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2
votes
1answer
32 views

Libgdx, tiled map - how to reload layer?

In the simple platform game I'm making, when player collects coin, its cell is set to null. Is it possible to recover all cells from layer "coins" after player dies? I have tried multiple things but ...
1
vote
0answers
26 views

LibGDX Tiled Map - how to get embedded objects

I am using LibGDX to learn Game Development. I have reached the phase I am learning to use Tiled Maps. In Tiled map editor, there is a feature where we can pick a tile in the tile set, go to View -> ...
0
votes
1answer
50 views

Store metadata for tile in Tiled Map Editor

In my tilemap-based game, I need to associate lights with light switches, buttons with doors etc. I am using the Tiled map editor (mapeditor.org), but I have yet to find a way to store these ...
0
votes
1answer
81 views

Datastructure for infinite 2D map [duplicate]

I started a 2D Tilegame programmed with libgdx which needs potentially infinite tiles. That means when the player arrives the border of the map it should be possible to generate even more tiles. So a ...
0
votes
1answer
55 views

Tiled PolygonObjects rendering wrong in libgdx

this is how I render the polygons in Tiled this is how they get rendered in libgdx. Notice the top part of the triangles is straight instead of being hollow. here is the code I use to convert the ...
0
votes
0answers
165 views

Create a Minimap of a Tiled Map with LIBGDX

thanks for stopping by to help! Having a little trouble with OrthogonalTiledMapRenderer. I've got a Tiled map that is 250x250 tiles, each 16x16 pixels. Trying to use a separate camera to draw a ...
0
votes
1answer
39 views

How to handle dimension changes on tileset? (Tiled)

I am using Tiled map editor. My question is: What should I do if I would like to change the dimensions of the graphic file for the tileset? The IDs will shift if I will not adapt the graphic ...
0
votes
0answers
52 views

Maximum tile and texture size for tiled maps

I'm currently making a game using libGDX and Tiled. Everything was running fine until I changed the tile size from 96x96 to 300x300. Most layers are still displayed correctly but the tiles of a ...
0
votes
1answer
88 views

Rendering mountains around a tile layer [closed]

When making a 2D Pokémon game, I just faked elevation by putting mountain tiles underneath the land. Now my tiles are 3D models, so I'm using layer properties to define their elevation. What I don't ...
1
vote
1answer
108 views

Handling creation of entities on level creation

I'm currently working on a 2d physics based plat former, kinda in the style of super meat boy. In super meat boy, you have multiple levels and I want a similar sort of thing but is there a general way ...
0
votes
1answer
345 views

Draw image layer in tmx map - libgdx

I created a map only with an image layer in tiled map editor. When I want to load the map the layer isn't shown. Only the background color. Followed the tutorial from ...
1
vote
1answer
81 views

How can my entities avoid walking on certain tiles?

In my tile map, created with 'Tiled', I placed some tiles that need to be avoided by my mobiles. Tiles like water or obstacles. The entities "wander" in the map, choosing random directions, and their ...
1
vote
2answers
202 views

Collision between Mesh Plane and 2D Sprite

I've just recently started programming using Unity and made a couple of games with it, I'm trying out more and more advanced stuff as I do more games, but right now... I'm trying to make a game ...
0
votes
0answers
57 views

cocos2d-js displays only one type of tile from a tmx file

I am using Tiled to produce a tmx which I use in my code using cocos2d-js. The problem is that when I run it on the browser, a wrong tile gets displayed, the first one of the image (0,0) and repeats ...
0
votes
0answers
39 views

LibGDX - Tiled Map Layer Collision [duplicate]

I'm currently using LibGDX for a Atari 2600 style dungeon exploring game. I use the Tiled map editor as my editor of choice. Plus it's the best in my opinion for mac. I'm using LibGDX because of it's ...
0
votes
0answers
391 views

Box2D shape/fixture position vs. body position

I load my rectangular shapes from a simple Tiled level into libGDX and want to create a physics world out of it via Box2D and attach sprite assets for rendering. I get the tiled object layer and ...
1
vote
1answer
97 views

How do I find the shape of Tiled's circles or ellipses in libGDX?

I created a level in the 'Tiled Map Editor' and loaded it into my libGDX game. I can easily transform almost all objects into Box2D objects (although this problem is not Box2D specific), but I have ...
2
votes
1answer
194 views

Is there any way to change compression type of TMX file?

Basically it's all in the title, you can choose compression type then you create new tile map, but after it's done the "Save As..." option doesn't provide compression type selection.
1
vote
0answers
52 views

Tiled map editor with support for Cavalier Oblique projection [closed]

I am looking for a utility such as Tiled (Map Editor) however one with either the ability to implement custom projection algorithms or at least support for the Cavalier Oblique projection. I have ...
-2
votes
2answers
84 views

isometric tile tiled format javascript [closed]

Okay im having a problem with drawing an isometric map exported from tiled. Here is my problem. where it should be like this Here is the code that i used to reproduce the 1st image, what's wrong ...
0
votes
1answer
72 views

Is it possible to make a TileMap that adjust it self to multiple screens?

I need to build a tile map that is supposed to fit nicely in several screen Sizes. However, Tiled the tile map editor I use allows only to produce absolute fixed size tile maps. Is there an easy way ...
1
vote
1answer
697 views

How do I add a sprite to an object layer?

I am using Tiled to create a map which I am then using for a game written in Phaser. I cannot figure out how to add a Sprite into the Object layer using the Tiled editor. I am having to do it with ...
1
vote
1answer
191 views

Get a GID listing?

I have about 16 tiles in my spritesheet that I'm using for Tiled, and I'm trying to build a GID map so I can properly convert them in my game. I'm using the JSON format for my map, if that helps. ...
0
votes
0answers
272 views

Collision in Tiled Map - LibGDX

I have collision code that deals with left or right or top or bottom. I am using Tiled Map with LibGDX. Question is: How do I detect collision with other cells by all 4 sides, and not specifically ...
27
votes
1answer
5k views

Difference between “staggered” isometric and “normal” isometric tilemaps?

The Tiled Map Editor v0.9 recently added support for staggered tilemaps in addition to its usual isometric tilemap support. What are the exact technical differences between these two types of ...