The threejs tag has no wiki summary.
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JavaScript “Floats”, or ThreeJS wrong positioning?
I want to learn how to use Vectors with 3D.
Here is a strange Error I have encountered today.
Instead of stopping exactly on the other Cube, I get this:
When I change the IF to (cube.position.y ...
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0answers
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Is there an out-of-the-box way to create a custom non-convex polygon in three.js?
Does Three.js offer an out-of-the-box way to create custom non-convex polygon, or do I have to use THREE.Geometry and set faces manually? I'm guessing that ShapeGeometry has something to do with this, ...
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1answer
105 views
Specific Position in THREE.js
I want to ask, how to find out the terrain height at specific points in three.js as I searched a lot but nothing find suitable or working according to my situation.
Actually I want to move the car on ...
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1answer
203 views
Particle systems on multiplayer games
I'm working on a 2D javascript/Three.js multiplayer game, using web sockets and an authoritative server currently written in Python.
The combat mechanic will be similar to Geometry Wars however i'm ...
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1answer
154 views
best way of rendering more 3D models in three.js that not slow down page?
I am in the way of creating a 3D web game using threeJS library. This is a multi-player game that players are 3D human models in game, and I need to add a human 3D model for each player that enters ...
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2answers
1k views
How to handle 3D collisions using raycasting (with a reflection vector?)
I'm making a game using THREE.JS, and I want my character to walk on the terrain, and collide with static 3D objects (=AABB boxes) that are on that terrain.
The problem is: THREE.JS has only a ...
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2answers
389 views
Quaternions - how to limit axis?
Is there any possibility to limit quaternions to move only in x & y axis (like in Eulers- yaw and pitch, without rolling)? I's there any equation or something similar to do this?
Some example:
...
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2answers
575 views
How to rotate an object so it stands correctly (back always facing the camera)
I have the following scene:
And I have two 3D vectors, the camera position, and the focus position. The focus vector is always behind the monster. I know how to rotate the camera around the focus ...
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128 views
Rotate 3D camera relative to what's on screen (in threejs)
I'm trying to have a camera in Threejs react to respective left/right/up/down/forward/backward keys, always based on the direction the camera is currently facing. It works fine left/right ...