Tile map is a technique of re-using small graphic pieces, tiles, over and over again to shape the game field.

learn more… | top users | synonyms

1
vote
1answer
297 views

Loading tilemaps, entering buildings, chopping big maps

I´ve got some questions regarding the loading of tile maps. I´ve got a world with several buildings in it that guide the user to a new map. This map can be a small room, but also a big area. To change ...
25
votes
3answers
3k views

Random seed function for map generation?

I am looking for a function to generate a random tile-based map as the visual boundaries of the map change (by going through the map). I want the map to be infinitely large, and have maze-like ...
3
votes
1answer
2k views

How to extend Tiled and Cocos2d to create an Isometric map that supports elevation

I've been looking and looking and looking, and I cannot seem to find a solution out there for making a game that uses cocos2d and Tiled to make an isometric map that supports elevation. I am not ...
2
votes
1answer
396 views

[2D] Finding largest possible straight lines around body

I've got a 2D-map, largely consisting of rectangular tiles, but with some none-rectangular objects mixed in as well (tilted lines on corners for example). Take this image as an example: I now ...