Tile map is a technique of re-using small graphic pieces, tiles, over and over again to shape the game field.

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Should I use tiles in a snake game? [closed]

I'm building a simple snake game, which is my first game ever. I'm using LibGDX, which is Java-based. I've looked at the Tiled Map Editor, but I don't know if it is necessary in a simple game like ...
2
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3answers
176 views

Tile map propagating fire

I have a Model(I use the MVC pattern), that holds an 2D Array with Tile objects. A tile object have a member, whether it burns or not, a member how long it takes until the neighboring tiles get fire ...
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51 views

Working with tiledata of different sizes [duplicate]

I recently bought an asset for my game, basically a tilesheet, with seperate pngs as well, but where as previously I've created tilemaps out of identically sized tiles these are all in varying sizes ...
3
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1answer
1k views

HTML5 - Dynamic canvas grid for scrolling a big map

I've been working on different scrolling algorithms for my JS-based game. My main problem is that I need to draw a huge map and also have it scroll smoothly. I've made a few attempts and while they're ...
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0answers
48 views

XNA 2D Tile Map zooming to arbitrary point [duplicate]

I'm working on a game in XNA with a 2D tilemap as the playfield. I'm using a spritebatch with a transformation matrix to provide movement and scaling of the playfield. I'm trying to add a zoom ...
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2answers
250 views

Tile map collision and object handling

I want to program a game. In this game there is a tile map and objects that interact with it and them self. For that I made first a TileMap class, in it is only the data of the tile map. Its a very ...
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0answers
104 views

Libgdx TileMap size limitations

I have a tmx file of 800*18 size.. It is working but there is some problem like sometimes game is slow or the player jumps too much high or the collision from ground doesn't happen properly and player ...
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4answers
90 views

Save “Explored Area” to SQL Database

For a strategy game, the area "already explored" has to be saved to a DB, so that the player can (upon resuming his game) see where he has already been. The game will be a mmo-game, so i have to ...
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1answer
125 views

Representing multi-tile objects in a tilemap

I'm building an isometric tiled game, where the terrain and objects are represented by a 2-dimensional array of lists. Depth of objects on the map is derived from the tile (and a per-tile sorting ...
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2answers
1k views

How can I randomly generate 2D tile-based side-scroller terrain?

I want to randomly generate a map for a 2D sidescroller game using the following tileset: I have found a few great articles on the bitmasking process, for example: ...
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2answers
178 views

Collision detection via adjacent tiles - sprite too big

I have managed to create a collision detection system for my tile-based jump'n'run game (written in C++/SFML), where I check on each update what values the surrounding tiles of the player contain and ...
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0answers
69 views

Shadow wall sight problems

i used this tutorial https://github.com/mattdesl/lwjgl-basics/wiki/2D-Pixel-Perfect-Shadows to make my shadows. I think its a pretty nice and easy method. I render all my shadow in a Framebuffer and ...
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2answers
109 views

Calculate tile ID on a Reus style world with canvas context.arc()

I need a bit of math help for my game. I'm using Javascript and the Canvas tag to create a circular world, think God Finger, and Reus. The current version of my game is here: ...
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1answer
101 views

How do you divide the screen into tiles? [closed]

I have been reading alot on tile-based game programming but i could not find a satisfying answer to this question. I want to know how i can divide the screen into tiles of a size like 32? I am doing ...
0
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1answer
113 views

updating 2d array to contain chunk of larger 2d array - for 2d tile map

What i need help with is how can i get a chunk of a large 2d char array and update it so i am only drawing enough tiles to cover the screen? Currently, i load all the chars from a text file and store ...
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1answer
190 views

Simple collision detection implementation [closed]

I'm making a game with C++ where the program extracts the lines out of an image (via openCV), stores them in an std::vector< std::vector< int > > and the builds a tile map out of it which is ...
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1answer
133 views

java tile based game :tile lag fix

hi I have a game where it reads a txt file and loads a map 0 represents air and 2 represents dirt I have a class for each tile as well as a tilemap I will show u my code. the problem is it lags like ...
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1answer
92 views

How can I convert a Tiled level array to a 2D array?

