A bitmap (raster image) used in a texture mapping process.

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1answer
47 views

Libgdx change color of Texture at runtime [closed]

i allready asked this on Stackoverflow, but i think this question may belong here. In a Libgdx game i have some Animations for my Player. All the Frames for this Animation are inside a TextureAtlas. ...
1
vote
2answers
134 views

Converting DDS textures to TGA

I have a model which has textures in DDS format, but my game takes textures in TGA format. How can I convert the textures from DDS to TGA?
0
votes
1answer
107 views

Sprite/Tile Sheets Vs Single Textures

I'm making a race circuit which is constructed using various textures. To provide some background, I'm writing it in C++ and creating quads with OpenGL to which I assign a loaded .raw texture too. ...
1
vote
0answers
29 views

libgdx - Image artifacts when downscaling image

Why does this border appear around the edges when I downscale a bitmap and how do I avoid it? I tried every filter I know, the results go from bad to worse. Here's the original bitmap:
0
votes
0answers
51 views

OpenGL Drawing textured model (OBJ) black texture

I'm using OpenGL, Glew, GLFW and Glut to create a simple game. I've been following some tutorials and I have now a good model importer with textures (from ogldev.atspace.co.uk) but I'm having an ...
2
votes
3answers
2k views

How can I convert an image from raw data in Android without any munging?

I have raw image data (may be .png, .jpg, ...) and I want it converted in Android without changing its pixel depth (bpp). In particular, when I load a grayscale (8 bpp) image that I want to use as ...
1
vote
1answer
51 views

Textures selectively not applying in Unity

On certain imported objects (fbx) in Unity, upon applying a material, only the base colour of the material is applied, with none of the tiled texture showing. This isn't universal; on a test model ...
5
votes
2answers
247 views

How can I find the right UV coordinates for interpolating a bezier curve?

I'll let this picture do the talking. I'm trying to create a mesh from a bezier curve and then add a texture to it. The problem here is that the interpolation points along the curve do not increase ...
1
vote
1answer
58 views

How can I scale a subset of my game view during rendering?

I am developing a 2d game which has a lateral panel and a main panel with the scenario. I want to scale the main scenario to apply a zoom (only the main panel portion of the screen). I think if I use ...
1
vote
0answers
62 views

Sphere Texture Mapping shows visible seams

As you can see from the above picture there is a visible seam in the texture mapping. The underlying mesh is a geosphere based on octahedron subdivisions. On that particular latitude, vertices have ...
0
votes
1answer
52 views

Applying textures to 3D models

I want to apply textures to a 3D Model in XNA 4. Whatever I saw on the internet was to apply the textures in the modeling tool and then load the model (*.fbx) into XNA. Is it possible to load the ...
13
votes
4answers
1k views

Avoid double compression of resources

I am using .pngs for my textures and am using a virtual file system in a .zip file for my game project. This means my textures are compressed and decompressed twice. What are the solutions to this ...
-1
votes
1answer
71 views

How do I put different textures on different walls? LWJGL

So far I have it so you are running around in a box, but all of the walls are the same texture! I've loaded up other textures for the walls (I want the walls a different texture than the floor) but it ...
0
votes
2answers
114 views

2D Rendering in DX11. Texture Storage and Reference

I'm trying to think of the best way to manage textures in my 2D game. First, I am using DX11, so right now my "textures" are just pointers to a ID3D11ShaderResourceView created by ...
2
votes
1answer
256 views

OpenGL 4D textures with bilinear interpolation

I want to use and interpolated 4D texture in OpenGL, i.e. a texture that is accessed with a texture coordinate vector (s, t, p, q) and interpolated linearly in every texture coordinate. The extension ...
1
vote
1answer
153 views

Displaying streaming video on dynamic texture

We are working in Unity 3D on pro licence and we are faced with the task to display streaming video as a dynamic texture in out Unity3D web project. We have a standard IP-camera , which is capable of ...
0
votes
1answer
60 views

Unifying Texture-, Bump- and Lightmapping

I would like to implement a rendering component that makes use of texture-, bump- and light mapping. Unfortunately, I am a little bit stuck on some implementation details. In particular, Does each ...
0
votes
2answers
6k views

