6
votes
3answers
312 views

How can I distribute powerups “fairly”? [closed]

I'm implementing a Bomberman-esque game in which players try to eliminate each other on a square tile-based arena. I'm currently implementing powerups that give the player who collected them a bonus ...
1
vote
2answers
333 views

improve Collision detection memory usage (blocks with bullets)

i am making a action platform 2D game, something like Megaman. I am using XNA to make it. already made player phisics,collisions, bullets, enemies and AIs, map editor, scorolling X Y camera (about 75% ...
10
votes
1answer
1k views

Best Method to Simulate Height in a Tiled Top-Down Game

What is the best method to simulate height for a top-down tiled 2D game? One way I thought was to make tiles which are supposed to be higher brighter, but I was wondering if there was a standard or ...