Tile map is a technique of re-using small graphic pieces, tiles, over and over again to shape the game field.

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25 views

How to make map generation with Perlin noise look more like an actual map

I have been following a guide on Perlin noise, but I can't post the link here because of my current reputation level. I will post code if needed. When I get noise from this distribution, I tend to ...
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1answer
28 views

Pathfinding onComplete event?

In HaxeFlixel 4 all FlxObjects have a path property which must be a FlxPath instance class FlxObject extends FlxBasic { ... /** * The path this object follows. */ public var ...
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1answer
187 views

How can i get object from TMXTiledMap and store it in Dictionary variable ?

I've been following a tutorial to make tiled map in cocos2d x 3.0 , but i couldnt complete the rest of the tutorial because its for coco2d x 2.0 version, How can i get a value of property that is ...
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2answers
295 views

Slow tile map rendering

I'm having an issue with my tilemap renderer, with small maps (like 40*40 tiles) it works fine but with maps that have 400*400 tiles the framerate becomes really slow when I try to move the camera. ...
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2answers
142 views

Traffic system in isometric game

I would like to create a traffic system in my tile-based isometric game and I would like to ask for some good approaches because I don't have a clue how to begin. Right now I have a tilemap and keep ...
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1answer
255 views

How can i get a value from object in tmx file in Cocos2d x 3.x?

I want to set my sprite in x coordinate based on an object in TMX map file, this is my code: tileMap = cocos2d::TMXTiledMap::create("ground.tmx"); ground = tileMap->layerNamed("ground"); this->...
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1answer
2k views

Two pass blur shader using libgdx tile map renderer

I am trying to apply the following technique: blur effect using two pass shader to my libgdx game using the OrthogonalTiledMapRenderer. The idea is to blur the background wich is also a tilemap but ...
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1answer
339 views

Structure gameobjects and call events

I'm working on a 2D tile based game in which the player interacts with other game objects (chests, AI, Doors, Houses etc...). The entire map will be stored in a file which I can read. When loading the ...
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30 views

How does Perlin noise works and how can i use it for generating a map in C?

I'm starting to make a roguelike game(something like NetHack or Rogue) with a friend, but before getting really into it we wanted to make some search of what will be needed. And one of the first ...
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2answers
407 views

Cocos2d savegame cctmxtiledmap

my game features several tilemaps that are initially loaded from a tmx file and modified during gameplay. How can I save the changed tilemaps in a save game? Will NSCoding do the trick here or is the ...
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1answer
313 views

Libgdx texture bleeding in tile map

So I am making a game in Libgdx using an isometric tiled map but when I set the texture filtering of the tiles to linear, black lines show up between all the tiles. This is caused because each tile ...
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1answer
630 views

How can I load a large tile map with cocos2d?

I am try to design a cocos2d game with a big world. The world's tile map is very big, maybe 20 iPad screen sizes worth of tiles. I want to know how to load this using a CCTMXTiledMap? If I directly ...
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2answers
44 views

Tiled height level collision

I have created the below tilemap in tiled and I am wondering about a good approach to "separate" these two different heights in the map. I would like to keep it tile based, so adding a object layer ...
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1answer
246 views

Datastructure for infinite 2D map [duplicate]

I started a 2D Tilegame programmed with libgdx which needs potentially infinite tiles. That means when the player arrives the border of the map it should be possible to generate even more tiles. So a ...
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1answer
135 views

Algorithm to make an entity follow tile edges in a tilemap

I'm implementing something like the electric balls seen in this video https://www.youtube.com/watch?v=MWyB56AlAWw (skip to 1:55 and you will see this electrical balls follow tile edges in the tilemap)....
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1answer
57 views

Monogame - custom json content importer

I am trying to build a JSON tile map importer for the content pipeline of Monogame but I'm having difficulty doing so. I have been following this tutorial and got something... But now it appears my ...
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1answer
309 views

LibGDX Box2D TileGame Efficiency

I am trying to implement Box2D into my top down tile game in LibGDX. Each world consists of a set of chunks, and each chunk is 16 tiles wide/long. The maximum/minimum chunks loaded at one time is 9 (a ...
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1answer
63 views

How to handle interaction with the map in a 2D-RPG-typed TileMap?

