Tile map is a technique of re-using small graphic pieces, tiles, over and over again to shape the game field.

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Pygame 2D Scrolling Map

I have currently a pygame program that stores tiles in a 2d list like [[1,1,1] [1,1,1] [1,1,1]] where the 1 is a tile object. I have the character centered in the middle of the screen, and I am ...
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259 views

Looking for an elegant way to represent fixed parts of a randomly generated level map

I'm coding from scratch a small experimental game on a medium-sized random rectangular square tile map. (Say, a map of a dungeon.) There are several types of tiles (for example: floor, wall, monster, ...
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2answers
243 views

2D tilemap editor UI--how do I disable editing while save/load dialog is open?

I'm working on a basic 2D tilemap editor in C#/XNA. Currently, it displays the map through a picturebox through which XNA's output is being routed, and editing is accomplished through simply checking ...
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368 views

Cocos2d savegame cctmxtiledmap

my game features several tilemaps that are initially loaded from a tmx file and modified during gameplay. How can I save the changed tilemaps in a save game? Will NSCoding do the trick here or is the ...
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1answer
58 views

Torque2D createTileLayer

The script reference "manual" is not much of a help. When I look up createTileLayer(tileCountX/tileCountY/tileSizeX/tileSizeY) it doesn't say more than it creates a new TileLayer. But, in what unit ...
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202 views

Labeling Areas on a map

I've been wondering how you would go about labeling an area on a 2D tile map. What I'd like to do is associate tiles with an area i.e Forest Area, Desert Area, etc. Keep in mind this is an idea, so ...
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Elegant autotiling

I'm looking for information about how people implement autotiling in their tile-based games. So far I have always improvised it with a bunch of hardcoded "if ... else ..." statements, and now I ...
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1answer
134 views

Find connected hex of same color

I'm using Lua. I have a hex map. It is randomly generated into an table. hexmap[y][x].color = "red" I wish to find each "group" of hex's. i.e. all hex's of the same color that connect to each other ...
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1k views

Storing huge 2D tiled map in a txt file

I'm working on a global startegy game that uses a 2D tiled map. The map is to be 8000x8000 tiles large (this size is fixed, the map stays the way it is throughout the game), since I'm covering a large ...
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1answer
746 views

Change the tilemap shown on stage in Flixel

I am building a simple platformer using Flixel, beginning with the source code from Flixel creator's EZPlatformer . I would like to adjust the level's tilemap when the player sprite enters/overlaps ...
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1answer
56 views

Flixel level ceases to show on screen

I was following along with the EZPlatformer flixel tutorial(with some of my own modifications), and suddenly find that my level is not appearing on screen. I am unable to detect any changes I could ...
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1answer
542 views

How can I implement collision detection for these tiles?

I am wondering how this would be possible, if at all. In the image below: The light brows tiles are ground, while the dark brown is background, so the player can pass over those tiles. Here's the ...
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2answers
315 views

How do I cap rendering of tiles in a 2D game with SDL?

I have some boilerplate code working, I basically have a tile based map composed of just 3 colors, and some walls and render with SDL. The tiles are in a bmp file, but each tile inside it corresponds ...
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3answers
2k views

How do I code a 2D tile map? [closed]

I'm new to game development and I want to know how to create a tile map. The map should be divided into squares, such that each square represents a location like x : 10, y : 10. The width and height ...
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3answers
418 views

Diamond shaped selection on a staggered iso map

I have a staggered isometric tile map and want to do a selection that aligns with the diamond shape of the tiles. This is what I mean: So I got two points on screen and their map cell coordinates. ...
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4k views

isometric drawing order with larger than single tile images - drawing order algorithm?

I have an isometric map over which I place various images. Most images will fit over a single tile, but some images are slightly larger. For example, I have a bed of size 2x3 tiles. This creates a ...
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3answers
562 views

Move a 2D sprite into an irregular terrain

With a tile based engine, in my knowledge, is not possible to move a sprite into an irregular terrain. So which are the techniques to use for implementing that? Maybe an hexagonal tile based engine?
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2answers
710 views

Collision checking problem on a Tiled map

I'm working on a pacman styled dungeon crawler, using the free oryx sprites. I've created the map using Tiled, separating the floor, walls and treasure in three different layers. After importing the ...
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0answers
487 views

can it be done with 2D engine or is it real 3D? [duplicate]

Possible Duplicate: How should I sort images in an isometric game so that they appear in the correct order? My isometric game looks flat; how can I improve this? I'm working with ...
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2answers
5k views

XNA C# Platformer - physics engine or tile based?

I would like to get some opinions on whether i should develop my game using a physics engine (farseer physics seems to be the best option) or follow the traditional tile-based method. Quick ...
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5answers
2k views

Hide collision layer in libgdx with TiledMap?

I'm making a 2D game with libgdx, and I'm using its TileMapRenderer to render my map which I have made in the map editor Tiled. In Tiled I have a dedicated collision layer. However, I can't figure out ...
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1answer
214 views

General approach to isometrics

I am currently discovering the world of isometrics, now I found out there are two approaches to creating the tilemap; Just create 2:1 ratio tile-images and draw those. Creating squares and ...
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More Efficient Data Structure for Large Layered Tile Map

It seems like the popular method is to break the map up into regions and load them as needed, my problem is that in my game there are many AI entities other than the player out performing actions in ...
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1answer
713 views

How to get tilemap transparency color working with TiledLib's Demo implementation?