For the code in my game, I want a 2D array which represents the map. I created an actual map with Tiled but it produces a 1D array. Is there any way to convert it into my desired format wothout ...
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0answers
102 views

limits of tiles on tilemap, for mobile devices?

how many tiles are we allowed to add on a Tile map, using softwares like Tiled , to target mobile devices? Some devices cannot load a texture that exceeds 2048x2048, would you know how a tilemap works ...
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0answers
149 views

Eclipse loading old tmxtiledmap instead of fresh one [closed]

I am facing a weird issue. I created tiled map using Tiled Editor. Used it in my simple andengine project to test loading of tiledmap correctly. It did load successfully. After that, I made changes to ...
6
votes
3answers
353 views

How can I distribute powerups “fairly”? [closed]

I'm implementing a Bomberman-esque game in which players try to eliminate each other on a square tile-based arena. I'm currently implementing powerups that give the player who collected them a bonus ...
2
votes
3answers
539 views

How would you draw a tile map with perspective?

I want the maps in the game I'm working (in Java) to be draw with perspective just to sugar coat it, but I'm not sure how that can be done. If anyone has an article about the math behind it or ...
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2answers
116 views

Java Tilemap Collision

I have tilemaps represented by values from 0 to 4. How can I make the player collide with tiles represented by 3 and stop the player from passing through it ? Here is my code for the player and ...
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2answers
782 views

Simple 2d tile based lighting in xna

I am currently trying to implement simple lighting into my game. My world is represented in a 2d array of numbers, each number being a certain tile. I am changing the color parameter in the ...
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2answers
178 views

How to get surrounding tiles in a tile array

I've created a tiled map that holds two layers, one for the tile type, and the other for whether it is solid or not. I plan on creating very big maps, and checking every tile seems like it would slow ...
2
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4answers
145 views

What is the definition of “tiles?”

When we talk of tiles, are we strictly talking about images or the underlying data structures? For example, I read an article which explains that tiles are a data structure that holds your game data. ...
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1answer
349 views

Reduce render time for a tiled map in ThreeJS

I'm working on a WebGL game using Three.js, its been a few days and I found my first issue, render time on big maps. The game runs great, there are even some AI mobs that run around randomly like ...
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1answer
570 views

Top-Down Tilemap Rendering and Collisions in Libgdx

I'm sorry if this question has been previously answered, but I was unable to find an answer here or through google. I'm trying to make a simple roguelike-like that would feature a top-down tile map, a ...
2
votes
1answer
235 views

Linear filter problem with diagonal lines on adjecent tiles

I am quite new at using OpenGL/GLSL. Basically, the project I am working on is my first 'real' experience with it. I do not know whether this is relevant, but I use libgdx for my project. Currently, ...
3
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2answers
1k views

How would I implement procedurally generated tiles in libgdx?

I'm creating a simple top down Zelda-esque game in libgdx, and I want to implement tile-based dungeons that are procedurally generated, similar to this. Libgdx does have a class called TiledMap which ...
2
votes
1answer
156 views

Using latest TiledMap, how do you get a specific tile from x and y index?

Seems basic enough, but I can't seem to find the answer: I am trying to implement collission detecton and for that I need the properties of the tile the player is currently entering. I am using ...
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3answers
267 views

How do you create your own tileset?

I'd like to create a 2d platformer and I understand that using tiles helps you a lot. I think many use the map editor "Tiled" but I can't find anywhere how do you make your own tileset from a given ...
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2answers
247 views

How can I reuse objects going off left side of screen, by putting them offscreen on the right side?

