A bitmap (raster image) used in a texture mapping process.

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3
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1answer
219 views

Mapping a 3D texture to a standard hollow-hull 3D model

I have 3D models which are typical hollow hulls. If such a model also had a 3D volumetric/voxel texture map then given a point P inside such a model, I'd like to be able to find its uvw coordinates ...
1
vote
1answer
33 views

Curvilinear distortion for mapping texture on quad sphere

I'm using the formula I've found here to map procedural texture on to a quad sphere. For example I'm working with a 3d panoramic cube map that I've generated with a simplex noise. Each face of the ...
1
vote
1answer
19 views

Custom Coloring of Tileset Characters

Games like Dwarft Fortress and Dungeon Crawl Stone Soup are drawing their boards using tiles from a tileset image (I think?). I know you can do color keying and replace the background color with ...
1
vote
1answer
210 views

Generate ETC2 compressed texture from Android Bitmap in OpenGL ES 2

My app currently uses a lot of textures most of which probably could be compressed quite a lot by using ETC2 (my app runs on 4.4 so i have a lot of devices supporting GLES30), i cannot use ETC1 since ...
1
vote
1answer
566 views

LWJGL SlickUtil Texture Binding

I am making a 3D game using LWJGL and I have a texture class with static variables so that I only need to load textures once, even if I need to use them more than once. I am using Slick Util for this. ...
0
votes
1answer
39 views

Rendering a texture with OpenGL

I have an image (100x200 px) painted with Paint.NET and saved as a .png with 32-bits color depth. How can i render this image using OpenGL 1.1 (with the LWJGL binding) or higher inside the display? I ...
0
votes
1answer
110 views

LibGdx - How can I correctly handle tile transitions / connected textures?

So I am making a tiled game and I need to connect textures correctly based on whats next to it. With tiles that had connection really close to the edge of the tile I could just use the 4 bit meathod ...
0
votes
1answer
96 views

Easy method of obtaining texture coordinates for sprite sheet

In my (OpenGL ES 2.0 Android) game, I use 2 types of Sprite Sheets. In one type all sprites/frames are of equal size and in the other they are all different shapes and sizes. It is the latter one to ...
0
votes
1answer
278 views

NGUI Texture Background Font of Sprite

I am new to Game Development and using NGUI plugin free version. There are few sprite images in my game. I made them prefab and instantiated at runtime. then I created NGUI Texture and Made it ...
0
votes
1answer
166 views

Android OpenGL and non premultiplied textures

As I understand it; by default all bitmaps will will get the alpha channel premultiplied in Android if loaded using BitmapFactory. My setup: I have a 32bit bitmap(.bmp) where the alpha channel has a ...
0
votes
1answer
925 views

Simple heart container script for 2D game (Unity)?

I'm attempting to create a simple mobile game (C#) that involves a simple three-heart life system. After searching for hours online, many of the solutions use OnGUI (which is apparently horrible for ...
0
votes
1answer
367 views

When should I set a texture as a shader resource in order to read it?

I'm writing a Direct3D 11 HLSL shader with SharpDX. What I want to do is write the depth to a texture in one pass and read it in the next one. After declaring the texture, do I have to set the depth ...
0
votes
0answers
27 views

Block LOS tool texture triggered with door. Source engine, Hammer editor

I have problem with tool texture Block LOS. https://developer.valvesoftware.com/wiki/Tool_textures I want to use on doors, triggered when door is opened/closed, but I can't find right documentation. ...
0
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0answers
20 views

Problem of textureRegions display after display two screens

I have a texture display problem, knowing that they display correctly in the desktop project and before packer textures. but once I packed textures, they still appear in the first screens((enuScreen ...
0
votes
0answers
32 views

texture2D wont render in webplayer Unity

I have an app that is pulling from a webcam and receiving from one on another computer. It takes the frames and does facial detection on them and draws a rectangle around it. This simple app works ...
0
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0answers
57 views

DirectX My texture does work in my pixelshader

I got a bit of a mystery as I have a problem that should not be a problem. I am working on a fog feature which is similar to other things that I have done. Not very hard at all. The only real ...
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0answers
71 views

Why are my OpenGL textures warped?

