Tile map is a technique of re-using small graphic pieces, tiles, over and over again to shape the game field.

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2
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1answer
355 views

How do I convert the coordinates of a click to a tilemap position?

How do you turn a tilemap (produced by TileD) for cocos2d where I can click on individual items and get a callback? Is it just a case of converting captured touch and finding out where it is on the ...
4
votes
2answers
2k views

LibGDX keep camera within bounds of TiledMap

I have a simple TiledMap which I can render fine. I have a player hopping (with Box2D) around and my camera follows the player around: cam.position.set( player.position().x * Game.PPM + ...
3
votes
1answer
347 views

In Slick2D, how can I generate a 2D platformer map from an image?

I'm fairly new to game development. I've been messing around with Slick2D. My map consists of rectangular objects. I want to use an image to represent my map, similar to this: How could I generate ...
13
votes
6answers
2k views

Seamless tilemap rendering (borderless adjacent images)

I have a 2D game engine that draws tilemaps by drawing tiles from a tileset image. Because by default OpenGL can only wrap the entire texture (GL_REPEAT), and not just part of it, each tile is split ...
1
vote
1answer
292 views

Structure gameobjects and call events

I'm working on a 2D tile based game in which the player interacts with other game objects (chests, AI, Doors, Houses etc...). The entire map will be stored in a file which I can read. When loading the ...
1
vote
1answer
63 views

Gaps appearing between Sprites when scaling the stage

  I'm learning to use createjs using this game level to-be as a sandbox: http://www.mboyeman.com/dashingdog/   The level is composed of a single background image and 64X64pixel ...
4
votes
1answer
2k views

Adapting tilemap algorithm to support isometric tilemap

I'm using Phaser to build an isometric game. The framework doesn't have support for isometric tilemaps yet, so I'm starting to write a PR for it to support. What I currently have, loading an ...
2
votes
1answer
289 views

Best visual way to build a “near isometric” 2D view

I'm working hard in a 2D platform game, as far as I got is a standard 2D view (only x and y are visible) But I want to change the perspective so I can see the floor also. But the MapBuilder I ...
2
votes
1answer
230 views

Detect obstacles in path on a tile-based map

I'm creating a 2d game with a tile-based map, but smooth movement. I currently use A* in combination with some other tricks for pathfinding, and one issue what I've been dealing with is getting the ...
1
vote
1answer
656 views

Aspect ratio in LibGdx

I'm learning LibGdx and I need some help with the camera. Let's see, I'm making a Chu Chu Rocket! clon to start. I've loaded a TiledMap (10x10), and I've created an OrthographicCamera to show the ...
0
votes
1answer
207 views

Tile System with moving Platforms

I am using a tile based system where the level is stored in a char: char[,] Level2 = {{'.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.'}, ...
4
votes
3answers
724 views

How do I change the relative origins of a Box2D World and a TiledMap in Libgdx?

I'm playing around with Box2D and TiledMaps and I've come across this minor annoyance. As you can see, both Box2D and TiledMap render at the center of the screen. This forces me to compensate by ...
0
votes
1answer
191 views

Should I use tiles in a snake game? [closed]

I'm building a simple snake game, which is my first game ever. I'm using LibGDX, which is Java-based. I've looked at the Tiled Map Editor, but I don't know if it is necessary in a simple game like ...
2
votes
3answers
252 views

Tile map propagating fire

I have a Model(I use the MVC pattern), that holds an 2D Array with Tile objects. A tile object have a member, whether it burns or not, a member how long it takes until the neighboring tiles get fire ...
0
votes
0answers
51 views

Working with tiledata of different sizes [duplicate]

I recently bought an asset for my game, basically a tilesheet, with seperate pngs as well, but where as previously I've created tilemaps out of identically sized tiles these are all in varying sizes ...
3
votes
1answer
6k views

HTML5 - Dynamic canvas grid for scrolling a big map

I've been working on different scrolling algorithms for my JS-based game. My main problem is that I need to draw a huge map and also have it scroll smoothly. I've made a few attempts and while they're ...
0
votes
0answers
51 views

XNA 2D Tile Map zooming to arbitrary point [duplicate]

