Tile map is a technique of re-using small graphic pieces, tiles, over and over again to shape the game field.
1
vote
2answers
105 views
Cocos2d savegame cctmxtiledmap
my game features several tilemaps that are initially loaded from a tmx file and modified during gameplay.
How can I save the changed tilemaps in a save game? Will NSCoding do the trick here or is the ...
1
vote
1answer
188 views
What can i use as a 3d Tile map editor?
I need to make grid based levels with 3d models for a dungeon crawler ( as a recent example Legend of Grimrock), but i need to have several layers and place entities with properties and position, ...
0
votes
4answers
432 views
Storing huge 2D tiled map in a txt file
I'm working on a global startegy game that uses a 2D tiled map. The map is to be 8000x8000 tiles large (this size is fixed, the map stays the way it is throughout the game), since I'm covering a large ...
1
vote
2answers
524 views
How do I implement fog of war in a tile-based game?
I have created a 2D Tile Based game. The game has a single path that the sprite can move on. I want to create to make the entire screen black except for where the sprite is.
The sprite has commands ...
1
vote
1answer
170 views
Tilemap collision in component based entity system
I am trying to set up a collision system for a tilemap in my component based entity system, but having trouble with figuring out how to do so.
Currently I have the following approach:
My tilemap ...
0
votes
1answer
158 views
How to attach a sprite to a TMXTiledMap at a particular coordinate, in AndEngine?
I am trying to add a sprite at a "grid" location on the tiled map. The TMX tiled Map is like a grid, and you can access the size of the grid by calling mTMXtiledMap.getTileRows() and ...
0
votes
0answers
85 views
Tile-Based Platformer Infinite Terrain Generation
I'm using the LÖVE game engine (which uses Lua). My terrain generation works good. But I'm planning to make the terrain generate as the player walks so that the terrain will be infinite size. I'm ...
2
votes
1answer
123 views
How do I eliminate black bar artifacts in AndEngine/TMX plugin?
I used AndEngine gles1 along with the tmx plugin to generate my background maps. The image width is not fit to my virtual device, so I increased the tmx image size. Here is my code for the camera ...
0
votes
2answers
156 views
best structure to handle entities in an entity component based game engine
I am trying to develop a 2D entity component based game with multiple layers as tilemaps (front or back from the scene).
I currently handle the tilemap layers in a 3 dimension array[z][y][x]. Each ...
-3
votes
0answers
52 views
How to animate the Tilemap object in Libgdx? [closed]
I am facing problem to animate or move the object(Cell) of Tilemap??? Is there any solution for this???
4
votes
1answer
225 views
Working principle of an RPG map
I am currently thinking of building a basic browser-based 2D(that would eventually become 2.5D) RPG. I have planned everything and I think that would be able to accomplish the current goals, but it ...
4
votes
2answers
180 views
3D models on 2D tilemap perspective when scrolling
I am creating a small top-down game, where the player traverses a 2D tilemap, with an illusion of depth provided by 3D models for things like buildings or trees.
Having gotten to the point where I ...
0
votes
0answers
61 views
How to manage multiple objects for a tile based game for collision?
So I'm making the tile-based 2D sandbox platformer...thing to get an idea of how to manage different elements of coding games.
Currently I'm at the point where my collision system works fine for a ...
0
votes
0answers
49 views
Joining multiple tile-based maps in java [duplicate]
I'm currently developing a 2d mmorpg tile game, I've made a basic map system, and managed to get the map to scroll whilst keeping the player at the center of the screen.
I am however completely ...
0
votes
0answers
92 views
Xna problem drawing tIDE map
So i was trying to add tIDE to my project but i hit a Keyntfoundexception
map.Draw(mapDisplayDevice, viewport);
Any help would be usefull here is the rest of the class:
using System;
using ...
1
vote
1answer
104 views
Help developing grid maps
I have been working with Tiled and Cocos2d lately but am having problems understanding how Im suppose to be doing the maps.
Tiled is not an image editor, so I create my tileset in Gimp. However it ...
1
vote
0answers
69 views
Touch Gesture Map Movement
I really dig the way that the map is moved in Clash of Clans (https://itunes.apple.com/ca/app/clash-of-clans/id529479190?mt=8)...