I am writing a graphical program using OpenGL for rendering, Assimp for mesh loading and SDL for window etc, but also image loading. As can be seen in the image, the white outlines at the left of ...
0
votes
0answers
78 views

Terrain texturing problem in cryengine 3 sdk

When I try to paint textures on my terrain, I'm getting the underlying black/white grid thingy. Moreover, I keep losing the color on my terrain every time I load the level. any ideas what I'm doing ...
0
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0answers
34 views

iOS: Texture loading when app is running in background

I have a loading screen to load textures between game screens. The loading process runs on a thread created by GCD with an OpenGL ES context. Everything works fine. Now my game is supporting ...
0
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0answers
115 views

DirectX Compute shader (HLSL) makes texture black

Hello this is my first question on this forum :) When using compute shader in directx to change the color to blue the texture only gets black. I really don't understand what the problem could be and I ...
0
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0answers
113 views

Reading Color data from UTexture2D in UE4

Here's my code: // get RenderTarget2D static ConstructorHelpers::FObjectFinder<UTextureRenderTarget2D> TargetObj(TEXT("/Game/Textures/RenderTexture")); // generate a UTexture2D CameraTexture = ...
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0answers
51 views

libGDX TextureRegion drawing weird when scaled

Having a weird issue. I have a Texture with four frames of a sprite Animation. Each frame is loaded as a TextureRegion. Most of the time the Animation play without any issues, but occasionally it ...
0
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0answers
47 views

manipulate textures in real time using GPU

I'm looking for some way (tutorial, library or build in option) to draw texture on JMonkey in real time. So I have 2 images one a normal texture that is fairly big(4000x4000) and another much smaller ...
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0answers
57 views

Lwjgl Textures Overriding true type font

I am making a game in java but I recently came across a problem when I bound my textures, my true type fonts would start copying the texture and i would just see a wall of color where my words had ...
0
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0answers
100 views

UV Mapping Best Practice for Architectural 3D Assets?

What would be a commonly preferred method of UV mapping for architectural 3D meshes that are being used as game assets. What I'm talking about are segments like walls, floors, ceiling, corners, etc. ...
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0answers
168 views

WebGL - Luminance textures from JPG images

Is there any way to create a WebGL texture with Luminance format from JPG image? JPG images have 3 color channels and luminance texture has only one channel. The problem is that gl.texImage2D can't ...
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0answers
71 views

How to evenly add textures to objects in Three.js?

I'm trying to add simple textures to my game in Three.js but I can't figure out how to evenly map textures to differently sized objects. This is how my textures look at the moment: The textures ...
0
votes
0answers
82 views

Libgdx: ModelInstance texture is not rendered on Java8

I have project based on opengl, libgdx framework. It's impossible I think, but when I switch my project from Jdk1.7 on Jdk1.8 I have problem with rendering model's texture. I have no idea how language ...
0
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0answers
95 views

Flickering Textures

I have downloaded an FBX and its textures and imported them into my project. The problem I have is that the textures are flickering very much in my current scene whenever I move the mouse. I have ...
0
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0answers
214 views

Update DirectX 11 Texture Created in Unity Asynchronously in the Native (c++) Plugin

Sorry for the long question :D tl;dr version :) Is it possible to update DirectX 11 textures created in Unity asynchronously in a native plugin (C++)? I've written a plugin that retrieves data from ...
0
votes
0answers
110 views

When camera moves the textures move and rotate

I recently followed the tutorial at PaulsProjects on shadow mapping. After finishing the tutorial all of my textures seemed to have vanished, then I moved my camera and the texture reappeared. But the ...
0
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0answers
83 views

Scaling UDK landscape material

I have been following some guides off this site, more specifically the "Random Tiling Masks: Randomize the texture mapping to reduce tiling" section and I have run into an issue regarding scaling of ...
0
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0answers
31 views

How can you duplicat folders and not share old dependencies in Unity?