How to rotate a sprite on circle in android using Libgdx

Dear Fellow Game Developers i am newbie to Android Game Development,i like to know how we can develop a sprite rotate in circle on android,with help of libgdx, i do have a image in assets ...
1
vote
1answer
66 views

GLSL: Noise via texture

I am trying to access a texture in a fragment shader to overlay this texture over a certain area. varying vec4 v_color; varying vec2 v_texCoord0; uniform sampler2D u_sampler2D; uniform vec4 ...
3
votes
1answer
1k views

How do I generate mipmap .png and model .obj files for LibGDX?

I'm playing a bit with LibGDX (OpenGL ES 2.0 wrapper for Android). I found some sample code which used prepared files to load models and mipmap textures for them, e.g., at ...
1
vote
1answer
197 views

How do I combine images into a single entity in libgdx?

I've googled this but can't seem to find anything on "concatenating" two images, especially with libgdx. Any ideas?
0
votes
2answers
35 views

Multiple colored textures vs Color Overlay

Let's say we're using DirectX 9/10/11. In our game we have a character wearing armor. The armor has 50 different color variations. So, if armor is red, the first method would load the red texture ...
2
votes
1answer
136 views

How to display Textures, Buttons, Created with Unity's GUI (OnGUI()) to get displayed behind other objects in Scene

I am making a game in which I am using OnGUI() to make Texture. I want this texture to display behind my Regular 3D objects like cube, spheres in the scene. I have tried and searched but I am unable ...
0
votes
0answers
16 views

XNA alpha channel mask

I'm trying to highlight a portion of the screen, such that the entire screen is covered with a semi-transparent black mask but part of that mask is "cut out", kind of like it's being lit up while ...
0
votes
1answer
72 views

'Dynamic' textures?

I am creating a 3D game in Unity. The main game mechanic involves a large open world area. In various places throughout this world are billboards and other devices that would show 'adverts' etc in the ...
0
votes
1answer
103 views

Pixel Buffer Object (PBO) does not work correctly

I've written a very simple OpenGL application. Its goal is to load a texture and draw it on a plane using a PBO. If I use the function 'glTexSubImage2D' the plane is not textured and the function ...
0
votes
0answers
38 views

XNA 4.0 displaying .fbx texture problem

Here is my image. I have Steve from MineCraft I exported it to .FBX format. After Googling for a while, I changed sampling mode to PointClamp and turned off anti-aliasing, but somehow the texture ...
2
votes
1answer
52 views

Specular map: What about the specular reflection's highlight' size?

I think I know what a specular map is and what it's used for (here is an example). http://www.rastertek.com/dx10tut21.html One of the models of specularity that are highly popular is Phong. In Phong ...
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votes
1answer
46 views

How to load resources in LWJGL [duplicate]

I've been searching for days. When I export and create my fat jar it loads and disappears. It can't find my images. This is what it all looks like. I used something like this to load them: File a; ...
1
vote
2answers
110 views

Hide part of the GUITexture in Unity

I have a Health Bar in my Unity game and it's implemented as a GUITexture with gradient image from red to green. Now I can reduce it's width from max width to 0, but is still scaled gradient. ...
0
votes
1answer
64 views

(LWJGL) Exporting Textures with JarSplice [duplicate]

I have another game that uses rectangles instead of textures and works just fine. when I run this I get this error: Microsoft Windows [Version 6.1.7601] Copyright (c) 2009 Microsoft Corporation. ...
10
votes
7answers
4k views

Best (Most Popular?) Image Format For Texturing [closed]

Okay, so I am using C++ with OpenGL, and I am going to create a loader to load in textures for my 3D game. (But the textures are 2D). I want the option of transparency, even if I decide not to use it. ...
1
vote
2answers
143 views

Offline texture mipmap generation

I want to generate mipmaps for 2D textures as an offline step. My priority is for image quality, execution time is not a concern. The images will, naturally, always be halved and will always be ...
0
votes
1answer
27 views

