Texture is a bitmap (raster image) used in a texture mapping process.
0
votes
0answers
23 views
Syncing texture animations which can be created at any given time
I have a texture animator that will advance animation frames based on the time that has elapsed since it was instantiated.
timeElapsed += (float)gameTime.ElapsedGameTime.TotalSeconds;
...
2
votes
1answer
129 views
XNA 4.0, FBX and Texture Loading Failures
I've been going through several tutorials on how to use XNA and understand a lot thus far. I've got a screen, I've got 2D sprites working, got a shader system operational, so far so good. Now I've ...
0
votes
1answer
149 views
How expensive is OpenGL Texture Binding
I'm currently working on a renderer for Tiled's .tmx maps. Among one of the features there is that layers and tilesets are independent, so that a layer can use any tile set on any tile. It's not so ...
0
votes
1answer
77 views
Why texture coordinate of flat surface reflection is calculated like this in fragment shader? [closed]
The whole project is here: https://developer.apple.com/library/mac/#samplecode/GLEssentials/Introduction/Intro.html
The rendering flow is like this:
Render the character upside down to a texture.
...
0
votes
0answers
125 views
3ds max render to texture in PNG
Using 3ds Max 2012, I've been able to use the "render to texture" function to successfully bake my lighting. The only problem is that these image files are always output to TGA files. I need PNG ...
0
votes
0answers
101 views
HLSL Triplanar texturing and multi texturing performance
I'm stuck for my terrain rendering shader code for DX9. I'm looking to implement triplanar texturing, a texture atlas, and blending between different textures. Right now it's working. The problem is ...
0
votes
0answers
65 views
Texture not rendered correctly while zooming in LibGdx
I'm trying to make a game with libgdx which can run in multiple aspect ratio. The idea is to zoom in/zoom out the camera until the height of my screen same as the device height (my game is landscape). ...
-2
votes
1answer
203 views
Tile engine Texture not updating when numbers in array change
I draw my map from a txt file. I am using java with slick2d library. When I print the array the number changes in the array, but the texture doesn't change.
public class Tiles {
public Image[] tiles ...
1
vote
0answers
23 views
Repeating UVs wont convert to texture in maya
I have designed a material in Maya which i want to convert to a texture jpg, however i have repeating the UV's on the material. When i convert the material to a jpg the repeating UV's wont convert ...
0
votes
1answer
121 views
How to make a cube mesh and texture for XNA use?
I have a very specific question which I feel should have a very short answer, but which I can't seem to find despite Googling on and off all day.
I'm trying to start with 3D graphics, and I read up a ...
1
vote
1answer
109 views
opengles display human face in iphone and animate it?
I need to make a human 2D face to 3D face.
I used this link to load an ".obj" file and map the textures. This example is only for cube and pyramid. I loaded a human face ".obj" file.
This loads the ...
1
vote
1answer
54 views
Does iOS support BC4 compressed texture?
I've been designing a new OpenGL image algorithm using BC4 textures at its core.
It works well accross Windows and Mac, my main targets up to now.
But today, the customer added a new requirement : it ...
12
votes
4answers
1k views
How to avoid texture bleeding in a texture atlas?
In my game there is a Minecraft-like terrain made out of cubes. I generate a vertex buffer from the voxel data and use a texture atlas for looks of different blocks:
The problem is that the texture ...
0
votes
1answer
124 views
OpenGL accepted image formats
I am just starting out with OpenGL, so I need a little help understanding how textures are loaded. When I look at the OpenGL manual, it gives a list of accepted image formats, e.g.
...
2
votes
1answer
254 views
Distortion of color space in UDK (material editor)
Question
Using UDK's material editor, I wish to use a texture as a two-dimensional array of values for mathematical computations (basically, the color components of each pixel in the texture alter ...
3
votes
1answer
95 views
Scaling and rotating texture onto another texture by raw buffer data
I've been messing with C++ AMP and OGRE in attempt to make writing to/altering textures to my liking easier on my behalf. In this I've been trying to draw a texture onto my "dynamic" texture with ...
