Tagged Questions
1
vote
2answers
183 views
2D tilemap editor UI--how do I disable editing while save/load dialog is open?
I'm working on a basic 2D tilemap editor in C#/XNA. Currently, it displays the map through a picturebox through which XNA's output is being routed, and editing is accomplished through simply checking ...
1
vote
1answer
257 views
How can I implement collision detection for these tiles?
I am wondering how this would be possible, if at all.
In the image below:
The light brows tiles are ground, while the dark brown is background, so the player can pass over those tiles.
Here's the ...
5
votes
2answers
2k views
XNA C# Platformer - physics engine or tile based?
I would like to get some opinions on whether i should develop my game using a physics engine (farseer physics seems to be the best option) or follow the traditional tile-based method.
Quick ...
0
votes
1answer
181 views
How to get tilemap transparency color working with TiledLib's Demo implementation?
So the problem I'm having is that when using Nick Gravelyn's tiledlib pipeline for reading and drawing tmx maps in XNA, the transparency color I set in Tiled's editor will work in the editor, but when ...
1
vote
1answer
221 views
Custom Content Pipeline with Automatic Serialization Load Error
I'm running into this error:
Error loading "desert". Cannot find type TiledLib.MapContent,
TiledLib, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null.
at
...
0
votes
1answer
319 views
2D Tile Based Particle Collisions
I have a basic 2D particle system and I'm now looking to implement collisions, however I'm not sure on what the best way to do it is. My game is tile based and runs in XNA Game Studio 4.0. I've seen ...
5
votes
2answers
1k views
3D terrain map with Hexagon Grids
I'm working on a hobby project (I'm a web/backend developer by day) and I want to create a 3D Tile (terrain) engine. I'm using XNA, but I can use MonoGame, OpenGL, or straight DirectX, so the answer ...
1
vote
2answers
524 views
How do I implement fog of war in a tile-based game?
I have created a 2D Tile Based game. The game has a single path that the sprite can move on. I want to create to make the entire screen black except for where the sprite is.
The sprite has commands ...
2
votes
2answers
326 views
Tile map collision is not working properly
I am having problems setting collision between my sprite and the tiles.
I have only done the code for colision for moving upwards but some places on the map it moves up and some places it doesn't.
...
2
votes
2answers
1k views
A* pathfinding for an isometric map
I am making an isometric tower defense game in XNA and trying to implement the A* pathfinding algorithms for my enemy AI. I am quite new to programming, especially AI and pathfinding, so please excuse ...
-1
votes
2answers
541 views
How to calculate the direction a ball must bounce
I have a tile engine I have made. I can detect collision between the ball(the player) and the tiles. When a collision is detected all the colliding tiles are stored inside a list. My question now is, ...
1
vote
1answer
746 views
XNA: Huge Tile Map, long load times
Recently I built a tile map generator for a game project. What I am very proud of is that I finally got it to the point where I can have a GIANT 2D map build perfectly on my PC. About 120000pixels by ...
1
vote
2answers
292 views
improve Collision detection memory usage (blocks with bullets)
i am making a action platform 2D game, something like Megaman.
I am using XNA to make it.
already made player phisics,collisions, bullets, enemies and AIs, map editor, scorolling X Y camera (about 75% ...
