Tile map is a technique of re-using small graphic pieces, tiles, over and over again to shape the game field.

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Cocos2d savegame cctmxtiledmap

my game features several tilemaps that are initially loaded from a tmx file and modified during gameplay. How can I save the changed tilemaps in a save game? Will NSCoding do the trick here or is the ...
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2answers
34 views

Optimization for lots of UV coordinates update for tilemap animation

In my game, I procedurally generate tile map mesh and modify it when travelling around the "world". Each tile is a quad. So they each, have their own UV points. (Obviously) I am using Unity for this, ...
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1answer
183 views

LibGDX Box2D TileGame Efficiency

I am trying to implement Box2D into my top down tile game in LibGDX. Each world consists of a set of chunks, and each chunk is 16 tiles wide/long. The maximum/minimum chunks loaded at one time is 9 (a ...
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1answer
61 views

Algorithm to make an entity follow tile edges in a tilemap

I'm implementing something like the electric balls seen in this video https://www.youtube.com/watch?v=MWyB56AlAWw (skip to 1:55 and you will see this electrical balls follow tile edges in the ...
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1answer
191 views

Create an 2d Isometric map with tiles?

I'm creating a 2D Tower Defense game and I want it to be isometric. I'm creating it on the XZ plane in Unity(3D mode). I need the map to be based on tiles so I can seperate the monsters' path and the ...
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1answer
217 views

AI movement in 2D

I've got a prototype of a game I've been mocking up and found myself struggling to find a solution for AI movement in a 2D tile based game. Here's the issue: The player is free to roam throughout the ...
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1answer
228 views

Structure gameobjects and call events

I'm working on a 2D tile based game in which the player interacts with other game objects (chests, AI, Doors, Houses etc...). The entire map will be stored in a file which I can read. When loading the ...
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1answer
1k views

Two pass blur shader using libgdx tile map renderer

I am trying to apply the following technique: blur effect using two pass shader to my libgdx game using the OrthogonalTiledMapRenderer. The idea is to blur the background wich is also a tilemap but ...
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1answer
66 views

Unity procedural TileMap generation without creating gameobject per tile

I've been searching all over the internet to find a efficient way to create procedural tilemap without creating a gameobject per each tile. There is none, or simply i couldn't find it, because i ...
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1answer
74 views

Slow tile map rendering

I'm having an issue with my tilemap renderer, with small maps (like 40*40 tiles) it works fine but with maps that have 400*400 tiles the framerate becomes really slow when I try to move the camera. ...
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1answer
72 views

How to make TMXTiledMap responsive?

I've been struggling with Cocos2d-x (C++) and finally I got to the point I feel more or less comfortable with that. My game is a 2D car-based one, with a straight infinite map where I've finally been ...
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1answer
860 views

How to attach a sprite to a TMXTiledMap at a particular coordinate, in AndEngine?

I am trying to add a sprite at a "grid" location on the tiled map. The TMX tiled Map is like a grid, and you can access the size of the grid by calling mTMXtiledMap.getTileRows() and ...
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1answer
121 views

Tile map optimization algorithm

I've read this artical on tilemap optimization https://www.scirra.com/blog/ashley/3/tech-blog-tilemap-tidbits and wondering what algorithm is used to achieve something like this. I'm wondering ...
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1answer
1k views

Xna tile map collision

I finally found a tutorial on tile maps and loading them in from a file that I understand (http://circlessuck.blogspot.co.uk/2012/09/xna-tutorial-basic-tile-engine-part-2.html), however the tutorial ...
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1answer
289 views

Building placement in tilemaps (pattern matching)

I'm building a small rts and in my code I have given my buildings a pattern, much like you would pieces in tetris. In other words I want to place irregular shaped buildings on a map without buildings ...
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0answers
28 views

generate box2d bodies from isometric tiled map

I followed the tutorial here to generate box2d bodies from a tiled map and that worked fine.... for orthogonal tiled maps. Unfortunately isometric maps use their own coordinate system where (0, 0) is ...
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0answers
70 views

Multi-layered tilemap

I need to be able to efficiently render a tilemap which can be constructed this way: There is one non-transparent base layer Then there can be 3 partially-transparent layers on top of it. Each tile ...
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0answers
71 views

Efficiently rendering tiled map on OS X

I'm writing an original (top-down) SimCity clone in Swift and attempting to use SpriteKit as the basis for the game. However, I am running into performance issues when rendering and animating the tile ...
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0answers
54 views

How can i get a value from object in tmx file in Cocos2d x 3.x?

