It seems like the popular method is to break the map up into regions and load them as needed, my problem is that in my game there are many AI entities other than the player out performing actions in ...
I'm running into this error: Error loading "desert". Cannot find type TiledLib.MapContent, TiledLib, Version=126.96.36.199, Culture=neutral, PublicKeyToken=null. at ...
I've just knocked up a fairly basic isometric tile based game and I'm looking for the best way to store the level data. Each tile coordinate is assigned one or more numbers that correspond to a tile ...