So the problem I'm having is that when using Nick Gravelyn's tiledlib pipeline for reading and drawing tmx maps in XNA, the transparency color I set in Tiled's editor will work in the editor, but when ...
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1answer
404 views

Custom Content Pipeline with Automatic Serialization Load Error

I'm running into this error: Error loading "desert". Cannot find type TiledLib.MapContent, TiledLib, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null. at ...
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1answer
119 views

Torque2D, Class vs Datablock

I'm scripting my first game with Torque2D and have not fully understood the difference between "Class" and Datablock. To me it seems like Datablock is similar to a struct in C/C++ or a Record in ...
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1answer
411 views

How do I animate a tilemap in Flixel?

I am trying to animate a tilemap using Flixel 2.55. I found this code that apparently enables the use of sprites as tiles. To my understanding, this loops over the tilemap's graphic and replaces the ...
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1answer
223 views

Copies of GameScene created when called additional times

UPDATE: It no longer crashes after removing [self removeAllChildrenWithCleanup:YES]; from onExit. The artifacts still remain though. UPDATE 2: Found my problems. See my answer below. I have a game ...
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3answers
3k views

Is it possible to map mouse coordinates to isometric tiles with this coordinate system?

I'm trying to implement mouse interaction in a 2D isometric game, but I'm not sure if it's possible given the coordinate system used for tile maps in the game. I've read some helpful things like ...
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1answer
2k views

Circle-Rectangle collision in a tile map game

I am making a 2D tile map based putt-putt game. I have collision detection working between the ball and the walls of the map, although when the ball collides at the meeting point between 2 tiles I ...
4
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1answer
567 views

Isometric Screen View to World View

I am having trouble working out the math to transform the screen coordinates to the Grid coordinates. The code below is how far I have got but it is totally wrong any help or resources to fix this ...
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2answers
812 views

Checking if an object is inside bounds of an isometric chunk

How would I check if an object is inside the bounds of an isometric chunk? for example I have a player and I want to check if its inside the bounds of this isometric chunk. I draw the isometric ...
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Efficient way to render tile-based map in Java

Some time ago I posted here because I was having some memory issues with a game I'm working on. That has been pretty much solved thanks to some suggestions here, so I decided to come back with another ...
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1answer
131 views

What's the difference between Tiled maps' various tilewidth/tileheight values?

I'm parsing Tiled maps (.tmx) for my game, and even after reading the documentation, I don't understand what the difference is between the attributes tilewidth and tileheight of the map element versus ...
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3answers
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How can I create a flexible system for tiling a 2D RPG map?

Using libgdx here. I've just finished learning some of the basics of creating a 2D environment and using an OrthographicCamera to view it. The tutorials I went through, however, hardcoded their ...
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1answer
435 views

2D Tile Based Particle Collisions

I have a basic 2D particle system and I'm now looking to implement collisions, however I'm not sure on what the best way to do it is. My game is tile based and runs in XNA Game Studio 4.0. I've seen ...
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3answers
462 views

Saving and loading large tilemaps

As the title state, I have a large tilemap 400 x 400 x 26. Which currently just about fairs when using it. Saving takes a couple of seconds and it saves to a .ser file which is okay at the moment ...
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1answer
75 views

What article discusses weightmaps for ai control?

A while back, I read an article on using weightmaps to control ai movement, particularly in an RTS environment. I can't find the article again, so perhaps someone here read it? I'm not asking for a ...
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3answers
675 views

Compressing 2D level data

So, I'm developing a 2D, tile based game and a map maker thingy - all in Java. The problem is that recently I've been having some memory issues when about 4 maps are loaded. Each one of these maps ...
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1answer
181 views

Java: Standing Animation

I've been working on a top-down, and the player already has animations for moving left and right. However, if I move a certain distance and stop, it will stop on the walking animation, which isn't ...
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2answers
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Tilemaps in a Entity System Framework?

I have been reading up on Entity System Frameworks specifically Artemis. I am trying to decide if it is right for me. I strictly work on tile based 2d pixel art games, and I don’t think they will ever ...
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1answer
398 views

Extracting tiles from a tileset programatically?

How do I programatically extract tiles from a tileset such as this one: http://opengameart.org/sites/default/files/grassland_tiles.png I want to use these tiles in my game. I see that some tiles here ...
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3answers
1k views

Isometric tile map format

I've just knocked up a fairly basic isometric tile based game and I'm looking for the best way to store the level data. Each tile coordinate is assigned one or more numbers that correspond to a tile ...
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2answers
5k views

Effecient tilemap rendering

I have done mostly tile based games, but never really bothered with optimization. I always just rendered all the tiles that convered the viewport. I am currently working on platformer for a mobile ...
5
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2answers
3k views

3D terrain map with Hexagon Grids

I'm working on a hobby project (I'm a web/backend developer by day) and I want to create a 3D Tile (terrain) engine. I'm using XNA, but I can use MonoGame, OpenGL, or straight DirectX, so the answer ...
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1answer
1k views

Isometric Tile maps in Cocos2d-x [closed]

Is there an specific isometric tile map handler in cocos2d-x? I can't find any.
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4answers
865 views

Find nearest tile of type x

I currently have an array of tiles which makes up the tilemap (stored as an int array) and I want an NPC to be able to move itself to the nearest tile of type X (ie find the nearest tree and chop it ...
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4answers
651 views

Implmenting RLE into a tilemap or how to create a large 3D array?

Currently I've been using a 3D array for my tiles in a 2D world but the 3D side comes in when moving down into caves and whatnot. Now this is not memory efficient and I switched over to a 2D array and ...
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3answers
5k views

Road / river generation on 2d grid map

This is a newbie question, but here it goes: My map is a 2d grid, and I want to generate roads and rivers. The route from the starting to ending point must not be the optimal route in number of ...
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3answers
21k views

Random map generation

I'm starting/started a 2D tilemap RPG game in Java and I want to implement random map generation. I have a list of different tiles, (dirt/sand/stone/grass/gravel etc) along with water tiles and path ...