Tile map is a technique of re-using small graphic pieces, tiles, over and over again to shape the game field.

learn more… | top users | synonyms

1
vote
2answers
535 views

Cocos2D: TileMap performance question

I´ve got a question regarding TileMaps. Each level in my game is going to be determined by the length of the tile map. I would like to create a map that will be about 5 mins (in length) long. I want ...
1
vote
2answers
822 views

Isometric game data structure and rendering

I'm starting development of a 2d isometric(tiled, roguelike) game and i'm brainstorming wich kind of data structure i would use to store runtime data like tiles and entities, but i don't want to use ...
4
votes
1answer
584 views

Storing large layered tilemap

My game consists largely of "sea" tiles with sections of tiles that form "islands". The sea tiles are all exactly the time. The map itself is pretty large and only going to get larger. I'm trying to ...
1
vote
1answer
7k views

Java 2D Tile Map and Moving Sprites with threads

I'm having difficulties understanding how to use threads and I'm not sure if my basic structure is right. This is my Board Class: package mortifera; import java.awt.Color; import java.awt.Graphics; ...
2
votes
2answers
885 views

Best way to solve tile drawing in 2D side scroller?

What i still can't figure out is which would be the more sane way / easier and faster way to draw the map on the screen.. I mean i will use many tiles for my maps in my side scroller.. But problem is ...
0
votes
1answer
203 views

Good baseline size for an A* Search grid?

I'm working on a grid based game/prototype with a continuous open map, and are currently considering what size to make each segment. I've seen some articles mention different sizes, but most of them ...
13
votes
3answers
12k views

How can I create a random “world” in a tile engine?

I am designing a game that is working on a classic tile engine, but whose world is generated randomly. Are there existing games or algorithms that do this? The procedural generation algorithms I have ...
-1
votes
2answers
971 views

Tilemap rendering with openGL (why the rendering is extremely messed up)

I'm using SDL & openGL to render a tile-map. The issue is that the tile-map rendering is extremely messed up, and i'm just a bit unsure what i'm doing wrong exactly. Here's an image of the ...
2
votes
1answer
694 views

Question About Scrolling A Tilemap In C++/SDL/OpenGL

I been working with scrolling this week but I recently encounter a problem that I don't understand why it's happening. In a 2D scroller I want to scroll a tilemap pixel per pixel which gives a smooth ...
1
vote
1answer
277 views

Loading tilemaps, entering buildings, chopping big maps

I´ve got some questions regarding the loading of tile maps. I´ve got a world with several buildings in it that guide the user to a new map. This map can be a small room, but also a big area. To change ...
23
votes
3answers
2k views

Random seed function for map generation?

I am looking for a function to generate a random tile-based map as the visual boundaries of the map change (by going through the map). I want the map to be infinitely large, and have maze-like ...
3
votes
1answer
2k views

How to extend Tiled and Cocos2d to create an Isometric map that supports elevation

I've been looking and looking and looking, and I cannot seem to find a solution out there for making a game that uses cocos2d and Tiled to make an isometric map that supports elevation. I am not ...
2
votes
1answer
376 views

[2D] Finding largest possible straight lines around body

I've got a 2D-map, largely consisting of rectangular tiles, but with some none-rectangular objects mixed in as well (tilted lines on corners for example). Take this image as an example: I now ...