I'm working on a game in XNA with a 2D tilemap as the playfield. I'm using a spritebatch with a transformation matrix to provide movement and scaling of the playfield. I'm trying to add a zoom ...
0
votes
2answers
607 views

Tile map collision and object handling

I want to program a game. In this game there is a tile map and objects that interact with it and them self. For that I made first a TileMap class, in it is only the data of the tile map. Its a very ...
1
vote
4answers
152 views

Save “Explored Area” to SQL Database

For a strategy game, the area "already explored" has to be saved to a DB, so that the player can (upon resuming his game) see where he has already been. The game will be a mmo-game, so i have to ...
0
votes
1answer
368 views

Representing multi-tile objects in a tilemap

I'm building an isometric tiled game, where the terrain and objects are represented by a 2-dimensional array of lists. Depth of objects on the map is derived from the tile (and a per-tile sorting ...
11
votes
2answers
3k views

How can I randomly generate 2D tile-based side-scroller terrain?

I want to randomly generate a map for a 2D sidescroller game using the following tileset: I have found a few great articles on the bitmasking process, for example: ...
2
votes
2answers
369 views

Collision detection via adjacent tiles - sprite too big

I have managed to create a collision detection system for my tile-based jump'n'run game (written in C++/SFML), where I check on each update what values the surrounding tiles of the player contain and ...
1
vote
0answers
120 views

How can I modify my procedural shadows to also show some of the walls?

I'm rendering shadows in Libgdx with the method from this tutorial. I think it's a nice and easy method. I render all my shadows in a framebuffer, then invert it. Before invert: After Invert: ...
1
vote
2answers
142 views

Calculate tile ID on a Reus style world with canvas context.arc()

I need a bit of math help for my game. I'm using Javascript and the Canvas tag to create a circular world, think God Finger, and Reus. The current version of my game is here: ...
-3
votes
1answer
160 views

How do you divide the screen into tiles? [closed]

I have been reading alot on tile-based game programming but i could not find a satisfying answer to this question. I want to know how i can divide the screen into tiles of a size like 32? I am doing ...
0
votes
1answer
179 views

updating 2d array to contain chunk of larger 2d array - for 2d tile map

What i need help with is how can i get a chunk of a large 2d char array and update it so i am only drawing enough tiles to cover the screen? Currently, i load all the chars from a text file and store ...
-2
votes
1answer
888 views

Simple collision detection implementation [closed]

I'm making a game with C++ where the program extracts the lines out of an image (via openCV), stores them in an std::vector< std::vector< int > > and the builds a tile map out of it which is ...
-1
votes
1answer
244 views

java tile based game :tile lag fix

hi I have a game where it reads a txt file and loads a map 0 represents air and 2 represents dirt I have a class for each tile as well as a tilemap I will show u my code. the problem is it lags like ...
0
votes
1answer
304 views

How can I convert a Tiled level array to a 2D array?

For the code in my game, I want a 2D array which represents the map. I created an actual map with Tiled but it produces a 1D array. Is there any way to convert it into my desired format wothout ...
0
votes
0answers
273 views

limits of tiles on tilemap, for mobile devices?

how many tiles are we allowed to add on a Tile map, using softwares like Tiled , to target mobile devices? Some devices cannot load a texture that exceeds 2048x2048, would you know how a tilemap works ...
1
vote
0answers
301 views

Eclipse loading old tmxtiledmap instead of fresh one [closed]

I am facing a weird issue. I created tiled map using Tiled Editor. Used it in my simple andengine project to test loading of tiledmap correctly. It did load successfully. After that, I made changes to ...
6
votes
3answers
441 views

How can I distribute powerups “fairly”? [closed]

I'm implementing a Bomberman-esque game in which players try to eliminate each other on a square tile-based arena. I'm currently implementing powerups that give the player who collected them a bonus ...
2
votes
3answers
1k views

How would you draw a tile map with perspective?

