A bitmap (raster image) used in a texture mapping process.

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3
votes
1answer
151 views

Algorithm for approximating sihlouette image as polygon [duplicate]

Possible Duplicate: Is there any heuristic to polygonize a closed 2D raster shape with n triangles? I want to be able to analyze a texture in real time and approximate a polygon to ...
0
votes
1answer
192 views

TGA loader: reverse y-axis

I've written a TGA image loader in Java which is working perfectly for files created with GIMP as long as they are saved with the option origin set to Top Left (actually TGA files are meant to be ...
6
votes
1answer
274 views

Text on a model

I am trying to put some text on a Model and I want it to be dynamic. Did some research and came up with drawing the text on the texture and then set it on the model. I use something like this: public ...
0
votes
1answer
209 views

How to draw textures on a model

The following code is a complete XNA 3.1 program almost unaltered to that code skeleton Visual Studio is creating when creating a new project. The only things I have changed are imported a .x model ...
0
votes
1answer
266 views

Objects won't render when Texture Compression + Mipmapping is Enabled

[EDIT: FIXED - Calling setting texture max level fixed that] I'm optimizing my game and I've just implemented compressed (DXTn) texture loading in OpenGL. I've worked my way removing bugs but I can't ...
3
votes
1answer
2k views

Issue with Mapping Textures to Models in Blender

I've been trying to texture a model using Blender, but when I draw on the UV Editor it doesn't show up on the model, and I can't draw on the model itself. I've tried saving the image and the 3D View ...
0
votes
1answer
637 views

Artifacts when using SamplerState.LinearClamp in SpriteBatch

I'm using XNA 4.0 and VS2010 Express for Windows Phone and Windows Phone SDK 7.1. This is a platform game and I have a map made up of 16x16 textures that is drawn dynamically, tile by tile. When ...
5
votes
1answer
184 views

Two graphical entities, smooth blending between them (e.g. asphalt and grass)

Supposedly in a scenario there are, among other things, a tarmac strip and a meadow. The tarmac has an asphalt texture and its model is a triangle strip long that might bifurcate at some point into ...
5
votes
4answers
275 views

Would like some help in understanding rendering geometry vs textures

So I was just pondering whether it is more taxing on the GPU to render geometry or a texture. What I'm trying to see is whether there is a huge difference in rendering two scenes with the same setup: ...
2
votes
1answer
145 views

How to implement custom texture formats in Android?

What I know: Android can load PNG, BMP, WEBP,... via BitmapFactory. What I want to achive: Load my own 2D file format (e.g. 1-bit texture with a 1-bit alpha channel) and output a RGBA8888 texture. ...
5
votes
2answers
1k views

OpenGL 3.0+ framebuffer to texture/images

I need a way to capture what is rendered on screen, i have read about glReadPixels but it looks really slow. Can you suggest a more efficient or just an alternative way for just copying what is ...
2
votes
0answers
80 views

How to work with edge Texture [duplicate]

Im not sure if i use the right terms, but im not able to find something to start with. Im trying to develop a little HTML5 game. I have a ground with a texture and now I want to make a surrounding ...
1
vote
0answers
114 views

Application window as polygon texture? [closed]

Is there a way, or method, to have some application rendered as texture in 3D scene on some polygon, and also have full interactivity with it? I'm talking about Windows platform, and maybe OpenGL but ...
3
votes
1answer
288 views

Fourth texture = segmentation fault

I keep on getting segmentation fault each time I load fourth texture - what type of texture, I mean filename, does not matter. I checked value of GL_TEXTURES_STACK_SIZE which turned out to be 10 so ...
0
votes
1answer
118 views

how to create texture for modelmesh?

Is there a possibiltiy to create a texture from a meshpart in xna. By getting a flat version of the mesh. So I can create a texture for it and edit that texture(via rendertarget)? I need to get the ...
3
votes
2answers
311 views

Having the same texture data in different ID3D11Texture2D

Sorry if this has been answered elsewhere - I'm rather new to DX. My question concerns conservation of resources - specifically textures in VRAM. I assume that upon returning from a call to ...
0
votes
2answers
3k views

Map and fill texture using PBO (OpenGL 3.3)

I'm learning OpenGL 3.3 trying to do the following (as it is done in D3D)... Create Texture of Width, Height, Pixel Format Map texture memory Loop write pixels Unmap texture memory Set Texture ...
0
votes
1answer
251 views

My Maya texture does not render at all in Open GL! [closed]

I uploaded my layered Maya (Maya 2012) Textures via objLoader into my opengl project. I also uploaded 3D textured model. I am able to render a model but not even one texture is showing. Before pasting ...
5
votes
1answer
496 views

How to flip a BC6/BC7 texture?

I have some code to load DDS image files into OpenGL textures, and I'd like to extend it to support the BC6 and BC7 compressed formats introduced in D3D11. Since DirectX and OpenGL disagree about ...
4
votes
1answer
287 views

Game Asset Size Over Time

The size (in bytes) of games have been growing over time. There are probably many factors contributing to this: trailer/cut scene videos being bundled with the game, more and higher-quality audio, ...
1
vote
0answers
792 views

How to properly add texture to multi-fixture/shape b2Body

Hello to everyone this is my first poste here I hope that will be not fail start. At start I must say I make part 1 in Ray's Tutorial "How To Make A Game Like Fruit Ninja With Box2D and Cocos2D". But ...
-1
votes
1answer
1k views

Asset missing problem XNA

I'm using VS2010 with XNA 4.0 and I'm trying to load an FBX model with texture on the screen. The problem I'm having is this error: Missing Asset: C:\Users\ChocoMan\Documents\Visual Studio ...
3
votes
5answers
256 views

Free texture sites – is it safe to use their content

There are multiple free texture sites, like: texturemate.com or plaintextures.com. I am wondering how safe it is to use their content? I imagine that the texture could be withdrawed from the site, ...
2
votes
1answer
278 views

Java getResourceAsStream as local resource

Before using LWJGL, I used the Graphic method, and there I displayed imageicons, and I had the picture file located in the resources. I used: ImageIcon tcard = new ...
3
votes
1answer
5k views

Can I use an animated gif as a texture?

