basic 2D particle system and I'm now looking to implement collisions, however I'm not sure on what the best way to do it is. My game is tile based and runs in XNA Game Studio 4.0. I've seen ...
1
vote
2answers
1k views

Java: Tile-based Collision Detection with Rectangles

There are a few tile-based collision detection questions out there, but none seemed to suit my need. I guess I really would like to know why this method for collision detection isn't working. It ...
2
votes
3answers
650 views

Compressing 2D level data

So, I'm developing a 2D, tile based game and a map maker thingy - all in Java. The problem is that recently I've been having some memory issues when about 4 maps are loaded. Each one of these maps ...
0
votes
2answers
409 views

How many Fringe/Base layers in a 2D map editor?

I'm creating a highly flexible 2D tile-based map editor in XNA to make some of my future projects easier (will work for side-scrollers and top-down games). This editor can work with any sized tile. ...
4
votes
1answer
1k views

Efficient physics and collision detection for RTS

I'm thinking about writing my own RTS game and while I'm more or less clear about how the game engine should work, I need some directions as to how to implement physics and collision detection. Now, ...
8
votes
2answers
2k views

Tilemaps in a Entity System Framework?

I have been reading up on Entity System Frameworks specifically Artemis. I am trying to decide if it is right for me. I strictly work on tile based 2d pixel art games, and I don’t think they will ever ...
3
votes
2answers
381 views

How create a respawn area in a tiled map

I'm creating a RPG game, I need to create a monster respawn area like the Pokemon games where if I walk through the long grass areas a Pokemon can appear. I already created the battle scene, I've seen ...
0
votes
1answer
381 views

Extracting tiles from a tileset programatically?

How do I programatically extract tiles from a tileset such as this one: http://opengameart.org/sites/default/files/grassland_tiles.png I want to use these tiles in my game. I see that some tiles here ...
4
votes
2answers
3k views

Map tile terrain transitions with 3-4 different types

Making transitions between two different tiles is a fairly well understood problem. The easiest way is to look at the 0.5, 0.5 and use the resulting 4 corner points to select a transition tile, as ...
-2
votes
1answer
224 views

Tile engine Texture not updating when numbers in array change

I draw my map from a txt file. I am using java with slick2d library. When I print the array the number changes in the array, but the texture doesn't change. public class Tiles { public Image[] tiles ...
2
votes
3answers
4k views

Isometric 2D game without tiles. Is there a solution?

Is it possible to create an isometric view of the game without the use of tiles? I've already searched in stackoverflow.com and gamedev.stackexchange.com, but I could not find a simple solution for ...
1
vote
1answer
2k views

XNA 2D Collision with specific tiles

I am new to game programming and to these sites for help. I am making a 2D game but I can't seem to get the collision between my character and certain tiles. I have a map filled with grass tiles and ...
7
votes
3answers
1k views

Multiplayer tile based movement synchronization

I have to synchronize the movement of multiple players over the Internet, and I'm trying to figure out the safest way to do that. The game is tile based, you can only move in 4 directions, and every ...
5
votes
4answers
822 views

Find nearest tile of type x

I currently have an array of tiles which makes up the tilemap (stored as an int array) and I want an NPC to be able to move itself to the nearest tile of type X (ie find the nearest tree and chop it ...
0
votes
1answer
645 views

Java - Finding distance between player and tile in array

What is the best way performance wise to do this? When I click a tile I want it to get the distance and if I am close enough I can interact with the tile. One way would be to find the tile by doing ...
3
votes
3answers
846 views

Keeping player aligned to grid in Pacman

I am making a Pacman game using XNA. The game is tile based, with each tile being 32 pixels. As the player moves, I need to know whenever it is perfectly on a tile (ie position of 32, 64, etc...) so ...
0
votes
1answer
159 views

Why does the player fall down when in between platforms? Tile based platformer

I've been working on a 2D platformer and have gotten the collision working, except for one tiny problem. My games a tile based platformer and whenever the player is in between two tiles, he falls ...
38
votes
3answers
19k views

Random map generation

I'm starting/started a 2D tilemap RPG game in Java and I want to implement random map generation. I have a list of different tiles, (dirt/sand/stone/grass/gravel etc) along with water tiles and path ...
4
votes
1answer
286 views

How to cull liquids

I use culling on my Tiles in my 2D Platformer (XNA), so only ones needed are drawn on screen. Thats easy to do. However, My Liquid tiles (Water, lava, etc) require an Update Method aswell as the ...
9
votes
4answers
556 views

How to deal with animated doors in isometric tiles

I've got a tricky issue I'm not sure how to tackle best: I have an animated tile of a door. When it's closed it should be sorted one way, but when it's openend it will need to be sorted a different ...
2
votes
1answer
3k views

Java - 2d Array Tile Map Collision

How would I go about making certain tiles in my array collide with my player? Like say I want every number 2 in the array to collide. I am reading my array from a txt file if that matters and I am ...
1
vote
2answers
1k views

Grid pathfinding with a lot of entities

I'd like to explain this problem with a screenshot from a released game, DROD: Gunthro's Epic Blunder, by Caravel Games. The game is turn-based and tile-based. I'm trying to create something very ...
1
vote
2answers
256 views

Optimization and Saving/Loading

I'm developing a 2D tile based game and I have a few questions regarding it. First I would like to know if this is the correct way to structure my Tile class: namespace TileGame.Engine { public ...
2
votes
3answers
705 views

Collision Detection Problems

So I'm making a 2D tile based game but I can't quite get the collisions working properly. I've taken the code from the Platformer Sample and implemented it into my game as seen below. One problem I'm ...
1
vote
1answer
178 views

Connecting tiles to make a large image based on text file

If I am building my level from a text file 0,0,0,0,0 0,1,0,1,0 0,2,1,0,0 0,0,0,0,0 and I want to draw a large image, how do I go about doing that? do I take the image, separate it in tiles (the ...
4
votes
3answers
8k views

2D Tile-based Collision Detection

I've been planning an indie game project for a while now. I'll summarise it for you so I can get right to the question. It's done entirely using the latest version of XNA through Visual Studio. ...
2
votes
3answers
508 views

For the handling of buildings on a tile-based strategy game, what aproach should I use?

On a tile-based game of the strategy genre, which allows the player to place buildings over the terrain tiles, there are multiple approaches that can be taken for handling such situation. The ones ...
1
vote
1answer
4k views

Drawing hexagonal grid on Android

I'm trying to draw a hexagon grid in my Android application. I don't want to reinvent the wheel here so I'm looking for some frameworks/libraries or just some basic ideas about how should one do this. ...