2
votes
2answers
211 views
Assigning a different texture based on picking
I'm making a game using XNA. I have some simple objects like cube and sphere, and I would like to change the texture of one face of these objects based on picking. That is, when the cursor is over ...
0
votes
1answer
175 views
Stars coming out of screen [closed]
I am pretty new to Graphics Programming. I am currently using OpenGL.
I have got some hands-on in last few days. I have knowledge of Texture Mapping, Cubemap, Multitexturing. But somehow I am not able ...
1
vote
2answers
176 views
Dynamic Textures
I am pretty new to this 3D designing and animating, and as an indie developer I need to do everything on my own
I have created this simple box character And I want to texture it, have looked around ...
2
votes
1answer
1k views
Issue with Mapping Textures to Models in Blender
I've been trying to texture a model using Blender, but when I draw on the UV Editor it doesn't show up on the model, and I can't draw on the model itself. I've tried saving the image and the 3D View ...
0
votes
1answer
122 views
Using compressed(ETC1) textures in LibGDX
I use standard android tool for compressing PNG texture and archiving it with gzip:
/android-sdks/tools/etc1tool texture.png --encodeNoHeader
gzip texture.pkm
Then I try to load it:
FileHandle ...
1
vote
1answer
289 views
Repeat texture in a scrolling game
The bottom region of the screen is filled by a repeated texture:
grassTexture = new Texture(Gdx.files.internal("images/grass.png"));
grassTexture.setWrap(TextureWrap.Repeat, TextureWrap.Repeat);
...
1
vote
2answers
103 views
Textures loading too large on smaller monitors
I have an XNA game, and when i run the game the textures load all good on my computer and on my tv and they're all bring drawn in the right position. But on my laptop, which screen is smaller then ...
3
votes
1answer
307 views
Max texture size Android : which settings for 2048x2048?
I want to use a texture atlas of 2048 x 2048 in my game, and I would like to warn the users with a "too low" device to not download the game.
With a texture atlas of this size, what requirements ...
3
votes
1answer
302 views
How can I prevent seams from showing up on objects using lower mipmap levels?
Disclaimer: kindly right click on the images and open them separately so that they're at full size, as there are fine details which don't show up otherwise. Thank you.
I made a simple Blender model, ...
0
votes
0answers
98 views
Using OpenGL3.3 and GLSL, texturing is not working [closed]
I am having troubles getting texturing working in my OpenTK/OpenGL 3.3 code. I am sure it is something simple that I am missing, but I just can't seem to get a texture on the square I am rendering. ...
5
votes
1answer
282 views
Is a 10 meg 2048x2048 bitmap too big a size texture to use in an OpenGL game?
This is a speed question, I have a texture, which is 2048 per 2048, the texture is designed to run in big resolutions (1920x1080 for example).
The problem is, that the texture have a size of 10MB in ...
0
votes
1answer
102 views
SDL_Image and typical SDL BMP loading fails completely
been messing with OpenGL and SDL for a pair of weeks.
The thing is quite weird. I have been loading a texture from a BMP and using a really easy shader to make it work, and so far it has worked very ...
0
votes
0answers
97 views
problem adding bumpmap to textured gluSphere in JOGL
I currently have one texture on a gluSphere that represents the Earth being displayed perfectly, but having trouble figuring out how to implement a bumpmap as well.
The bumpmap resides in ...
3
votes
1answer
598 views
How to load data for specific level at runtime?
I'm trying to create a game with many levels loaded from XML files. In my game I have many objects in each level.
At present my game contains 20 levels, and I load all the textures at once on ...
1
vote
2answers
221 views
Mobile game textures sizes
I am developing a Windows Phone 7 game using XNA 4.0 which I plan to later port to iOS and android using Monotouch and Monodroid. My question is how to determine what texture size should I include? ...
0
votes
1answer
81 views
Devices or Smartphones That Can Run and Displayed Images Properly While Power of 2 Code is Disabled
Before making game apps, I want to have any certain smartphone device brands that runs on OpenGL. I have to make a code for images that doesn't need to required power of 2 images so that I can resize ...
1
vote
2answers
198 views
What causes polygonal twitching in older games?