I have a folder with some prefabs, materials, textures, FBX, etc. My Prefabs refers to FBXs and Materials in this folder. Can I clone this folder in a way that it will save those local dependencies? ...
0
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0answers
79 views

Load different grayscale images into the same texture

I have a series of images loaded as data1 = stbi_load_from_file(file1,&width,&height,&comp,1); data2 = stbi_load_from_file(file2,&width,&height,&comp,1); data3 = ...
0
votes
0answers
44 views

How to render many regions from the same texture using UV mapping?

I tried to apply some things that look like a "texture atlas". I would like to load 1 big texture which includes many small textures, my goal is to render each texture separately. I tried to use UV ...
0
votes
0answers
75 views

FPS drop after moved from Textures to TextureAtlas in LibGDX

I've started using LibGDX some time ago and I was making a test project to get used to this library. I've created some images and added them to the assets folder and loaded each image as a Texture ...
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0answers
34 views

Rectification of an image by using texture projection

I need to rectify an image with texture projection on GPU (GLSL/shaders), do you have any resources/tutorials/insights to share? I have the 3D pose of the camera that created the image and the image ...
0
votes
0answers
102 views

OpenGL Textures have distorted colors on some android devices

I am uploading loading images as textures to GLSurfaceView. The resulting textures look perfectly fine on some devices, on others the appear completely distorted. This is what it looks like on a ...
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votes
0answers
60 views

OpenGL ES 1.0 Create a Trapezoidal perspective scaling on a texture while using Ortho

I am using an Ortho projection to do most of my stuff and i am happy with it since i basically do everything on the same plane, now however i need to create a simple "flip card" effect on an object ...
0
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0answers
536 views

How to pass a custom array of data to a shader

I want to know how to pass an array of data (it will be an encoded map, actually) to the fragment shader so I can query it as an array. AFAIK this is sadly not implemented in unity, so I'm looking ...
0
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0answers
56 views

Small detail displacement

Hi I am new here so sorry if the question is wrong somehow. I've implemented displacement with tessellation. I tessellate my mesh in the Tessellation Control Shader and then in the Tessellation ...
0
votes
0answers
88 views

How do I dynamically load a smaller texture in Unity based on the screen size?

I have a Unity application on windows phone which is having problems running on small devices because the HD textures are so huge. What is the best way to test and dynamically use a smaller version on ...
0
votes
0answers
36 views

Bad interpolation with texture in mesh

My mesh looks fine on Blender, but when I export it to my rendering engine (Ogre) the colors seem interpolated, screenshot below. I am using filtering none in my material, so it shouldn't have any ...
0
votes
0answers
102 views

Slowdown in sliding background with Libgdx

I´m new with libgx and i have a basic question. I want an background like an image that repeats indefinetely, and moves down. I did with 2 images and it worked, but the problem is that is very slow. I ...
0
votes
0answers
203 views

How can I draw a part of a texture in slick2d?

I know the method for drawing a region of a texture in slick2d: image.draw(x, y, srcX, srcY, srcX2, srcY2); But I have no idea how the texture coordinates work. To draw a region of x:16, y:16, ...
0
votes
0answers
269 views

Sprite Rendering Cost Calculation

First of all asking before asking this question I have already read following post for the clearance of my mind. Sprite Renderer Texture 2D I want to change my background texture as per device ...
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0answers
152 views

Texturing Custom Meshes/Terrain?

Here's the scenario: I procedurally generate terrain on the fly, creating an isosurface which is an overlay on top of a scalar field of data points. These underlying data points are basically voxel ...
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0answers
173 views

Overlay partially transparent texture onto another, but not the background

I'm using XNA and C#. I have two shapes (texture2ds), and I want to overlay shape 2 (50% transparent square) over shape 1 (opaque circle), but I want to get Option B, not Option A. I basically want ...
0
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0answers
395 views

HLSL Triplanar texturing and multi texturing performance

I'm stuck for my terrain rendering shader code for DX9. I'm looking to implement triplanar texturing, a texture atlas, and blending between different textures. Right now it's working. The problem is ...
0
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0answers
252 views

2D Textures are shown through objects in front of it(OpenGL)

I am learning to use pyglet and learning about applying 2D textures to planes in pyglet. When I apply the 2D texture to the plane it works fine. When I make multiple objects with the same texture , ...