I am currently developing an isometric tile game for android. I am currently working on how I to handle rendering the tiles in an efficient way. So I was wondering about the possibility of using a ...
I wish to have a sort of "slow motion" or "slow down" effect on a players character when they walk in a mud area, usually the character velocity is 3f constant in any one direction. The problem is I ...
I am developing a game like word search. I have used AndEngine for this and for displayig grid of words I have used TiledMap. In this game, we need to join letters to make a word as we drag our ...
I used AndEngine gles1 along with the tmx plugin to generate my background maps. The image width is not fit to my virtual device, so I increased the tmx image size. Here is my code for the camera ...
Is there an specific isometric tile map handler in cocos2d-x? I can't find any.
I've started to make a 2D sidescroller, the camera and world rendering works as I expect, but now comes the physics part of world. What I need is that one tile in x or direction should correspond to ...