Texture is a bitmap (raster image) used in a texture mapping process.
0
votes
1answer
351 views
Blender: projecting an image via a spotlight onto a plane
I've create a plane with a spot light shining from above onto it. The spot light projects a texture of an image onto the plane. The light shots out at an angle but the texture is projecting in a flat ...
2
votes
2answers
617 views
State of the art in image compression?
I'm looking for good algorithms for compressing textures offline (ie decompressing them at install or load time, I know about using DXT/3DC to save runtime video memory, but these create awful visual ...
2
votes
1answer
392 views
tiled map - changing textures? (XNA HLSL)
I have successfully created a tiled map of various textures. Right now, i had a Vector4 in my own custom Vertex declaration deciding what texture each of the tiles should be. This is working ...
3
votes
1answer
483 views
“Clone” a RenderTarget2D?
I see that some XNA resources implement ICloneable (namely the Effect class) but textures don't. I have encountered a situation where I need to make a complete copy of a RenderTarget2D texture and use ...
5
votes
2answers
782 views
How to handle a huge map?
Generically speaking, how would you handle a huge 2D Map of which only a part is displayed? Imagine the old top-down racing games like Micro Machines.
I would know how to do something with a ...
3
votes
4answers
1k views
C/C++ code to generate texture coordinates for a curved surface
I have a triangular mesh of a surface curved in two directions, e.g. a sphere. It is therefore not possible to roll this surface flat (essentially specifying a mapping to U,V texture coordinates) ...
0
votes
1answer
241 views
How do you get graphic? [duplicate]
Possible Duplicate:
Where can I find free sprites and images?
I'm talking about 2D graphic in this particular question.
Do you create it, buy it, or..?
I tried to develope something stuff, ...
2
votes
2answers
2k views
How detect which OpenGL texture formats are natively supported?
For example, how detect if my videocard doesn’t support "bgr8" and convert it to another format, such as "rgba8" in software mode.
UPDATE: Sorry for the confusion. This question more about situation ...
3
votes
1answer
460 views
Why do Pool.Default D3D volume textures take memory from my process?
I am working on a Direct3D rendering application that uses a lot of texture RAM. I notice that if I allocate a Pool.Default volume texture:
_texture = new VolumeTexture(device, size.Width, ...
2
votes
2answers
148 views
How to get and copy font bitmap from WinGDI to a IDirect3DTexture9?
I want to get the pixels (or other data) for any character of the available fonts and copy/build them into a D3D texture so I could make some cache of text rendering by mapping only the character ...
0
votes
1answer
352 views
3ds max “thread stiching” plugin for cloths or furniture
i`m trying to find a plugin or way to add 3D thread stiching to a mesh.
It would be perfect if you could creat thread stiches along edges in "editpoly" mode.
I know that you can somehow do this in ...
0
votes
1answer
778 views
resource for “Substance Maps” 3ds Max 2012
A new feature in 3ds max 2012 is Substance procedural textures.
Are there any good online libraries or resources for substance maps?
0
votes
1answer
165 views
How fill gutter using ID3DXTextureGutterHelper interface?
Using UVAtlas (Direct3D 9) Packed charts are separated by a
user-specified gutter width. The gutter width is the amount of
separation between charts, and allows for bilinear interpolation and
...
3
votes
1answer
693 views
Where can I find animated textures for free? [closed]
I'm looking for some animated textures, especially water textures that show movement.
After a bit of searching, I could only find this list. Although those textures are certainly not bad, there are ...
1
vote
1answer
130 views
When rendering on two different computers, the texture is glitchy
I am using Ogre3D, and have been using it for a while. Also lately, I have been using the Opengl Rendering system that is included in Ogre, only because Directx will not compile correctly(Will post ...
9
votes
1answer
2k views
How does UVW texture mapping work?
I'm trying to understand the mathematical theory behind UVW mapping. Can anyone explain me how UVW mapping works? Or at least provide me a pointer?
5
votes
1answer
4k views
Blender - exporting .obj with texture coords
I'm writing a game which uses obj files. I created an object in blender and I applied texture without UV coordinates and my question is: how to export this object to obj file, but with texture ...