Sorry if this is a long post, but I'd like to explain the context before asking my question ^^" I'm currently working on my "first" game (the more advance one, at least). It'll be a 2D-ARPG where the ...
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1answer
35 views

js canvas tiled map - for loop, while, or matrix

I am making a top-down view tiled map in canvas, where player is always in the middle of the screen, and map scrolls depending on where you go, like in moba games. I also want it to loop infinitely in ...
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1answer
64 views

Generating “tile map” by stamping a full map

I'm building a game using Tiled tilemap editor. I was originally creating tilesets to stamp around and create my map in Tiled. Id prefer to create the base map in a Adobe Illustrator and stamp in ...
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1answer
977 views

How to attach a sprite to a TMXTiledMap at a particular coordinate, in AndEngine?

I am trying to add a sprite at a "grid" location on the tiled map. The TMX tiled Map is like a grid, and you can access the size of the grid by calling mTMXtiledMap.getTileRows() and mTMXtiledMap....
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1answer
344 views

How import and draw a tiledmap with slick2d

How I can import and draw a tilemap with different layers? I have the next code and send me error if the tilemap have more than one layer. public class Map { private TiledMap map = null; ...
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48 views

How can I model AI Interactions across the entire game world without computing them individually?

I'm making a 2D top-down tile-based game in C++ using SDL2. The game uses a very large world map (think Dwarf Fortress). My world terrain is generated using a noise function, another function is ...
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2answers
62 views

2D Collision in tilemap - ArrayOutOfBounds

im trying to do collision detection with world based on tilemaps (two dimensional array) array - private int WIDTH = 10; private int HEIGHT = 6; String[][] simplemap = new String[][]{ { "0","1"...
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1answer
7k views

How do I draw a tilemap within unity3d?

I'm pretty new to Unity and after a bit of googling around I have come up with this code to draw my tilemap (the script is attached to my camera). I am simply trying to use nested for-loops to draw a ...
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29 views

What's the best way to store tiles' infos in a 2D table?

I need to know what's the less time / memory consuming way to store the infos about each tile in a 2D table. The first thing that came to my mind was creating a table holding the infos, and then ...
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73 views

Webgl: pixel perfect tilemap rendering?

The problem described below is a follow-up of Seamless tilemap rendering (borderless adjacent images). I'm not sure to fully understand the rendering issue I have, so I'll try to describe as much as ...
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151 views

Box2dMapObjectParser isometric map - bodies have wrong position and size

I'm using Box2dMapObjectParser to load Tiled objects layer onto my IsometricTiledMapRenderer'ed TiledMap. It works OK with a UnitScale of 1 but the position is wrong and some shapes have weird ...
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5answers
2k views

Unity procedural TileMap generation without creating gameobject per tile

I've been searching all over the internet to find a efficient way to create procedural tilemap without creating a gameobject per each tile. There is none, or simply i couldn't find it, because i ...
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3answers
3k views

LibGDX keep camera within bounds of TiledMap

I have a simple TiledMap which I can render fine. I have a player hopping (with Box2D) around and my camera follows the player around: cam.position.set( player.position().x * Game.PPM + Game....
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36 views

Orthogonal Tile Map with Camera's fixed rotation

I am working on a game that will have a 2D orthogonal view and Tile maps like, for example, Super Nintendo's Zelda (or something less old and nostalgic but with similar maps :). It will have mainly ...
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1answer
125 views

Are there definitive, unambiguous terms for hexagon tile orientations?

I have been working on a tile map editor and plan to support two orientations for hexagons. I have seen various terms used, but these all seem ambiguous to me. Horizontal, Vertical (ambiguous: does ...
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37 views

Dealing with floating point imprecisions in a 2D Tiled based game

I'm using unity3d to create a little horizontal tile based platformer game. My entities have a rectangle defining their collision volume. On the other hand I'm using a camera configured to 1 unit = ...
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52 views

Why is my tiled map moving when I move the camera in libGDX?

