Tile map is a technique of re-using small graphic pieces, tiles, over and over again to shape the game field.

learn more… | top users | synonyms

1
vote
2answers
103 views

Cocos2d savegame cctmxtiledmap

my game features several tilemaps that are initially loaded from a tmx file and modified during gameplay. How can I save the changed tilemaps in a save game? Will NSCoding do the trick here or is the ...
2
votes
1answer
117 views

How do I eliminate black bar artifacts in AndEngine/TMX plugin?

I used AndEngine gles1 along with the tmx plugin to generate my background maps. The image width is not fit to my virtual device, so I increased the tmx image size. Here is my code for the camera ...
1
vote
1answer
169 views

What can i use as a 3d Tile map editor?

I need to make grid based levels with 3d models for a dungeon crawler ( as a recent example Legend of Grimrock), but i need to have several layers and place entities with properties and position, ...
0
votes
1answer
154 views

How to attach a sprite to a TMXTiledMap at a particular coordinate, in AndEngine?

I am trying to add a sprite at a "grid" location on the tiled map. The TMX tiled Map is like a grid, and you can access the size of the grid by calling mTMXtiledMap.getTileRows() and ...
-1
votes
1answer
109 views

Building placement in tilemaps (pattern matching)

I'm building a small rts and in my code I have given my buildings a pattern, much like you would pieces in tetris. In other words I want to place irregular shaped buildings on a map without buildings ...
2
votes
0answers
202 views

Flixel - Animated Tilemaps

I am using Flixel 2.55 and I am trying to animate a tilemap. I found this piece of code that apparently enables the use of sprites as tiles. From what I understand, this loops over the tilemap's ...
1
vote
0answers
68 views

Touch Gesture Map Movement

I really dig the way that the map is moved in Clash of Clans (https://itunes.apple.com/ca/app/clash-of-clans/id529479190?mt=8)... I can recognize the pinch and finger movement needed for the zooming ...
1
vote
0answers
196 views

How to load big size CCTMXTiledMap in cocos2d?

I am try to design a cocos2d game that with a big world. The wolrd tiled map is very big, maybe 20 ipad screen sizes. I want to know how to load CCTMXTiledMap into screen? If I directly add it to ...
0
votes
0answers
76 views

Tile-Based Platformer Infinite Terrain Generation

I'm using the LÖVE game engine (which uses Lua). My terrain generation works good. But I'm planning to make the terrain generate as the player walks so that the terrain will be infinite size. I'm ...
0
votes
0answers
61 views

How to manage multiple objects for a tile based game for collision?

So I'm making the tile-based 2D sandbox platformer...thing to get an idea of how to manage different elements of coding games. Currently I'm at the point where my collision system works fine for a ...
0
votes
0answers
134 views

SFML tmx map loader for isometric view

To load a tmx map in SFML which way will be flexible and optimal , use sfml maploader to load the map (http://sourceforge.net/projects/tiledsfmlloader/) or use tmx parser and then load it into SFML . ...
0
votes
0answers
90 views

Xna problem drawing tIDE map

So i was trying to add tIDE to my project but i hit a Keyntfoundexception map.Draw(mapDisplayDevice, viewport); Any help would be usefull here is the rest of the class: using System; using ...
0
votes
0answers
114 views

Problem displaying tiles using tiled map loader with SFML

I've been searching fruitlessly for what I did wrong for the past couple of days and I was wondering if anyone here could help me. My program loads my tile map, but then crashes with an assertion ...
0
votes
0answers
45 views

How to load tile from an Arcade Rom gdx file?

I'm trying to see how tiles are saved doing some reverse engineering using old roms gfx files (this example trying with snow bros arcade set one) . This is what I know now : Each color point to a ...