A bitmap (raster image) used in a texture mapping process.

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27 views

Wrap Mode: Scale and Position Anywere

I am trying to write a shader in Unity that allows me to place my texture anywhere on the UV. Picture this for a second, if you add a texture on a square plane, the texture gets either stretched to ...
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1answer
31 views

Problem with transparent textures in SFML

I have been told that this is kind of a common problem with transparent textures, but didn't get any further information on how to solve it. In my code, I'm trying to render this texture (a square ...
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1answer
165 views

LibGdx - How can I correctly handle tile transitions / connected textures?

So I am making a tiled game and I need to connect textures correctly based on whats next to it. With tiles that had connection really close to the edge of the tile I could just use the 4 bit meathod ...
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1answer
42 views

C++ OpenGL More textured objects equals less FPS

So I'm creating a game engine with many features, last time I focused on textures. When I finished implementing some new code (Made by myself) I created new Entity with texture, and it was working ...
2
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1answer
64 views

Custom Coloring of Tileset Characters

Games like Dwarft Fortress and Dungeon Crawl Stone Soup are drawing their boards using tiles from a tileset image (I think?). I know you can do color keying and replace the background color with ...
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1answer
45 views

How to load sprite from JSON?

i know how to load text, but idk how to load texture from json.. this my c#: public void soalbegin(){ filepath = System.IO.Path.Combine(Application.streamingAssetsPath, "soal.json"); ...
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1answer
44 views

Multitexturing depending on given variables?

Im having trouble with rendering multiple textures. Using XNA gamestudio: working with 3D meshes and texturing. Effect.fx HLSL I do have a map/level that loads from a heightmap. - This works I have ...
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1answer
49 views

Monogame scale/resizing texture without stretching the borders

I would like to scale or resize my texture2d but when I do it, the texture border becomes stretched. Here's an example : This is my original texture And this the texture after I change the Scale: ...
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1answer
68 views

Dynamiclly applied texture to gameobject using GUI button

In a scene Multiple different gameobject (almost 30 kinds of gameobject) with parent child relationship. At run time (by selecting on gui button) I want to change the texture of each clicked ...
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2answers
144 views

Render specific part of a texture in OpenGL (2D Sprite Sheet)

I've looked at this answer to find out how to render just a part of a texture: http://stackoverflow.com/questions/6884285/c-opengl-render-part-of-an-image I tried that, but the problem is, this is how ...
1
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1answer
94 views

How can I make terrain texturing look detailed both close-up and far away?

I attempting to make my game have very detailed textures, and in general look pretty. However, I'm having some issues with that. Let's take a look at a rock texture close up: Picture. As you can ...
3
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1answer
152 views

Curvilinear distortion for mapping texture on quad sphere

I'm using the formula I've found here to map procedural texture on to a quad sphere. For example I'm working with a 3d panoramic cube map that I've generated with a simplex noise. Each face of the ...
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0answers
30 views

Awesomium custom surface scroll

I have a custom Awesomium::Surface implementation, and I need to create a Scroll function for it. The function asks me to manually move some pixels of my texture by the indicated X and Y offset. How ...
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2answers
234 views

libgdx texture edge blending problem

I have two completely white bitmaps here: They're there, trust me. When I put one on top of the other and scale them down with TextureFilter.Linear I get this: How do I get rid of the dark ...
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vote
1answer
31 views

Drawing texture with smaller size results in pixelated image, even after applying filter

Can someone please help me resolve this issue. I've tried searching myself and the common answer suggested is to use a TextureFilter. I've tried doing that multiple times but nothing works. My png ...
2
votes
1answer
38 views

Libgdx problem while converting TextureRegion to Pixmap

I'm developping a Tile base game where I have to generate transition tiles. To do so, I have a method that generate those tiles from 2 existing one and 1 "filter tile". I use this method to make a ...
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2answers
340 views

Speed up loading of png files (used for textures) in Android OpenGL Game

My game has a few texture atlases that need to be loaded (in my XHDPI folder they total 3.49MB) and on a top-end device they don't take that long to load, however on a low-end device they seem to take ...
2
votes
1answer
38 views

LibGDX: Do I have to dispose a texture if I load it from AssetManager?