I want to set my sprite in x coordinate based on an object in TMX map file, this is my code: tileMap = cocos2d::TMXTiledMap::create("ground.tmx"); ground = tileMap->layerNamed("ground"); ...
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0answers
70 views

How can i get object from TMXTiledMap and store it in Dictionary variable ?

I've been following a tutorial to make tiled map in cocos2d x 3.0 , but i couldnt complete the rest of the tutorial because its for coco2d x 2.0 version, How can i get a value of property that is ...
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0answers
174 views

How can I mimic an isometric perspective using square tiles?

Can an isometric perspective be mimicked with traditional square tiles? Can't the effects of the 45-degree overhead view simply be "drawn in" to the square? How would this work? Picture this: the ...
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0answers
284 views

Sprites on scrolling tmx map (LibGDX)

I have .tmx map loaded, and a camera to see it. The map is bigger than the camera viewport, so I need to move that viewport scrolling the camera. Now I want to draw a sprite on the map. To do that, at ...
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0answers
113 views

How can I modify my procedural shadows to also show some of the walls?

I'm rendering shadows in Libgdx with the method from this tutorial. I think it's a nice and easy method. I render all my shadows in a framebuffer, then invert it. Before invert: After Invert: ...
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0answers
353 views

Touch Gesture Map Movement

I really dig the way that the map is moved in Clash of Clans (https://itunes.apple.com/ca/app/clash-of-clans/id529479190?mt=8)... I can recognize the pinch and finger movement needed for the zooming ...
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Tile map collision C++, SFML

My problem with the collision here is more to do with how to decide which tile the player is in. Each quad of the map is 16 pixels squared (Vertex array), and the player moves in 1 pixel jumps. ...
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0answers
28 views

Mesh tilemap and scrolling

I'm working on a top-down game where the player can move up, down, left, or right. I've come across tilemaps but since using Unity, I'm seeing the idea of using Meshes. I don't quite understand how ...
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0answers
74 views

Smooth player movement in a tile map based engine

The character is moving too much fast, it teleports! Note that a tile is 80x80. Each cell has 4 bools to say if you can go up, down, right, left. Am I doing something wrong with Lerp? This is the ...
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119 views

How import and draw a tiledmap with slick2d

How I can import and draw a tilemap with different layers? I have the next code and send me error if the tilemap have more than one layer. public class Map { private TiledMap map = null; ...
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232 views

Create a Minimap of a Tiled Map with LIBGDX

thanks for stopping by to help! Having a little trouble with OrthogonalTiledMapRenderer. I've got a Tiled map that is 250x250 tiles, each 16x16 pixels. Trying to use a separate camera to draw a ...
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0answers
187 views

Help slope tile collision platformer (XNA/C#) 2D

I have been creating a platform game in C# and XNA, everything works pretty well least the slope (down left and right). This is the project that I have so far. PlatformGameEngine.rar if the ...
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571 views

How to overlay texture materials on top of each other in Unity 2D tiled game

I'm learning how to do a 2D tile-based game. So far, I have followed this tutorial which seems like a good starting point. With his method of building the raw triangles and then applying the uvs, I ...
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83 views

Image layer into tile map concept

I'm not really familiar with programming but I wanted to ask if someone could give me some tips. I would like my game maps could be easily designed in some kind of graphics editor. I came with an idea ...
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90 views

Using Tiled (tile maps) for creating just parts of the game

I am creating an endless scrolling 2D orthogonal side scrolling game. But I am having an issue : In my game I want certain buildings to be there of random widths and height. Now the buildings are not ...
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119 views

XNA - Finding boundaries in isometric tilemap

I have an issue with my 2D isometric engine. I'm using my own 2D camera class which works with matrices and need to find the tilemaps boundaries so the user always sees the map. Currently my map size ...
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0answers
211 views

limits of tiles on tilemap, for mobile devices?

how many tiles are we allowed to add on a Tile map, using softwares like Tiled , to target mobile devices? Some devices cannot load a texture that exceeds 2048x2048, would you know how a tilemap works ...
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89 views

Tilemap mesh issue with z, -z axis

I don't understand why the created mesh is upside down if z ( z*tileSize ) is positive, the mesh is then rendered with the texture looking down. With "-z", the mesh texture is looking up correctly, ...
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0answers
156 views

Rendering tile maps for mobile devices

Hitting a bit of a roadblock with my game's development and I'm just looking for some outside advice. I'm trying to render a tilemap for my mobile game (Android) and I'm using LibGDX. Now, here's ...