I'd like this answer large part to curiosity and I'd like to recreate it with our modern computers somehow.
By old games I'm referring to ps1 games. My specific example would be Megaman Legends I've ...
0
votes
2answers
140 views
Better quality texture when zooming
Is there any way to have better quality textures ?
I thought that creating huge textures will improve their quality in game, that's why I draw textures with 0.25f or 0.5f scale.
I understand that ...
-1
votes
1answer
124 views
Animation: mid-state
At the moment I have a simple static texture. Now I want to animate my sprite. The texture is a simple human. When the user press the enter button, the human gets into state2. This is the standart ...
-1
votes
1answer
110 views
How can I solve this animation [duplicate]
At the moment I have a simple static texture. Now I want to animate my sprite. The texture is a simple human. When the user press the enter button, the human gets into state2. This is the standart ...
2
votes
1answer
131 views
Skysphere to Skybox Texture Conversion
I am working on a hobby project and implemented a skybox, no big deal. Now I bought (licensed) a few really nice sky textures. Unfortunately the textures are projected for a skysphere.
I could ...
0
votes
1answer
93 views
How to scale a texture in OpenGL/LWJGL?
How would I take a texture and render it to a specific size? The texture I'm rendering has a 1:1 ratio so I want to be able to render the whole image like if the window is wide then put black outlines ...
-2
votes
3answers
333 views
Why use textures that are Power of Two? [duplicate]
Possible Duplicate:
Why are textures always square powers of two? What if they aren’t?
I am using C# and XNA (also MonoGame for other platforms than Windows) to create a game in 2D. ...
2
votes
2answers
93 views
Create a variety a sprites from a single image in XNA?
I want to be able to take a single image and cut them up into a lot of images to make the sprites. How would I do that in XNA since I only know how to load the texture then use it without changing it?
...
-1
votes
2answers
175 views
bump map from color map (RGB) generation?
Is there a library like PIL (Python Imaging Library) which takes a RGB image (pixel data) and generates a bump map image?
If not, how can I do that? I know the results might not be very good.
I know ...
0
votes
1answer
1k views
3D Paint tool in Maya
Hey everyone, could someone help me out on this question?
When I am trying to texture objects in maya (for example a barrel) I want to texture it with a brush. When I try to use the 3D painting tool ...
3
votes
2answers
2k views
How many textures can usually I bind at once?
I'm developing a game engine, and it's only going to work on modern (Shader model 4+) hardware. I figure that, by the time I'm done with it, that won't be such an unreasonable requirement.
My ...
8
votes
5answers
10k views
How can I get started making textures for 3D games?
Just wondering where to find good tutorials on making textures for 3D games?
Also, is it common practice to take photographs and convert them into game textures or do designers draw the textures ...
13
votes
3answers
4k views
How does Megatexture work?
I've been thinking about developing a small engine not only to develop small experimental games, but also to serve as a base to test various rendering techniques and things like that. Right now I've ...
5
votes
1answer
2k views
Sidescroller variable terrain heightmap for walking/collision
I've been fooling around with moving on sloped tiles in XNA and it is semi-working but not completely satisfactory. I also have been thinking that having sets of predetermined slopes might not give me ...
2
votes
1answer
93 views
How to create 2D textures from footage
I am new to game development but I heard, that already in the 80s with Prince of Persia, indie developers where capable to create textures from footage. I am developing a game and so far I get an ...
2
votes
1answer
145 views
XNA Textures with background color
I am fairly new to XNA and I have questions in regards to textures.
Most of my of textures have a background color along with the overall image (white, black, or whatever). This is quite ugly as the ...
0
votes
1answer
375 views
Multiple textures on a mesh created in blender and imported in xna
I created a cube in blender which has multiple images applied to its faces. I am trying to import the model into xna and get the same results as shown when rendering the model in blender. I go through ...
0
votes
1answer
117 views
Initializing a blank texture in OpenGL without artifacts
I'm generating a texture atlas in OpenGL, where I want to create a blank texture and copy my sprites to it.
The texture is generated like this:
glGenTextures(1, &texture);
...