1
vote
1answer
960 views
Why can't I add a float4 read from a Texture2D.Sample in the Vertex Shader
These lines work (compile fine):
float4 offset = HeightMap.Sample(HeightSampler, input.Texcoord);
input.Position.xyzw += float4(0, 1, 0, 0);
These do not (any use of offset together with ...
5
votes
2answers
825 views
Preventing XNA from anti-aliasing textures?
It appears that if a image is undersized for covering the model it's set to cover, it anti-aliases instead of stretches. How can I control this behavior?
5
votes
3answers
518 views
What are Textures in games development?
At any time, a game will likely have many objects rendering textures.
So what is a texture? an image for example?
0
votes
1answer
550 views
Other procedural material generators for Unity?
In the new version of Unity 3.4, unity announced that they would now support procedural materials (which is awesome, by the way). While I was researching it, I found this in the manual:
...
2
votes
2answers
252 views
Displaying 2 textures on the same surface?
I'm messing around with XNA in a very simple Minecraft-esque world I'm making and I'm wondering how I can do the "breaking the block" visuals in XNA.
If you're unfamiliar with the game, you begin ...
2
votes
2answers
1k views
What's efficient way to draw a lot of textured cubes in XNA4?
Title says it all.
What's efficient way to draw a lot of textured cubes in XNA4?
1
vote
1answer
608 views
Multiple Render Targets not saving data
I originally posted this question on stack overflow, but realised it might be better here. The original question can be found here
I'm using SlimDX, targeting DirectX 11 with shader model 4. I have a ...
6
votes
7answers
2k views
Best (Most Popular?) Image Format For Texturing
Okay, so I am using C++ with OpenGL, and I am going to create a loader to load in textures for my 3D game. (But the textures are 2D). I want the option of transparency, even if I decide not to use it. ...
2
votes
1answer
594 views
How do you get textures out of a png file
I have 1 png of many different textures. I want to use these textures in my iphone game using cocos2d. I found the program "Zwoptex" where you can combine many textures to one png and create a plist ...
5
votes
1answer
881 views
Render to Texture2DArray slices in DirectX11?
I would like to set a slice of a Texture2DArray as a render target in D3D/DirectX11. It's not clear how to do this.
What I'm looking for is the DirectX equivalent of glFramebufferTextureLayer(), ...
-2
votes
1answer
219 views
Problem while loading an image for a texture
I have built a slideshow in slimDX and is scrolling a text at the bottom of the images. But I am running through a problem that when my new image is loaded in by the help of Texture.FromFile() ...
1
vote
1answer
1k views
XNA - Use Mouse To Rotate & Arrow Keys To Scroll A Linearly Wrapped Texture:
Using XNA I'm working on my first, relatively simple, videogame for the PC.
At the moment my game window is 1024 X 768 and I have a 'Starfield' linearly wrapped background texture 1280 X 1280 in ...
5
votes
1answer
348 views
Line at edge of transparent texture on XNA mesh
I have a mesh that is computer generated with a texture on top of it with transparancy on one side. The SamplerState is set to LinearWrap because I would like the texture to wrap. The problem I have ...
2
votes
0answers
759 views
Interactively edit UV mapped, textured mesh in Cinema 4D without distorting texture?
I'm fairly new to Cinema and I'm building a rigged flat (2d) character out of illustrated pieces. I want the meshes to have an efficient number of polys but sufficient resolution where they'll bend ...
2
votes
1answer
166 views
Integration of homogenous wave
I have a 2D matrix; each of its elements describes a homogenous coordinate in 3D wave (the values of wave coordinates are changed in time). The wave rendering is done with texture. I need to make an ...
2
votes
3answers
825 views
Mapping rectangular texture on trapezoid-like shape
I have a problem with rendering rectangular textures on non-rectangular surfaces. While googling, I found a thread with person having a pretty similar problem: ...