I want the maps in the game I'm working (in Java) to be draw with perspective just to sugar coat it, but I'm not sure how that can be done. If anyone has an article about the math behind it or ...
-1
votes
2answers
141 views

Java Tilemap Collision

I have tilemaps represented by values from 0 to 4. How can I make the player collide with tiles represented by 3 and stop the player from passing through it ? Here is my code for the player and ...
0
votes
2answers
2k views

Simple 2d tile based lighting in xna

I am currently trying to implement simple lighting into my game. My world is represented in a 2d array of numbers, each number being a certain tile. I am changing the color parameter in the ...
0
votes
2answers
436 views

How to get surrounding tiles in a tile array

I've created a tiled map that holds two layers, one for the tile type, and the other for whether it is solid or not. I plan on creating very big maps, and checking every tile seems like it would slow ...
2
votes
4answers
332 views

What is the definition of “tiles?”

When we talk of tiles, are we strictly talking about images or the underlying data structures? For example, I read an article which explains that tiles are a data structure that holds your game data. ...
2
votes
1answer
1k views

Reduce render time for a tiled map in ThreeJS

I'm working on a WebGL game using Three.js, its been a few days and I found my first issue, render time on big maps. The game runs great, there are even some AI mobs that run around randomly like ...
0
votes
1answer
1k views

Top-Down Tilemap Rendering and Collisions in Libgdx

I'm sorry if this question has been previously answered, but I was unable to find an answer here or through google. I'm trying to make a simple roguelike-like that would feature a top-down tile map, a ...
2
votes
1answer
495 views

Linear filter problem with diagonal lines on adjecent tiles

I am quite new at using OpenGL/GLSL. Basically, the project I am working on is my first 'real' experience with it. I do not know whether this is relevant, but I use libgdx for my project. Currently, ...
5
votes
2answers
4k views

How would I implement procedurally generated tiles in libgdx?

I'm creating a simple top down Zelda-esque game in libgdx, and I want to implement tile-based dungeons that are procedurally generated, similar to this. Libgdx does have a class called TiledMap which ...
2
votes
1answer
684 views

Using latest TiledMap, how do you get a specific tile from x and y index?

Seems basic enough, but I can't seem to find the answer: I am trying to implement collission detecton and for that I need the properties of the tile the player is currently entering. I am using ...
1
vote
4answers
2k views

How do you create your own tileset?

I'd like to create a 2d platformer and I understand that using tiles helps you a lot. I think many use the map editor "Tiled" but I can't find anywhere how do you make your own tileset from a given ...
0
votes
2answers
462 views

How can I reuse objects going off left side of screen, by putting them offscreen on the right side?

I have an array of roughly 10,000 tiles over a 2d grid. When a tile goes off screen, I'd like to recycle it by disabling the renderer, repositioning it just before it comes on screen again, then turn ...
0
votes
1answer
118 views

Passing through edges of AABB collision

When I move, I grab the tile in front of the player, but when the player is colliding between two tiles, I grab the wrong tile due to rounding error. I made a video explaining what I mean. As you can ...
1
vote
2answers
328 views

How to find a free patch of area in a tiled map?

I've been trying to formulate the question and try to find some information on Google, but didn't managed to, so here it is... We've got a nice tropic-themed game that is about to be released soon, ...
1
vote
3answers
173 views

Calculating step length with dividing a number that returns digits after the decimal point

How can I get rounded numbers from calculations that returns digits after the decimal point? And all the numbers together will be the number that is divided from. Explanation: I am currently working ...
1
vote
1answer
2k views

Two pass blur shader using libgdx tile map renderer

I am trying to apply the following technique: blur effect using two pass shader to my libgdx game using the OrthogonalTiledMapRenderer. The idea is to blur the background wich is also a tilemap but ...
3
votes
2answers
10k views

How can I convert a tilemap to a Box2D world?

I want to use Box2D physics and lighting with a .tmx map. How can I "convert" a tilemap to Box2D world? My basic idea is to go through the tiles on the map and create an object for them in Box2D. I'm ...
0
votes
3answers
622 views

How can I create a tile set that will allow me to render a soccer pitch in perspective?

I am making a soccer game that needs a large pitch image (the whole play field area is about 3300 * 1200 pixels). I know I should use the Tiled map editor to create a tile map so that I can create ...