I only have a basic understanding of OpenGL, so I'm probably showing my ignorance here. I'm looking for a great iPhone/OpenGL-ES example of applying a texture (preferably from a texture atlas, but ...
What is a good texture packing algorithm? Technically, bin packing is NP-hard, so a heuristic is what I'm really after.
I need to display text in my game, who doesn't. I had originally thought that I could just statically render all the text I would need to images and use those. I'm starting to think that is a bad ...
What are some good examples of procedural or screen-space pixel shader effects? No code is necessary; I'm just looking for inspiration. In particular, I'm looking for effects that are not dependent ...
Looking to make textures for Unity3d, and I'm stuck at what seems to be a simple stage. My goal is to create an RGBA image, with color information for every pixel, and a separate alpha channel. These ...
I've been thinking about developing a small engine not only to develop small experimental games, but also to serve as a base to test various rendering techniques and things like that. Right now I've ...
I've been trying to work on a game with the look of an 8-bit game using XNA, specifically using the NES as a guide. The NES has a very specific palette and each sprite can use up to 4 colors from ...
I recall some time ago that procedurally generated textures were becoming a big deal that a lot of people/companies were really interested in with some serious benefits (smaller deployments, ...
Is there an industry standard file format for texture atlases? What are the apps that take a directory of images and turns it into a texture atlas png and a text file describing what's on it? This ...
What are the methods/tools for generating realistic skies with clouds and atmospheric shading? FOSS alternatives and spherical projections get extra points.
I've heard about this concept, but what is it?
I need sprites and images, such as characters, landscapes and others. Where can I find them?