I use LibGDX. I have created a map with Tiled Map Editor and loaded it to the game. Everything else is working well, but when I move the camera, the map moves: it jumps or floats. My code: public ...
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1answer
68 views

Rendering three-dimentional array of tiles (as a tilemap)

I'm trying to create 2d game engine in C++ using SDL2 (actually some code was migrated from SFML). I want to have a flexible multilayer tilemap that can store different types of tiles. My current ...
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31 views

Jumping to tiles in y coordinate before displaying all tiles in x?

I am learning how to load in tile maps and I have successfully done so, sort of. The problem is that the program is jumping to the tiles in the y coordinate before displaying all the tiles in the x. ...
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0answers
36 views

Tilemap not rendering properly

I'm making a single-screen scrolling platformer (OpenGL/SDL) and I've made a tilemap out of a 2D array, pre-sized with variables of the LEVEL_HEIGHT and LEVEL_WIDTH. Each element in this 2D array ...
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2answers
141 views

Tilemap Object Placement

I am looking for a way to select tiles within a bounding box for object placement within a scene/world, similar to Roller Coaster Tycoon and other simulation games. In the above screenshot of Theme ...
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1answer
77 views

2D Animated Tile rendering

The current game I've been working on needs to have animated tiles. I have a code for Tile and TileMap from my previous game that I recycled. However, it does not support tile animations. The tile ...
0
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1answer
56 views

How to figure out which tiles are within view, and where to draw them in the grid

I know there are a few questions on here similar to mine, but none of them seem to fit my needs. I'm using pygame to implement a tile based game similar to final fantasy or zelda from the early ...
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1answer
70 views

Libgdx, TiledMap, and tearing

My TiledMap tears when the window is specific sizes, resized, or the camera moves. The tileset is padded by 2px and have tried as high as 10px. Each tile is 70x70. Here are the pack.json ...
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1answer
52 views

LibGDX - Getting Tile Map Layers Problem

While following a tutorial with LibGDX, I am working with tile maps. This is the method that I'm using: tilemap.getLayers().get("Collision Layer"); or tilemap.getLayers().get(1); //1 is the ...
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2answers
109 views

Calculate Position on Tile Map by single Index

I stumble about a Math Problem for calculating a Position on a dynamic tile-map. So i got a List of Tile Entities. Every Tile got his one unique Index Value and i have to set the parameters for Map ...
17
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3answers
26k views

How can I create a random “world” in a tile engine?

I am designing a game that is working on a classic tile engine, but whose world is generated randomly. Are there existing games or algorithms that do this? The procedural generation algorithms I have ...
5
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5answers
4k views

Is it possible to map mouse coordinates to isometric tiles with this coordinate system?

I'm trying to implement mouse interaction in a 2D isometric game, but I'm not sure if it's possible given the coordinate system used for tile maps in the game. I've read some helpful things like this....
0
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1answer
46 views

Tile collision detection

Right. So I was making this simple game. The player is two tiles wide, and four tiles high. My current code is really buggy (it was better before my rewrite) Here it is: float newx = position.x +...
2
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3answers
140 views

How to center a tilemap in Phaser?

In Phaser, I am loading a Tilemap from JSON. I would like my Tilemap to display in a particular position (for simplicity here I say the middle of the screen). var map = this.game.add.tilemap('level'...
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0answers
149 views

How do I draw a tilemap in SFML (C++)?

I've been working with SFML and I've used what I know to try and create a TileMap. However, opening the RenderWindow will only display a black screen and the image I have loaded in the files will not ...
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2answers
37 views

Tile tilemapping render error

I'm having rendering issues in Tiled with a border tile I'm applying to shapes. In Tiled: In game: I'm using Tile Flipping to reduce work. I thought this may be the issue, so I tested out a few ...
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0answers
24 views

Projection type/camera angle in Alien Soldier

I am trying to build a 2D game similar to Alien Soldier from oldies (Sega Genesis). The problem I am having is with assets. What kind of projection/camera angle does the Alien Soldier use for it's ...