Tile map is a technique of re-using small graphic pieces, tiles, over and over again to shape the game field.

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305 views

LibGDX Box2D TileGame Efficiency

I am trying to implement Box2D into my top down tile game in LibGDX. Each world consists of a set of chunks, and each chunk is 16 tiles wide/long. The maximum/minimum chunks loaded at one time is 9 (a ...
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1answer
59 views

Generating “tile map” by stamping a full map

I'm building a game using Tiled tilemap editor. I was originally creating tilesets to stamp around and create my map in Tiled. Id prefer to create the base map in a Adobe Illustrator and stamp in ...
2
votes
1answer
200 views

Wang tiles generating

I'm trying to get rid of repetition on terrain, when viewed from up high. To achieve that, I've chosen Wang tiles. One thing I'm missing, and can't really find is any kind of generator that can take a ...
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1answer
125 views

Algorithm to make an entity follow tile edges in a tilemap

I'm implementing something like the electric balls seen in this video https://www.youtube.com/watch?v=MWyB56AlAWw (skip to 1:55 and you will see this electrical balls follow tile edges in the ...
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vote
1answer
237 views

How can i get a value from object in tmx file in Cocos2d x 3.x?

I want to set my sprite in x coordinate based on an object in TMX map file, this is my code: tileMap = cocos2d::TMXTiledMap::create("ground.tmx"); ground = tileMap->layerNamed("ground"); ...
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1answer
180 views

How can i get object from TMXTiledMap and store it in Dictionary variable ?

I've been following a tutorial to make tiled map in cocos2d x 3.0 , but i couldnt complete the rest of the tutorial because its for coco2d x 2.0 version, How can i get a value of property that is ...
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1answer
285 views

AI movement in 2D

I've got a prototype of a game I've been mocking up and found myself struggling to find a solution for AI movement in a 2D tile based game. Here's the issue: The player is free to roam throughout the ...
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1answer
324 views

Structure gameobjects and call events

I'm working on a 2D tile based game in which the player interacts with other game objects (chests, AI, Doors, Houses etc...). The entire map will be stored in a file which I can read. When loading the ...
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1answer
2k views

Two pass blur shader using libgdx tile map renderer

I am trying to apply the following technique: blur effect using two pass shader to my libgdx game using the OrthogonalTiledMapRenderer. The idea is to blur the background wich is also a tilemap but ...
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vote
1answer
618 views

How can I load a large tile map with cocos2d?

I am try to design a cocos2d game with a big world. The world's tile map is very big, maybe 20 iPad screen sizes worth of tiles. I want to know how to load this using a CCTMXTiledMap? If I directly ...
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1answer
23 views

Pathfinding onComplete event?

In HaxeFlixel 4 all FlxObjects have a path property which must be a FlxPath instance class FlxObject extends FlxBasic { ... /** * The path this object follows. */ public var ...
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1answer
283 views

Libgdx texture bleeding in tile map

So I am making a game in Libgdx using an isometric tiled map but when I set the texture filtering of the tiles to linear, black lines show up between all the tiles. This is caused because each tile ...
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0answers
36 views

Java image in JFrame rendered weirdly

I'm not sure if this is intended or not, if it is, I'd like to know a way of preventing this: I've got this image (which is for testing purposes, the actual one has a texture, but I'm not using it ...
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0answers
47 views

Hex axial coordinates to table coordinates conversion

I am developing internet game based on hex map. I am storing my data based on axial coordinates system. I developed function which shows me axial coordinates of hexes within $distance from a given ...
2
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0answers
185 views

generate box2d bodies from isometric tiled map

I followed the tutorial here to generate box2d bodies from a tiled map and that worked fine.... for orthogonal tiled maps. Unfortunately isometric maps use their own coordinate system where (0, 0) is ...
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0answers
254 views

How can I mimic an isometric perspective using square tiles?

Can an isometric perspective be mimicked with traditional square tiles? Can't the effects of the 45-degree overhead view simply be "drawn in" to the square? How would this work? Picture this: the ...
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0answers
23 views

How can I model AI Interactions across the entire game world without computing them individually?