I can recognize the pinch and finger movement needed for the zooming ...
-2
votes
1answer
183 views
are most 2D games tille based? [closed]
So I'm beginning the planing phase for a 2D game that I hope to deploy for iPhone, Android, and maybe windows phone, and I am writing it in Cocos2DX and I'm looking around for map editors that I could ...
1
vote
1answer
166 views
Tiled map seen from an angle
I have working code to display a tiled map. It's composed of a OrthogonalTiledMapRenderer and an OrthoGraphicCamera :
camera.setToOrtho(false, WORLD_WINDOW_SIZE.x,
WORLD_WINDOW_SIZE.y);
...
0
votes
1answer
116 views
Creating a BufferedImage with several smaller images?
I am making a 2D tile based game. The tiles render fine from a spritesheet and a text file. However, I am using a for loop to draw the map to the screen. When it refreshes, it slows down the loop, and ...
-1
votes
1answer
110 views
Building placement in tilemaps (pattern matching)
I'm building a small rts and in my code I have given my buildings a pattern, much like you would pieces in tetris. In other words I want to place irregular shaped buildings on a map without buildings ...
2
votes
1answer
145 views
Creating and connecting rooms for a roguelike
I'm creating a Roguelike and I'm having constant troubles with map generation, it's just something I have a lot of difficulty wrapping my head around.
I currently have my map as a 50x50 square of ...
-1
votes
1answer
181 views
Should I load a game map as a tile map or as an image map? [closed]
Which is better for game prototyping of a game map: a tile map or an image map? What are their respective pros and cons? Should I, in other words:
Load the map as a png and set collision points ...
2
votes
3answers
346 views
Move a 2D sprite into an irregular terrain
With a tile based engine, in my knowledge, is not possible to move a sprite into an irregular terrain. So which are the techniques to use for implementing that?
Maybe an hexagonal tile based engine?
-2
votes
2answers
207 views
How can I draw a map that is stored in arrays [closed]
I have spent over 12 hours with no avail trying to successfully draw my map.
The map is stored in an array called Tiles[]. Each value in Tiles can either be 4 numbers:
Grass
Stone
Water
Void (EMPTY ...
1
vote
1answer
221 views
Custom Content Pipeline with Automatic Serialization Load Error
I'm running into this error:
Error loading "desert". Cannot find type TiledLib.MapContent,
TiledLib, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null.
at
...
18
votes
1answer
732 views
Difference between “staggered” isometric and “normal” isometric tilemaps?
The Tiled Map Editor v0.9 recently added support for staggered tilemaps in addition to its usual isometric tilemap support.
What are the exact technical differences between these two types of ...
0
votes
0answers
140 views
SFML tmx map loader for isometric view
To load a tmx map in SFML which way will be flexible and optimal , use sfml maploader to load the map (http://sourceforge.net/projects/tiledsfmlloader/) or use tmx parser and then load it into SFML . ...
0
votes
1answer
159 views
Is caching tiles like this a good idea?
I have a 2d int array which represents tiles on level like this:
0000000000000000000000
0000000000000000000000
0000000000000000000000
1111111111111111111111
I have a tileset vector, where each ...
0
votes
1answer
39 views
Torque2D createTileLayer
The script reference "manual" is not much of a help. When I look up createTileLayer(tileCountX/tileCountY/tileSizeX/tileSizeY) it doesn't say more than it creates a new TileLayer.
But, in what unit ...
2
votes
1answer
79 views
Torque2D, Class vs Datablock
I'm scripting my first game with Torque2D and have not fully understood the difference between "Class" and Datablock.
To me it seems like Datablock is similar to a struct in C/C++ or a Record in ...
10
votes
4answers
684 views
Did old games like Golden Axe or Street or Rage use tilemaps? [closed]
I am wondering if old games like Golden Axe (genesis) or street of Rage (genesis) used tilemaps or background bitmaps for the levels.
I could not find any resource that explain this and searching ...
0
votes
2answers
122 views
How to display height information in tilemap
I want to create a hexagonal tilemap and show regions of different height in the same screen. What ways can you think about to indicate which height a tile is on. (current, lower, higher?)
