Tile map is a technique of re-using small graphic pieces, tiles, over and over again to shape the game field.

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Touch Gesture Map Movement

I really dig the way that the map is moved in Clash of Clans (https://itunes.apple.com/ca/app/clash-of-clans/id529479190?mt=8)... I can recognize the pinch and finger movement needed for the zooming ...
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1answer
405 views

are most 2D games tille based? [closed]

So I'm beginning the planing phase for a 2D game that I hope to deploy for iPhone, Android, and maybe windows phone, and I am writing it in Cocos2DX and I'm looking around for map editors that I could ...
1
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1answer
647 views

Tiled map seen from an angle

I have working code to display a tiled map. It's composed of a OrthogonalTiledMapRenderer and an OrthoGraphicCamera : camera.setToOrtho(false, WORLD_WINDOW_SIZE.x, WORLD_WINDOW_SIZE.y); ...
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1answer
1k views

Creating a BufferedImage with several smaller images?

I am making a 2D tile based game. The tiles render fine from a spritesheet and a text file. However, I am using a for loop to draw the map to the screen. When it refreshes, it slows down the loop, and ...
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2answers
350 views

Building placement in tilemaps (pattern matching)

I'm building a small RTS and in my code I've given my buildings a pattern, much like you would pieces in tetris, i.e. I want to place irregularly-shaped buildings on a map without overlaps. The map ...
0
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1answer
945 views

How to attach a sprite to a TMXTiledMap at a particular coordinate, in AndEngine?

I am trying to add a sprite at a "grid" location on the tiled map. The TMX tiled Map is like a grid, and you can access the size of the grid by calling mTMXtiledMap.getTileRows() and ...
4
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2answers
877 views

How do I eliminate black bar artifacts in AndEngine/TMX plugin?

I used AndEngine gles1 along with the tmx plugin to generate my background maps. The image width is not fit to my virtual device, so I increased the tmx image size. Here is my code for the camera ...
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3answers
878 views

Creating and connecting rooms for a roguelike

I'm creating a Roguelike and I'm having constant troubles with map generation, it's just something I have a lot of difficulty wrapping my head around. I currently have my map as a 50x50 square of ...
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1answer
555 views

Should I load a game map as a tile map or as an image map? [closed]

Which is better for game prototyping of a game map: a tile map or an image map? What are their respective pros and cons? Should I, in other words: Load the map as a png and set collision points ...
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2answers
1k views

How can I draw a map that is stored in arrays [closed]

I have spent over 12 hours with no avail trying to successfully draw my map. The map is stored in an array called Tiles[]. Each value in Tiles can either be 4 numbers: Grass Stone Water Void (EMPTY ...
29
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1answer
7k views

Difference between “staggered” isometric and “normal” isometric tilemaps?

The Tiled Map Editor v0.9 recently added support for staggered tilemaps in addition to its usual isometric tilemap support. What are the exact technical differences between these two types of ...
0
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1answer
190 views

Is caching tiles like this a good idea?

I have a 2d int array which represents tiles on level like this: 0000000000000000000000 0000000000000000000000 0000000000000000000000 1111111111111111111111 I have a tileset vector, where each ...
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4answers
1k views

Did old games like Golden Axe or Street or Rage use tilemaps? [closed]

I am wondering if old games like Golden Axe (genesis) or street of Rage (genesis) used tilemaps or background bitmaps for the levels. I could not find any resource that explain this and searching ...
0
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2answers
263 views

How to display height information in tilemap

I want to create a hexagonal tilemap and show regions of different height in the same screen. What ways can you think about to indicate which height a tile is on. (current, lower, higher?) Several ...
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3answers
677 views

Where can I find a chess tileset? [closed]

I can't seem to find a chess tileset! Not even a bad one. I've looked in a few places but can only find chess pieces arbitrarily sized
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1answer
2k views

Pygame 2D Scrolling Map

I have currently a pygame program that stores tiles in a 2d list like [[1,1,1] [1,1,1] [1,1,1]] where the 1 is a tile object. I have the character centered in the middle of the screen, and I am ...
2
votes
2answers
271 views

Looking for an elegant way to represent fixed parts of a randomly generated level map

I'm coding from scratch a small experimental game on a medium-sized random rectangular square tile map. (Say, a map of a dungeon.) There are several types of tiles (for example: floor, wall, monster, ...
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2answers
257 views

2D tilemap editor UI--how do I disable editing while save/load dialog is open?