I'm making a 2D top-down tile-based game in C++ using SDL2. The game uses a very large world map (think Dwarf Fortress). My world terrain is generated using a noise function, another function is ...
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0answers
50 views

Webgl: pixel perfect tilemap rendering?

The problem described below is a follow-up of Seamless tilemap rendering (borderless adjacent images). I'm not sure to fully understand the rendering issue I have, so I'll try to describe as much as ...
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0answers
45 views

State machines and map transitions

I've implemented a [basic] FSM in my game and it currently does its job very well. Recently I have come across a "problem" that I need to show a "Loading map. Please wait..." screen for as long the ...
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0answers
27 views

Error rendering map android

I'm trying to read this text file and render the corresponding tiles on the screen. The code for reading the map is as follows: private void loadMap(InputStream is) throws IOException { ...
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0answers
79 views

Climate / weather generation on 3d hex map

I am working on 3d hex map game. I am aiming to dynamical generate map (as new players joins). To make the map realistic I am looking for some climate/weather models which possibly I could use so that ...
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0answers
246 views

Tilemap layer scaling and Camera issue in Phaser

I'm working with the Phaser framework and I'm struggling with a camera/rendering issue when scaling a tilemap layer to simulate a zoom feature in my project. The camera size is set to ...
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0answers
175 views

Smooth player movement in a tile map based engine

The character is moving too much fast, it teleports! Note that a tile is 80x80. Each cell has 4 bools to say if you can go up, down, right, left. Am I doing something wrong with Lerp? This is the ...
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227 views

Multi-layered tilemap

I need to be able to efficiently render a tilemap which can be constructed this way: There is one non-transparent base layer Then there can be 3 partially-transparent layers on top of it. Each tile ...
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0answers
138 views

Efficiently rendering tiled map on OS X

I'm writing an original (top-down) SimCity clone in Swift and attempting to use SpriteKit as the basis for the game. However, I am running into performance issues when rendering and animating the tile ...
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442 views

Sprites on scrolling tmx map (LibGDX)

I have .tmx map loaded, and a camera to see it. The map is bigger than the camera viewport, so I need to move that viewport scrolling the camera. Now I want to draw a sprite on the map. To do that, at ...
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0answers
122 views

How can I modify my procedural shadows to also show some of the walls?

I'm rendering shadows in Libgdx with the method from this tutorial. I think it's a nice and easy method. I render all my shadows in a framebuffer, then invert it. Before invert: After Invert: ...
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0answers
212 views

Rendering tile maps for mobile devices

Hitting a bit of a roadblock with my game's development and I'm just looking for some outside advice. I'm trying to render a tilemap for my mobile game (Android) and I'm using LibGDX. Now, here's ...
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0answers
394 views

Touch Gesture Map Movement

I really dig the way that the map is moved in Clash of Clans (https://itunes.apple.com/ca/app/clash-of-clans/id529479190?mt=8)... I can recognize the pinch and finger movement needed for the zooming ...
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23 views

How to handle interaction with the map in a 2D-RPG-typed TileMap?

Sorry if this is a long post, but I'd like to explain the context before asking my question ^^" I'm currently working on my "first" game (the more advance one, at least). It'll be a 2D-ARPG where the ...
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0answers
24 views

What's the best way to store tiles' infos in a 2D table?

I need to know what's the less time / memory consuming way to store the infos about each tile in a 2D table. The first thing that came to my mind was creating a table holding the infos, and then ...
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0answers
34 views

Orthogonal Tile Map with Camera's fixed rotation

I am working on a game that will have a 2D orthogonal view and Tile maps like, for example, Super Nintendo's Zelda (or something less old and nostalgic but with similar maps :). It will have mainly ...
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143 views

Box2dMapObjectParser isometric map - bodies have wrong position and size

I'm using Box2dMapObjectParser to load Tiled objects layer onto my IsometricTiledMapRenderer'ed TiledMap. It works OK with a UnitScale of 1 but the position is wrong and some shapes have weird ...
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0answers
32 views

Dealing with floating point imprecisions in a 2D Tiled based game

I'm using unity3d to create a little horizontal tile based platformer game. My entities have a rectangle defining their collision volume. On the other hand I'm using a camera configured to 1 unit = ...
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0answers
48 views

Why is my tiled map moving when I move the camera in libGDX?