I have an array of roughly 10,000 tiles over a 2d grid. When a tile goes off screen, I'd like to recycle it by disabling the renderer, repositioning it just before it comes on screen again, then turn ...
0
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1answer
99 views

Passing through edges of AABB collision

When I move, I grab the tile in front of the player, but when the player is colliding between two tiles, I grab the wrong tile due to rounding error. I made a video explaining what I mean. As you can ...
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0answers
15 views

How should I go about making a tile map in Allegro? [duplicate]

How do I make a tile map for Allegro?
0
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1answer
156 views

How to find a free patch of area in a tiled map?

I've been trying to formulate the question and try to find some information on Google, but didn't managed to, so here it is... We've got a nice tropic-themed game that is about to be released soon, ...
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3answers
103 views

Calculating step length with dividing a number that returns digits after the decimal point

How can I get rounded numbers from calculations that returns digits after the decimal point? And all the numbers together will be the number that is divided from. Explanation: I am currently working ...
1
vote
1answer
626 views

Two pass blur shader using libgdx tile map renderer

I am trying to apply the following technique: blur effect using two pass shader to my libgdx game using the OrthogonalTiledMapRenderer. The idea is to blur the background wich is also a tilemap but ...
2
votes
2answers
3k views

How can I convert a tilemap to a Box2D world?

I want to use Box2D physics and lighting with a .tmx map. How can I "convert" a tilemap to Box2D world? My basic idea is to go through the tiles on the map and create an object for them in Box2D. I'm ...
0
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3answers
332 views

How can I create a tile set that will allow me to render a soccer pitch in perspective?

I am making a soccer game that needs a large pitch image (the whole play field area is about 3300 * 1200 pixels). I know I should use the Tiled map editor to create a tile map so that I can create ...
2
votes
2answers
2k views

Algorithm for continuously generating a tile map for a topdown 2D game? [duplicate]

In essence, what I'm looking for is a procedural 2D tilemap continuously generated in a fashion like Minecraft - which is to say generated as the player approaches the edges of the already explored ...
0
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0answers
64 views

Tilemap mesh issue with z, -z axis

I don't understand why the created mesh is upside down if z ( z*tileSize ) is positive, the mesh is then rendered with the texture looking down. With "-z", the mesh texture is looking up correctly, ...
0
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2answers
140 views

How to store tiles with different sizes?

in a tilegame, how can we use several tiles for 1 object? I thought I could add each tile in a json file, with the type and its coordinates, like : "line1: type1_xTile1_yTile1, etc." "line2: ...
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2answers
865 views

textures in tilemap games: use 2d planes or 3d objects? (example with Dragons of Atlantis)

How to create the textures in games such as Dragons of Atlantis? I was thinking about 2 ways: using 2d planes to save space and memory, using the color from the 3d software adding a very simple ...
0
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2answers
425 views

How to make different layers in a 2d game map

My question is this: How do I make a gamemap from the drawings on my spritesheet? The tutorial I have followed for making a java 2D game uses this technique to make a gamemap: in photoshop I create ...
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1answer
200 views

How to draw a map for the game? [closed]

I wanted to make a small game, it will be about space. But I had a couple of questions, how to draw a map for the game? I would like to have lots of planets, possible consolidation of the system (as ...
3
votes
1answer
274 views

Why is my Tiled map distorted when rendered with LibGDX?

I have a Tiled map that looks like this in the editor: But when I load it using an AssetManager (full static source available on GitHub) it appears completely askew. I believe the relevant ...
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1answer
266 views

A*, Tile costs and heuristic; How to approach

I'm doing exercises in tile games and AI to improve my programming. I've written a highly unoptimised pathfinder that does the trick and a simple tile class. The first problem i ran into was that the ...
2
votes
1answer
188 views

Masking OpenGL texture by a pattern

Tiled terrain. User wants to build a structure. He presses build and for each tile there is an "allow" or "disallow" tile sprite added to the scene. FPS drops right away, since there are 600+ tiles ...
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0answers
124 views

Drawing visible tiles - side scrolling

Currently I'm calling drawMap every time repaint is called. This is the code I've written for my drawMap method so far. public void drawMap(Graphics2D g2d) { int minOffsetX = 0, minOffsetY = 0; ...