I'm working on a basic 2D tilemap editor in C#/XNA. Currently, it displays the map through a picturebox through which XNA's output is being routed, and editing is accomplished through simply checking ...
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2answers
399 views

Cocos2d savegame cctmxtiledmap

my game features several tilemaps that are initially loaded from a tmx file and modified during gameplay. How can I save the changed tilemaps in a save game? Will NSCoding do the trick here or is the ...
0
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1answer
58 views

Torque2D createTileLayer

The script reference "manual" is not much of a help. When I look up createTileLayer(tileCountX/tileCountY/tileSizeX/tileSizeY) it doesn't say more than it creates a new TileLayer. But, in what unit ...
5
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3answers
202 views

Labeling Areas on a map

I've been wondering how you would go about labeling an area on a 2D tile map. What I'd like to do is associate tiles with an area i.e Forest Area, Desert Area, etc. Keep in mind this is an idea, so ...
6
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2answers
3k views

Elegant autotiling

I'm looking for information about how people implement autotiling in their tile-based games. So far I have always improvised it with a bunch of hardcoded "if ... else ..." statements, and now I ...
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1answer
156 views

Find connected hex of same color

I'm using Lua. I have a hex map. It is randomly generated into an table. hexmap[y][x].color = "red" I wish to find each "group" of hex's. i.e. all hex's of the same color that connect to each other ...
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4answers
2k views

Storing huge 2D tiled map in a txt file

I'm working on a global startegy game that uses a 2D tiled map. The map is to be 8000x8000 tiles large (this size is fixed, the map stays the way it is throughout the game), since I'm covering a large ...
3
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1answer
831 views

Change the tilemap shown on stage in Flixel

I am building a simple platformer using Flixel, beginning with the source code from Flixel creator's EZPlatformer . I would like to adjust the level's tilemap when the player sprite enters/overlaps ...
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1answer
56 views

Flixel level ceases to show on screen

I was following along with the EZPlatformer flixel tutorial(with some of my own modifications), and suddenly find that my level is not appearing on screen. I am unable to detect any changes I could ...
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1answer
634 views

How can I implement collision detection for these tiles?

I am wondering how this would be possible, if at all. In the image below: The light brows tiles are ground, while the dark brown is background, so the player can pass over those tiles. Here's the ...
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2answers
391 views

How do I cap rendering of tiles in a 2D game with SDL?

I have some boilerplate code working, I basically have a tile based map composed of just 3 colors, and some walls and render with SDL. The tiles are in a bmp file, but each tile inside it corresponds ...
2
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3answers
3k views

How do I code a 2D tile map? [closed]

I'm new to game development and I want to know how to create a tile map. The map should be divided into squares, such that each square represents a location like x : 10, y : 10. The width and height ...
1
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3answers
521 views

Diamond shaped selection on a staggered iso map

I have a staggered isometric tile map and want to do a selection that aligns with the diamond shape of the tiles. This is what I mean: So I got two points on screen and their map cell coordinates. ...
7
votes
3answers
5k views

isometric drawing order with larger than single tile images - drawing order algorithm?

I have an isometric map over which I place various images. Most images will fit over a single tile, but some images are slightly larger. For example, I have a bed of size 2x3 tiles. This creates a ...
2
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3answers
713 views

Move a 2D sprite into an irregular terrain

With a tile based engine, in my knowledge, is not possible to move a sprite into an irregular terrain. So which are the techniques to use for implementing that? Maybe an hexagonal tile based engine?
2
votes
2answers
808 views

Collision checking problem on a Tiled map

I'm working on a pacman styled dungeon crawler, using the free oryx sprites. I've created the map using Tiled, separating the floor, walls and treasure in three different layers. After importing the ...
0
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0answers
581 views

can it be done with 2D engine or is it real 3D? [duplicate]

Possible Duplicate: How should I sort images in an isometric game so that they appear in the correct order? My isometric game looks flat; how can I improve this? I'm working with ...
5
votes
2answers
5k views

XNA C# Platformer - physics engine or tile based?

