I am building a simple platformer using Flixel, beginning with the source code from Flixel creator's EZPlatformer . I would like to adjust the level's tilemap when the player sprite enters/overlaps ...
I was following along with the EZPlatformer flixel tutorial(with some of my own modifications), and suddenly find that my level is not appearing on screen. I am unable to detect any changes I could ...
I am using Flixel 2.55 and I am trying to animate a tilemap. I found this piece of code that apparently enables the use of sprites as tiles. From what I understand, this loops over the tilemap's ...