FYI, i am trying to do something almost identical to the following: Merging geometry/mesh without losing benefits I essentially have a list of Three.object3D's. These objects are "merged" together ...
I have raycasting / picking working for my perspective camera. I'm in the process of getting it working for the orthographic camera, so that I can detect what the mouse clicked on in the orthographic ...
I'm making a game using THREE.JS, and I want my character to walk on the terrain, and collide with static 3D objects (=AABB boxes) that are on that terrain. The problem is: THREE.JS has only a ...