5
votes
2answers
406 views
Tools for assembling textures into DDS files
There are plenty of tools for making images. I'm not looking for one of those; I have many tools for creating an image. I've got tools for compressing images, generating mipmaps, and even for poking ...
0
votes
1answer
516 views
How to render images/textures in shape/polygon form?
I'm working with SFML right now, and upon finishing the tutorials I still do not know how to give a shape a texture or image -- not just a solid color/outline.
The only thing I know can take an ...
4
votes
0answers
157 views
Texture resources [duplicate]
Possible Duplicate:
Where can I find free sprites and images?
Can anyone recommend any resources for free images that can be used as textures - sky boxes/spheres, dirt, gravel, bark, etc? ...
0
votes
2answers
1k views
the difference between diffuse texture and ambient occlusion texture
is there any difference between diffuse texture which used in diffuse lighting and ambient occlusion map, or this is the same texture just different naming, because i see it mostly it looked the same?
...
4
votes
1answer
347 views
Suggestions for implementing a dynamic 2D level
I am working on a game that needs a level that is completely generated. Currently my approach is to draw textures for the levels pixel by pixel during the game (in XNA with SpriteBatch). This is too ...
1
vote
1answer
780 views
How do I accomplish fading texture trails in UDK?
I would like to know how to leave a fading texture/material trail in udk.
For example (I'm not sure if there is a special name for this effect):
A character may leave footprints that fade after x ...
2
votes
2answers
1k views
How can I convert an image from raw data in Android without any munging?
I have raw image data (may be .png, .jpg, ...) and I want it converted in Android without changing its pixel depth (bpp). In particular, when I load a grayscale (8 bpp) image that I want to use as ...
1
vote
3answers
885 views
Is it possible to batch draw sprites that use different textures without using an atlas?
I've implemented a sprite batch class that uses a sampler array so that I can select a texture to use based on the gl_PrimitiveID. The idea was to be able to draw sprites that use different textures ...
7
votes
1answer
572 views
Procedurally generated terrain map. Blend Transitions between terrain types
The question isn't the greatest wording ever sorry.
I have been learning about and prototyping some texture and terrain generation stuff and have run into something perhaps you can help me with.
How ...
4
votes
1answer
4k views
How to render a texture partly transparent?
Good Morning StackOverflow, I'm having a bit of a problem right now as I can't seem to find a way to render part of a texture transparently with openGL.
Here is my setting : I have a quad, ...
0
votes
1answer
353 views
Is it a good idea to render many textures into one texture?
I'm making a 2D game with OpenGL. In order to avoid changing the state machine and binding at runtime, I want to make consolidate my textures into bigger textures,
for example, taking 4 128x128 ...
2
votes
1answer
1k views
Reusing a render target to create multiple Texture2D's (XNA)
i want to be able to loop through a hole bunch of textures, and render them on an object. I then want the rendered image to be placed onto a texture2D.
The point? well hopefully i will end up with an ...
1
vote
2answers
2k views
Game Sprite Editting Help(PNG-XNB)
I converted my project's .xnb files to .png files using a program and I can't seem to find a way to transform .png back to .xnb. I don't want to lose the work I've done. How can I change the images ...
2
votes
1answer
2k views
OpenGLES 2.0: Rendering Multiple Sprites - Texel Corruption
I'm having a tremendous time getting the second (or additional) sprites in my game engine to render properly. The first one always works great: it is positioned and sized properly in screen coords, ...
3
votes
1answer
935 views
XNA: Retrieve texture file name during runtime
I'm trying to retrieve the names of the texture files (or their locations) on a mesh.
I realize that the texture file name information is not preserved when the model is loaded.
I've been doing ...
3
votes
3answers
1k views
Tool to convert Textures to power of two?
I'm currently porting a game to a new platform, the problem being that the old platform accepted non power of two textures and this new platform doesn't.
To add to the headache, the new platform has ...
5
votes
2answers
2k views
Rendering multiple textures on a terrain in XNA / C#
I am working on a terrain in XNA/C#. My intention is to be able to render multiple textures on the ground across the terrain. However, all tutorials like this are only capable of doing it with about ...