Tagged Questions
1
vote
2answers
292 views
improve Collision detection memory usage (blocks with bullets)
i am making a action platform 2D game, something like Megaman.
I am using XNA to make it.
already made player phisics,collisions, bullets, enemies and AIs, map editor, scorolling X Y camera (about 75% ...
10
votes
1answer
715 views
Best Method to Simulate Height in a Tiled Top-Down Game
What is the best method to simulate height for a top-down tiled 2D game? One way I thought was to make tiles which are supposed to be higher brighter, but I was wondering if there was a standard or ...