DirectX9 texture flashing or disappearing

I am learning DirectX 9 and I have these test models in my scene and this weird texture flashing happens. If you look at the bottom of the picture you will see a blue area, that is supposed to be ...
1
vote
2answers
100 views

MonoGame - 2x2 texture scaling issue

I've just recently switched from XNA to MonoGame and now I've run into something that has never happened to me in XNA before. I've created a 2x2 texture and filled it with a color by doing this: ...
6
votes
1answer
218 views

OpenGL 2.0 - Texture animation with 'pixelated' effect

I'm looking for a way to reproduce the effect I've tried to sketch in the image below with OpenGL ES 2.0. The idea is to let a drop of color fall over a cube which get filled with a kind of ...
5
votes
3answers
1k views

What are Textures in games development?

At any time, a game will likely have many objects rendering textures. So what is a texture? an image for example?
2
votes
1answer
1k views

How can I create my mesh so that textures applied to it are NOT rotated 90 degrees in Unity 3D?

I'm trying a really simple test in Unity 3D. I want to render a texture on the simplest plane possible. So, I've created a two-triangle plane in Blender, then imported it into Unity. From there, I ...
3
votes
1answer
123 views

Texture mapping a complex object on openGL ES

I dont have much experience with openGL ES (or openGL), but i do get the general idea of texture mapping, which is each vertex should be mapped for the relevant UV coordinates of the texture we choose ...
2
votes
3answers
722 views

XNA texture stretching at extreme coordinates

I was toying around with infinitely scrolling 2D textures using the XNA framework and came across a rather strange observation. Using the basic draw code: spriteBatch.Begin(SpriteSortMode.Deferred, ...
0
votes
1answer
100 views

How can I animate a portion of the textures on a model?

I have a model to which I have attached multiple textures. Both textures are currently static, but if I want to move (or slide) the texture which is on the top (in UV space), is that possible? Maybe ...
0
votes
0answers
42 views

MonoGame and pragmatically loaded textures OnActivated [WP8]

I have a custom content format for my spriter animations. Within this format, I have a list of Texture2DContexts that are loaded splendidly upon starting the app with Content.Load(filename); However, ...
1
vote
2answers
125 views

OpenGL drawing, breaking down triangles

if I want to use no textures in a game (i.e png's), would I just break down my drawing into triangles and combine them the way I want? I found this in Google Images.
0
votes
2answers
202 views

Texture coordinates for a 3D box

I have a box model in my DirectX application, stored as 8 vertices: MyVertex vertices[] = { { DirectX::XMFLOAT3( - 1.0f, + 1.0f, - 1.0f ), /*,tex coord...*/}, //0 { DirectX::XMFLOAT3( + ...
3
votes
3answers
327 views

How can I render something like the swirling clouds of Jupiter?

The effect should be as similar as possible to this, though it does not need to be at planetary scale. I was thinking that it could be done offline via particles, perhaps by directing their motion ...
0
votes
2answers
195 views

OpenGL - How can I make the edges of this textured circle smoother?

I'm building a game and I've applied a certain texture (RAW file) to a circle (GL_POLYGON) in OpenGL. It loads correctly, with the right size and all, but the edges seem a bit jagged and I would ...
0
votes
2answers
252 views

LWJGL texture bleeding fix won't work

I tried a lot of things to fix texture bleeding, but nothing works. I don't want to add a transparent border around my textures, because I already got too many and it would take too much time and I ...
-2
votes
1answer
106 views

Why is my Snake' tail rendering the wrong sprite? [closed]

I am making a snake game in Unity. The game is simple, using Texture2D to display the head, tail and body parts. I am stuck with this problem: I stored 4 textures (each one for one of the four ...
1
vote
1answer
74 views

Is this Possible to force gameobjects (coliders etc) to get stretched based on the aspect ratio of the screen?

Well with unity3D, I am in big trouble whenever I use sprites. As for textures I compensate for a evener look by Stretching it (Screen.width & Screen.height- that's fine for low end 2D games). Now ...
225
votes
20answers
139k views

Where can I find free sprites and images? [closed]

I need sprites and images, such as characters, landscapes and others. Where can I find them?