I´ve got some questions regarding the loading of tile maps. I´ve got a world with several buildings in it that guide the user to a new map. This map can be a small room, but also a big area. To change ...
I am looking for a function to generate a random tile-based map as the visual boundaries of the map change (by going through the map). I want the map to be infinitely large, and have maze-like ...
I've been looking and looking and looking, and I cannot seem to find a solution out there for making a game that uses cocos2d and Tiled to make an isometric map that supports elevation. I am not ...
I've got a 2D-map, largely consisting of rectangular tiles, but with some none-rectangular objects mixed in as well (tilted lines on corners for example). Take this image as an example: I now ...