0
votes
1answer
95 views

How to achieve selection of a tile from a tile sheet based on an ID?

Let's say I have a tile sheet that contains 8 sprites per sheet. Each sprite is a tile of 30x30. I wrote my own custom map parser/map loader however I'm having trouble extracting a certain tile ...
0
votes
0answers
85 views

Determine how to display a tile based on surrounding tiles [duplicate]

Possible Duplicate: Choose tile based on adjacent tiles I have a game engine which generates maps randomly, set on a 2d grid which is composed of 34px square graphical tiles. These tiles ...
1
vote
1answer
221 views

SDL: How would I add tile layers with my area class as a singleton?

I´m trying to wrap my head around how to get this done, if at all possible. So basically I have a Area class, Map class and Tile class. My Area class is a singleton, and this is causing some ...
4
votes
1answer
310 views

How to use caching to increase render performance?

First of all I am going to cover the basic design of my 2d tile-based engine written with SDL in C++, then I will point out what I am up to and where I need some hints. Concept of my engine My ...
3
votes
4answers
432 views

How to prevent fleeing monster from backing himself into a dead end?

I've been building a rogue-like for more than a year now, and so far I've only ever implemented very simple monster behaviour - such as moving toward the player when he's in the line of sight, and ...
20
votes
3answers
936 views

Making walls in tile-based games: what am I missing?

After spending time today to jot down some notes regarding the implementation of walls into my tile-based game, I've suddenly realized it's not going to be as simple as I imagined before. While the ...
4
votes
2answers
803 views

Container classes in tile-based games.

I've recently begun working on a tile-based tactical game, and I have questions regarding a couple of key moments. Is it feasible to organize the tilemap as an array of containers, which can hold the ...
3
votes
1answer
705 views

Implementing a tile-based game

Which data structure should be best used to store a pile of tiles from which a player can pick a random tile?
5
votes
5answers
3k views

Alternative to 2D array in a tiled-map structure

After searching for a long time, I'm surprised this question was not asked yet. In a 2D, tiled-map game, how do you handle the map ? I'd be glad to have your point of view in any languages, though I'm ...