I use LibGDX. I have created a map with Tiled Map Editor and loaded it to the game. Everything else is working well, but when I move the camera, the map moves: it jumps or floats. My code: public ...
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0answers
29 views

Jumping to tiles in y coordinate before displaying all tiles in x?

I am learning how to load in tile maps and I have successfully done so, sort of. The problem is that the program is jumping to the tiles in the y coordinate before displaying all the tiles in the x. ...
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0answers
36 views

Tilemap not rendering properly

I'm making a single-screen scrolling platformer (OpenGL/SDL) and I've made a tilemap out of a 2D array, pre-sized with variables of the LEVEL_HEIGHT and LEVEL_WIDTH. Each element in this 2D array ...
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0answers
138 views

How do I draw a tilemap in SFML (C++)?

I've been working with SFML and I've used what I know to try and create a TileMap. However, opening the RenderWindow will only display a black screen and the image I have loaded in the files will not ...
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0answers
22 views

Projection type/camera angle in Alien Soldier

I am trying to build a 2D game similar to Alien Soldier from oldies (Sega Genesis). The problem I am having is with assets. What kind of projection/camera angle does the Alien Soldier use for it's ...
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0answers
23 views

Generating hexagonal tilemap in libGDX

How would I go about generating a hexagonal tilemap in Libgdx? My idea before was to just use a prebuilt tilemap and then change tiles on it but I'm having problems with the hexagonal co ordinate ...
0
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0answers
41 views

Hexagonal Tilemap is being distorted

So i made a hexagonal tilemap of ocean tiles and then picked a few tiles to be land when i pick all adjacent tiles to the hexagon it usually work but for tiles that are on certain columns it does not ...
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0answers
26 views

Libgdx HexagonalTiledMapRenderer

How does the hexagonal tiled map renderer work in libgdx I'm trying to render a hexagonal tiled map and I can't quite get it to display correctly I've used the orthogonal tiled map renderer before and ...
0
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0answers
111 views

How do I create tile based world generation

I was planning on making a tile based 2D game that has a random world generation. The game world itself is made out of several floating islands and the later half of the game world is generated as a ...
0
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0answers
96 views

Using EaselJS, my spritesheet-based map is not showing up

I have a random map that generates based on a level and a set of Tile ID's, constructed using a Height Map generator I wrote using the BitmapData extension. I've confirmed that the Tile IDs are ...
0
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0answers
54 views

XNA 2D Tile Baseed Map Collision Messing Up On Inside Corners

I'm creating a 2D Over the head game and the collision system works fine for straight walls and outside corners although not for inside corners. The walls are done by each solid tile having a ...
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0answers
62 views

Mesh tilemap and scrolling

I'm working on a top-down game where the player can move up, down, left, or right. I've come across tilemaps but since using Unity, I'm seeing the idea of using Meshes. I don't quite understand how ...
0
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0answers
1k views

How to overlay texture materials on top of each other in Unity 2D tiled game

I'm learning how to do a 2D tile-based game. So far, I have followed this tutorial which seems like a good starting point. With his method of building the raw triangles and then applying the uvs, I ...
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0answers
151 views

XNA - Finding boundaries in isometric tilemap

I have an issue with my 2D isometric engine. I'm using my own 2D camera class which works with matrices and need to find the tilemaps boundaries so the user always sees the map. Currently my map size ...
0
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0answers
340 views

limits of tiles on tilemap, for mobile devices?

how many tiles are we allowed to add on a Tile map, using softwares like Tiled , to target mobile devices? Some devices cannot load a texture that exceeds 2048x2048, would you know how a tilemap works ...
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0answers
105 views

Tilemap mesh issue with z, -z axis

I don't understand why the created mesh is upside down if z ( z*tileSize ) is positive, the mesh is then rendered with the texture looking down. With "-z", the mesh texture is looking up correctly, ...