I would like to get some opinions on whether i should develop my game using a physics engine (farseer physics seems to be the best option) or follow the traditional tile-based method. Quick ...
2
votes
5answers
2k views

Hide collision layer in libgdx with TiledMap?

I'm making a 2D game with libgdx, and I'm using its TileMapRenderer to render my map which I have made in the map editor Tiled. In Tiled I have a dedicated collision layer. However, I can't figure out ...
0
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1answer
221 views

General approach to isometrics

I am currently discovering the world of isometrics, now I found out there are two approaches to creating the tilemap; Just create 2:1 ratio tile-images and draw those. Creating squares and ...
5
votes
5answers
4k views

More Efficient Data Structure for Large Layered Tile Map

It seems like the popular method is to break the map up into regions and load them as needed, my problem is that in my game there are many AI entities other than the player out performing actions in ...
0
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1answer
975 views

How to get tilemap transparency color working with TiledLib's Demo implementation?

So the problem I'm having is that when using Nick Gravelyn's tiledlib pipeline for reading and drawing tmx maps in XNA, the transparency color I set in Tiled's editor will work in the editor, but when ...
1
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1answer
445 views

Custom Content Pipeline with Automatic Serialization Load Error

I'm running into this error: Error loading "desert". Cannot find type TiledLib.MapContent, TiledLib, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null. at ...
2
votes
1answer
133 views

Torque2D, Class vs Datablock

I'm scripting my first game with Torque2D and have not fully understood the difference between "Class" and Datablock. To me it seems like Datablock is similar to a struct in C/C++ or a Record in ...
3
votes
1answer
466 views

How do I animate a tilemap in Flixel?

I am trying to animate a tilemap using Flixel 2.55. I found this code that apparently enables the use of sprites as tiles. To my understanding, this loops over the tilemap's graphic and replaces the ...
0
votes
1answer
243 views

Copies of GameScene created when called additional times

UPDATE: It no longer crashes after removing [self removeAllChildrenWithCleanup:YES]; from onExit. The artifacts still remain though. UPDATE 2: Found my problems. See my answer below. I have a game ...
5
votes
4answers
3k views

Is it possible to map mouse coordinates to isometric tiles with this coordinate system?

I'm trying to implement mouse interaction in a 2D isometric game, but I'm not sure if it's possible given the coordinate system used for tile maps in the game. I've read some helpful things like ...
5
votes
1answer
2k views

Circle-Rectangle collision in a tile map game

I am making a 2D tile map based putt-putt game. I have collision detection working between the ball and the walls of the map, although when the ball collides at the meeting point between 2 tiles I ...
5
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1answer
619 views

Isometric Screen View to World View

I am having trouble working out the math to transform the screen coordinates to the Grid coordinates. The code below is how far I have got but it is totally wrong any help or resources to fix this ...
3
votes
2answers
1k views

Checking if an object is inside bounds of an isometric chunk

How would I check if an object is inside the bounds of an isometric chunk? for example I have a player and I want to check if its inside the bounds of this isometric chunk. I draw the isometric ...
0
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2answers
3k views

Efficient way to render tile-based map in Java

Some time ago I posted here because I was having some memory issues with a game I'm working on. That has been pretty much solved thanks to some suggestions here, so I decided to come back with another ...
1
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1answer
140 views

What's the difference between Tiled maps' various tilewidth/tileheight values?

I'm parsing Tiled maps (.tmx) for my game, and even after reading the documentation, I don't understand what the difference is between the attributes tilewidth and tileheight of the map element versus ...
1
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3answers
2k views

How can I create a flexible system for tiling a 2D RPG map?

Using libgdx here. I've just finished learning some of the basics of creating a 2D environment and using an OrthographicCamera to view it. The tutorials I went through, however, hardcoded their ...