1
vote
1answer
43 views

Gaps appearing between Sprites when scaling the stage

  I'm learning to use createjs using this game level to-be as a sandbox: http://www.mboyeman.com/dashingdog/   The level is composed of a single background image and 64X64pixel ...
3
votes
1answer
548 views

How to handle the top of a slope in a 2D tile-based platformer?

I'm working on a 2D tile-based platformer that supports 45-degree slope tiles. There are several questions on the topic, but none seem to cover this precise problem that I have. This excellent ...
0
votes
2answers
201 views

Spritesheet vs single tiles

I am currently programming a 2d platformer and this is the first time I am coding a video game. Now I've downloaded the 'platformer art deluxe' package. In the tiles folder there are single tiles and ...
3
votes
1answer
227 views

Auto-tiling with Yoshi's Island style tiles

I'm creating a 2D platformer and I'd like to implement an auto-tiling system. Normally, this wouldn't be particularly difficult. However, I'd like to have tiles like in Yoshi's Island, where the ...
0
votes
1answer
293 views

Chunks - Drawing in a randomly generated and infinite world

I am working on a platformer that is going to have a map that is randomly generated and infinite in 3 directions: left, right, and down. I've figured out that I will need to separate this world into ...
2
votes
2answers
1k views

Implementing tile-based movement on 2D platformer

I'm trying to make a cinematic platformer, in the veins of the first two Oddworld games, Flashback, Prince of Persia, Blackthorne and so on. This article describes very well how this kind of movement ...
1
vote
4answers
2k views

Tile-based maps in AS3

I want to make a tile-based platformer in AS3. I want my game to read an external maps file (in xml or json or somethimg similar) to draw a tile-based map. I've seen loads of tutorials for this in ...
3
votes
3answers
464 views

Tile based platformer, using larger tiles?

So for my tile based platformer, It has a grid of tiles Occupying 1x1 block for each one. However, What if I want larger tiles? Maybe doors, tables, etc. They wouldnt fit in a 1x1 tile, so what I ...
4
votes
1answer
277 views

How to cull liquids

I use culling on my Tiles in my 2D Platformer (XNA), so only ones needed are drawn on screen. Thats easy to do. However, My Liquid tiles (Water, lava, etc) require an Update Method aswell as the ...
8
votes
8answers
4k views

How do I prevent my platformer's character from clipping on wall tiles?

Currently, I have a platformer with tiles for terrain (graphics borrowed from Cave Story). The game is written from scratch using XNA, so I'm not using an existing engine or physics engine. The tile ...
2
votes
2answers
1k views

2D side scroller - How to implement X/Y movement?

I'm currently writing a small 2D, side-scroller-ish kind of game. I have a simple camera that follows the player around and the physics are ready. I'm using 32x32 tiles that build out the world, ...