I'm making a game with C++ where the program extracts the lines out of an image (via openCV), stores them in an std::vector< std::vector< int > > and the builds a tile map out of it which is ...
I'm currently working on a simple 2D tile based game. I want to let users (=players) to create really large maps without problems with performance. That is why I'm searching the way how to optimalize ...
I'm using SDL & openGL to render a tile-map. The issue is that the tile-map rendering is extremely messed up, and i'm just a bit unsure what i'm doing wrong exactly. Here's an image of the ...
I been working with scrolling this week but I recently encounter a problem that I don't understand why it's happening. In a 2D scroller I want to scroll a tilemap pixel per pixel which gives a smooth ...