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1
vote
1answer
27 views

How can my entities avoid walking on certain tiles?

In my tile map, created with 'Tiled', I placed some tiles that need to be avoided by my mobiles. Tiles like water or obstacles. The entities "wander" in the map, choosing random directions, and their ...
1
vote
2answers
46 views

Collision between Mesh Plane and 2D Sprite

I've just recently started programming using Unity and made a couple of games with it, I'm trying out more and more advanced stuff as I do more games, but right now... I'm trying to make a game ...
-1
votes
0answers
29 views

Draggable tiled map with locations to klick on (libgdx) [closed]

I'm currently working on a tiled map with tiled. So I want to make it draggable and set positions where the player can click on. Then an event should be triggered. I need some instructions how to do ...
0
votes
0answers
12 views

cocos2d-js displays only one type of tile from a tmx file

I am using Tiled to produce a tmx which I use in my code using cocos2d-js. The problem is that when I run it on the browser, a wrong tile gets displayed, the first one of the image (0,0) and repeats ...
0
votes
0answers
36 views

LibGDX - Tiled Map Layer Collision [duplicate]

I'm currently using LibGDX for a Atari 2600 style dungeon exploring game. I use the Tiled map editor as my editor of choice. Plus it's the best in my opinion for mac. I'm using LibGDX because of it's ...
0
votes
0answers
88 views

Box2D shape/fixture position vs. body position

I load my rectangular shapes from a simple Tiled level into libGDX and want to create a physics world out of it via Box2D and attach sprite assets for rendering. I get the tiled object layer and ...
1
vote
1answer
37 views

How do I find the shape of Tiled's circles or ellipses in libGDX?

I created a level in the 'Tiled Map Editor' and loaded it into my libGDX game. I can easily transform almost all objects into Box2D objects (although this problem is not Box2D specific), but I have ...
2
votes
1answer
178 views

Is there any way to change compression type of TMX file?

Basically it's all in the title, you can choose compression type then you create new tile map, but after it's done the "Save As..." option doesn't provide compression type selection.
1
vote
0answers
38 views

Tiled map editor with support for Cavalier Oblique projection [closed]

I am looking for a utility such as Tiled (Map Editor) however one with either the ability to implement custom projection algorithms or at least support for the Cavalier Oblique projection. I have ...
-2
votes
2answers
63 views

isometric tile tiled format javascript [closed]

Okay im having a problem with drawing an isometric map exported from tiled. Here is my problem. where it should be like this Here is the code that i used to reproduce the 1st image, what's wrong ...
0
votes
1answer
49 views

Is it possible to make a TileMap that adjust it self to multiple screens?

I need to build a tile map that is supposed to fit nicely in several screen Sizes. However, Tiled the tile map editor I use allows only to produce absolute fixed size tile maps. Is there an easy way ...
1
vote
1answer
269 views

How do I add a sprite to an object layer?

I am using Tiled to create a map which I am then using for a game written in Phaser. I cannot figure out how to add a Sprite into the Object layer using the Tiled editor. I am having to do it with ...
0
votes
0answers
209 views

Collision in Tiled Map - LibGDX

I have collision code that deals with left or right or top or bottom. I am using Tiled Map with LibGDX. Question is: How do I detect collision with other cells by all 4 sides, and not specifically ...
26
votes
1answer
5k views

Difference between “staggered” isometric and “normal” isometric tilemaps?

The Tiled Map Editor v0.9 recently added support for staggered tilemaps in addition to its usual isometric tilemap support. What are the exact technical differences between these two types of ...