Indicates a view of the game world that does not originate from the player's avatar, but often one that mirrors its actions (over the shoulder and side-scrolling are both examples of 3rd person view).

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Add terrain collision and fix axis of camera

I made 3rd person camera script which works ok but needs few tweaks which I don't know how to fix. I'm using controller/ joystick. -Firstly, camera has this issue: when I look at the back of the ...
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1answer
145 views

What are the types of 3rd-person camera called?

I'm struggling with the terminology surrounding different types of 3rd person camera. What are the common 3rd-person camera types called? What are some notable examples of their use? Here's what I ...
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1answer
388 views

Unity Spaceship camera control

I'm trying to make a third person spaceship control system in Unity. In theory, it works like this: Let's suppose you move your mouse to the right. The targeted direction would rotate to the right ...
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4answers
392 views

What would a “2nd person” viewpoint consist of?

Traditional narratives have one of three viewpoints: First person (I fought the monster) Second person (You fought the monster) Third person (He/She/It fought the monster) First and Third person ...
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352 views

How can I have my third-person camera track slightly ahead of the player as he or she moves?

I have a 3rd person camera controller in a top-down game. I have my cameran following the player and I currently use linear interpolation to make the movement smooth and a little laggy. But I would ...
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367 views

switching from third person view to first person view

I have done a scene in opengl where I'm using a third person camera (that I can control with the mouse). Then, inside it, it has the camera of the first view (that I called thirdpersonCamera, see the ...
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1answer
264 views

Unity third person controller and hills

So i've been building a game and using the out of the box unity thrid person controller demo stuff. I found that even the tiniest of slopes seems to stop the "dude" dead in his tracks. Is there an ...
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2answers
271 views

Top Down bounds of vision

Obviously in a first person view point the player sees only what's in front of them (with the exception of radars and rearview mirrors, etc). My game has a top down perspective, but I still want to ...
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3D XNA Tracking Camera

I'm trying to implement a camera that tracks a 3D model in my game. I've taken a look at this MSDN article on creating a 3rd person camera, as well as experimenting on my own; but I don't get the ...
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416 views

Is this aiming mechanic usable in a third-person top-down game?

Long story short: I've switched to a third person - top down perspective. The camera is fixed and looks down at the player. How can I implement 3d aiming ? The player needs to aim left and right as ...
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1answer
561 views

XNA 3rd Person Camera - pitch reverses when facing backwards?

I have a 3rd person camera which rotates around the Y axis fine (yaw) and when I am facing forward (0, 0, -1) moving the mouse up moves the camera up and down great. But the more I turn the player and ...
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753 views

Improving first person camera and implementing third person camera

I want to improve upon my first person camera implementation and extend it to, so the user can toggle between third person/first person view. My current setup: draw():: glPushMatrix(); ...
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How can I implement a third-person camera in an SC2 map?

I want to try creating a custom Starcraft 2 map with a third-person camera following a unit. A few custom maps with this feature exist already, so I know it's possible. How do I do this? Do I need a ...