AssetManager manager = new AssetManager(); manager.load("texture1", Texture.class); manager.load("texture2", Texture.class); manager.load("texture3", Texture.class); //And so on... And then I load ...
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1answer
1k views

Simple heart container script for 2D game (Unity)?

I'm attempting to create a simple mobile game (C#) that involves a simple three-heart life system. After searching for hours online, many of the solutions use OnGUI (which is apparently horrible for ...
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vote
1answer
24 views

MonoGame, sprite to rectangle

I'm bucking the trend and working with MonoGame in VB2015, please don't tell me how brilliant C# is and how I ought to learn that, I really can't be bothered, and all the }}{}{{{}{ drives me insane!! ...
4
votes
1answer
75 views

Should texture regions sizes be power of two?

Is it advisable for my individual texture regions inside this texture to be power of two, or that won't make any difference? I've read on several places that it's recommended to use power of two ...
2
votes
1answer
672 views

LWJGL SlickUtil Texture Binding

I am making a 3D game using LWJGL and I have a texture class with static variables so that I only need to load textures once, even if I need to use them more than once. I am using Slick Util for this. ...
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1answer
277 views

Unity Texture2D raw data TextureFormat problem

I am trying to load raw image data into a Texture2D in Unity using LoadRawTextureData but I can't get it to work correctly. First I receive an array of bytes from an unmanaged function that captures ...
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1answer
352 views

Generate ETC2 compressed texture from Android Bitmap in OpenGL ES 2

My app currently uses a lot of textures most of which probably could be compressed quite a lot by using ETC2 (my app runs on 4.4 so i have a lot of devices supporting GLES30), i cannot use ETC1 since ...
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1answer
498 views

When should I set a texture as a shader resource in order to read it?

I'm writing a Direct3D 11 HLSL shader with SharpDX. What I want to do is write the depth to a texture in one pass and read it in the next one. After declaring the texture, do I have to set the depth ...
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2answers
686 views

Unity3D Resize texture without corruption

I am currently working on a solution to make my game look very pixelated, like Doom or Quake. But there is a big problem. B.T.W I'm not using Unity Pro I render my camera to a 1920x1080 texture, ...
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1answer
424 views

NGUI Texture Background Font of Sprite

I am new to Game Development and using NGUI plugin free version. There are few sprite images in my game. I made them prefab and instantiated at runtime. then I created NGUI Texture and Made it ...
0
votes
1answer
357 views

problem adding bumpmap to textured gluSphere in JOGL

I currently have one texture on a gluSphere that represents the Earth being displayed perfectly, but having trouble figuring out how to implement a bumpmap as well. The bumpmap resides in ...
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vote
1answer
60 views

Seams between tiled textured cubes

I've created a textured cube in Blender, which I have uv-mapped like this: The tiles are 256x256, and I've mapped the coordinates exactly at the edges (e.g. x: 256, y: 512). I then export my model ...
0
votes
1answer
20 views

LibGDX - How to export a texture as a .png onto, say, the desktop

I'm making a game in which I need to export a texture which the user has edited as a .png into a specified location. I'd like it if I could have the default saving window thing (like on other apps ...
0
votes
1answer
3k views

Normal mapping for Android and iOS

I'm making a mobile game for Android and iOS on Unity. At the moment I am researching and designing the technical aspects of the game. Since it is not plausible to use highly detailed models for ...
1
vote
1answer
55 views

Strange artifacts when using gl_FragCoord to access texels

I ran into a problem with using gl_FragCoord variable to access texels. The problem can be illustrated by following example: First I render a textured quad into texture of size (W, H) where W and H ...
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1answer
58 views

How to map square texture to triangle?

