I am working on a platformer that is going to have a map that is randomly generated and infinite in 3 directions: left, right, and down. I've figured out that I will need to separate this world into ...
I'm making a tile engine for 2D games (seen from the top). Basically the world is composed of a grid of tiles. Now I want to put for instance NPCs that can move on the map. What do you think is ...
I showed my friend a demo of what I was doing with the farseer physics engine on the windows phone and he wanted to know if farseer would be good for a game he wants to develop. It's a tile based game ...
There's this game, that I've been wanting to make for quite some time. It's a project that I've started and had to abandon in the middle a couple of times. However, this time I'm determined to finish ...
I'm trying to create a flexible tile-based game engine to make all sorts of non-realtime puzzle games, just as Bejeweled, Civilization, Sokoban, and so on. The first approach I had was to have a 2D ...
I am trying to make the age-old version of pacman. And only then that I realized that I need to spend a heck lot of time for making the tile matrix itself. It gets messy more and more. I've also ...