Several ...
-10
votes
3answers
148 views
Where can I find a chess tileset? [closed]
I can't seem to find a chess tileset! Not even a bad one. I've looked in a few places but can only find chess pieces arbitrarily sized
0
votes
1answer
318 views
Pygame 2D Scrolling Map
I have currently a pygame program that stores tiles in a 2d list like
[[1,1,1]
[1,1,1]
[1,1,1]]
where the 1 is a tile object. I have the character centered in the middle of the screen, and I am ...
2
votes
2answers
185 views
Looking for an elegant way to represent fixed parts of a randomly generated level map
I'm coding from scratch a small experimental game on a medium-sized random rectangular square tile map. (Say, a map of a dungeon.)
There are several types of tiles (for example: floor, wall, monster, ...
4
votes
3answers
1k views
Road / river generation on 2d grid map
This is a newbie question, but here it goes:
My map is a 2d grid, and I want to generate roads and rivers. The route from the starting to ending point must not be the optimal route in number of ...
1
vote
2answers
184 views
2D tilemap editor UI--how do I disable editing while save/load dialog is open?
I'm working on a basic 2D tilemap editor in C#/XNA. Currently, it displays the map through a picturebox through which XNA's output is being routed, and editing is accomplished through simply checking ...
3
votes
1answer
699 views
Isometric Tile maps in Cocos2d-x
Is there an specific isometric tile map handler in cocos2d-x? I can't find any.
5
votes
2answers
2k views
XNA C# Platformer - physics engine or tile based?
I would like to get some opinions on whether i should develop my game using a physics engine (farseer physics seems to be the best option) or follow the traditional tile-based method.
Quick ...
4
votes
3answers
162 views
Labeling Areas on a map
I've been wondering how you would go about labeling an area on a 2D tile map. What I'd like to do is associate tiles with an area i.e Forest Area, Desert Area, etc.
Keep in mind this is an idea, so ...
-1
votes
1answer
146 views
Tilemap collision detection strangeness [closed]
I have used this code, or code very similar to it, to detect collisions between rectangle shaped entities and a tilemap for a long time. When I read the code it seems to me that it is impossible for ...
6
votes
1answer
276 views
Elegant autotiling
I'm looking for information about how people implement autotiling in their tile-based games. So far I have always improvised it with a bunch of hardcoded "if ... else ..." statements, and now I ...
1
vote
1answer
84 views
Find connected hex of same color
I'm using Lua. I have a hex map. It is randomly generated into an table.
hexmap[y][x].color = "red"
I wish to find each "group" of hex's. i.e. all hex's of the same color that connect to each other ...
3
votes
1answer
246 views
Change the tilemap shown on stage in Flixel
I am building a simple platformer using Flixel, beginning with the source code from Flixel creator's EZPlatformer . I would like to adjust the level's tilemap when the player sprite enters/overlaps ...
0
votes
1answer
402 views
3d js map rendering
In the past I've done a 2D tile map using HTML, CSS and Javascript. Now I have the task of creating a 3D version using the same technologies - think of it like a space map where all planets have x/y/z ...
1
vote
1answer
42 views
Flixel level ceases to show on screen
I was following along with the EZPlatformer flixel tutorial(with some of my own modifications), and suddenly find that my level is not appearing on screen. I am unable to detect any changes I could ...
1
vote
1answer
257 views
How can I implement collision detection for these tiles?
I am wondering how this would be possible, if at all.
In the image below:
The light brows tiles are ground, while the dark brown is background, so the player can pass over those tiles.
Here's the ...
0
votes
0answers
114 views
Problem displaying tiles using tiled map loader with SFML
I've been searching fruitlessly for what I did wrong for the past couple of days and I was wondering if anyone here could help me. My program loads my tile map, but then crashes with an assertion ...
1
vote
2answers
131 views
How do I cap rendering of tiles in a 2D game with SDL?
I have some boilerplate code working, I basically have a tile based map composed of just 3 colors, and some walls and render with SDL. The tiles are in a bmp file, but each tile inside it corresponds ...





