I have some boilerplate code working, I basically have a tile based map composed of just 3 colors, and some walls and render with SDL. The tiles are in a bmp file, but each tile inside it corresponds ...
Some time ago I posted here because I was having some memory issues with a game I'm working on. That has been pretty much solved thanks to some suggestions here, so I decided to come back with another ...
I'm using SDL & openGL to render a tile-map. The issue is that the tile-map rendering is extremely messed up, and i'm just a bit unsure what i'm doing wrong exactly. Here's an image of the ...