I want to find the texture coordinates for point P. I have the vertices of the triangle and their corresponding uv coordinates. The numbers in the little squares in the texture represent color ...
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0answers
57 views

Cubemap texturing issue D3D11 (C++)

I have a texture problem with the cubemap I'm rendering and can't seem to figure it out. I've generated a cube map with direct x's texture tools and then read it using ...
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votes
1answer
38 views

Which Sprite would be rendered out of two overlapping sprites in a 2d world?

For example, in a 2d setting, I have two sprites(one of green color and other of blue) of same size and y-axis and are at some distance apart from each other in x-axis. If there distance is gradually ...
0
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0answers
40 views

Difference between sprite and texture? [duplicate]

Can you please explain the difference between texture and sprite? When we zoom in a sprite, it appears blurry because it's basically an image. Is it the same for a texture? I read this comment on the ...
0
votes
1answer
35 views

Automapping of the noise texture onto 3D model

I want to apply kind of noise/dust texture to objects so it would look good, and make it without having UV mapping in models. This is because I want to have a possibility to apply this to any objects, ...
1
vote
1answer
113 views

Texture Packer - Any way to make it combine intelligently

I am making a Pokemon Clone, using libgdx. I have the different types of sprites: e.g. Back, front, back shiny, and front shiny. The current way the Texture Packer combines the textures seems to be ...
0
votes
1answer
26 views

Opengles 2.0 multi Textures fade out one by one

I have multi textures, A was drawed on top of B, B was on top of C ...., ( like Picture 1) .I want to fade out A first, then B will appear and fade out either... But when A fade out, background color ...
4
votes
1answer
313 views

How to make (or where to get) a half-sphere mesh that textures properly?

I'm making a game in Unity that involves lots of spheres. Said spheres will have lighting applied to them, but will also be viewed from only one camera angle. Right now, the full spheres look ...
0
votes
1answer
34 views

XNA Texture2D Copy Error

I have a static class that I use to build a 3d character and render the results to a RenderTarget2D which I then return. I'd like to store the results for later use so I need to make a copy of the ...
1
vote
1answer
78 views

Why loading ~250mb of compressed texture data spills Out of memory error on Windows

I am making SDL2/OpenGL 2D game for Windows with a lot of pre-rendered sprites. When testing on my laptop I got SDL_Surface creation failed: out of memory error during loading assets. Windows' ...
7
votes
2answers
1k views

Xna: Texture2D from a png file

I'm making a tile based game, and I'm working for support of tilesets. I'm trying to make it so that a Texture2D is set as a chosen PNG file. I can do this with no problem f I load the image into the ...
3
votes
4answers
325 views

Optimizing Texture Text Rendering?

I have an implementation currently that stores each letter as it's own separate texture, usually only a couple pixels in width and height. So this has some problems as i am unable to do a batch ...
8
votes
3answers
974 views

Why is it possible to encounter a texture coordinate greater than 1 or less than 0

I'm studying a text about texture mapping and in the preparing to draw session, I read: Define the texture wrapping parameters. This will control what happens when a texture coordinate greater than ...
1
vote
0answers
33 views

Scale texture at runtime in unity

I need to scale the texture in unity3d.In unity we are able to adjust the scale using the option in the toolbar How will I scale the texture at runtime using the mouse pointer. the texture should ...
0
votes
1answer
21 views

Texture being stretched when using D3DTADDRESS_CLAMP

I'm trying to create a skybox using a cube and using one of this textures: http://forum.unity3d.com/threads/mundus-skybox-pack-01-released.202748/ I've got it working well, but I noticed there are ...
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0answers
37 views

The new android studio? [closed]

I got the new android studio, and I noticed one thing when creating a new activity. The layout that corresponds with the java for the activity is made twice, once as a content: This new layout ...
2
votes
1answer
73 views

Unity procedural textures

I'm wanting to have an object that does random animation in Unity, within the object. Basically, I want a floor that has lights that go through it. I'm trying to figure out exactly what is the best ...
1
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1answer
47 views

Different screen sizes? (landscape)

I want to make a separate landscape layout for each size of my original layout I have activity_main.xml. I have adapted it to be able to fit multiple screen sizes: Now, I want to create a ...