I want to have a plane that shows an animated Gif as it's texture, so essentially it will be a movie. Can I apply an animated Gif as a texture? If so, does it apply like a normal texture? Note: I know ...
1
vote
1answer
170 views

Can't work out how matrix is applied to 2D vertices

I have a texture, some 2D vertices, and a matrix. The matrix is used to calculate the texture coordinates for each vertex, but the problem is that the matrix comes with absolutely no documentation and ...
2
votes
2answers
1k views

Can't get simple OpenGL texture working using SDL2 and FreeImage3

I created a simple OpenGL program that display a quad with texture, but it doesn't seem to be working as it only displays a white quad. What could possibly be wrong? I checked everything I could think ...
6
votes
1answer
4k views

Repeat texture in libgdx

How to fill region with repeated texture? Now I'm using next method: spriteBatch.begin(); final int tWidth = texture.getWidth(); final int tHeight = texture.getHeight(); for (int i = 0; i < ...
1
vote
2answers
739 views

Android OpenGL textures sometimes corrupted

Just trying to get some sprites (textured squares) to draw from a texture atlas and 50% of the time after the application is first launched/ reorientated/ brought from sleep these various graphical ...
2
votes
1answer
271 views

Is there any reason not to save skinning animation data in texture?

I have thought about saving animation data in texture. I think I can save shader parameter setting and interpolation cost in CPU, and also enable animated instancing. But I couldn't find no text ...
1
vote
2answers
410 views

Loss of texture detail in XNA (Banding 16 bit issue)

I'm loading in a background texture for my game, it's not vert detailed, it's just there too add some variance. The problem is that there looks like a large reduction in detail. I've included images ...
2
votes
2answers
293 views

there is a BLOB standard to store images in memory?

I would like to abstract all the images in memory, to do so i would like to have just 1 format of reference without talking about the usual file formats for the filesystem like JPG, TGA, and so on. I ...
0
votes
1answer
960 views

How can I implement 3D textures using webgl?

I went through the google I/O video but did not get exactly how to do it. If somebody could point me to a simple 3D texture implementation using webgl, it would be helpful. i basically have a volume, ...
5
votes
1answer
2k views

GLSL pack floats into an RGBA texture

I want to compose conventional triangle-based models and particles with a ray-traced scene at a reasonable frame-rate. webGL does not let you write the gl_FragDepth in the fragment shader. You ...
0
votes
1answer
694 views

XNA: Instancing Cubes, Each Side Different Texture

I am trying to make thousands of instanced cubes, each with a unique texture on each side. Am I going to have to split each cube into 6 instanced faces, or can I unwrap it in such a way the the ...
2
votes
1answer
266 views

Texturing voxel faces separately

I am creating a 3D level editor which should be used to generate the very basic layout (level geometry) and a few basic game-logic entities of maps used in my game. So far, I decided to use voxels (i ...
2
votes
0answers
191 views

Blender move single UV point

Texturing in Blender and when I am moving UVs around in the UV/Image Editor I'm finding that I can't move a single UV point without moving all other UVs that are connected to the vertex. This seems ...
2
votes
2answers
621 views

How do I tile a specific region of a sprite?

I have a sprite that I use as a sprite sheet, where regions of the image represent various UI elements (window corner, border, background, etc.). I want to use a certain region of that sprite as a ...
1
vote
0answers
196 views

Remove “dots” noise (like from dot-matrix printer)

I have 2D array of floats. Using the floats, I generate image by doing proportional selection of color from between COLOR_MIN, COLOR_MAX – for maximal float value at given (x,y), I choose COLOR_MAX ...
-2
votes
1answer
217 views

Tile engine Texture not updating when numbers in array change

I draw my map from a txt file. I am using java with slick2d library. When I print the array the number changes in the array, but the texture doesn't change. public class Tiles { public Image[] tiles ...
2
votes
0answers
294 views

Cubic to equirectangular projection algorithm

I have a cube map texture which defines a surrounding, however I need to pass it to a program which only works with latitude/longitude maps. I am really at lost here on how to do the translation. Any ...
0
votes
1answer
481 views

3D Texture Mapping (Atlas)

This is a pretty simple question. If I was to use multiple images in a single texture for a 3D cube, how would I go about re-using each vertex (having 8 total vs 24)? With a single buffer of 8 ...
2
votes
1answer
176 views

Any significant performance cost to using BlendState.Premultiplied?

Normally I guess you'd use BlendState.AlphaBlend because normally when you load your textures through the pipeline they're already premultiplied. However, if you're loading textures at runtime from ...
1
vote
2answers
3k views

Transparent parts of texture are opaque black instead

I render a sprite twice, one on top of the other. The sprites have transparent parts, so I should be able to see the bottom sprite under the top sprite. The transparent parts are black (the clear ...
0
votes
1answer
182 views

Java - Tile engine changing number in array not changing texture

I draw my map from a txt file. Would I have to write to the text file to notice the changes I made? Right now it changes the number in the array but the tile texture doesn't change. Do I have to do ...
4
votes
1answer
3k views

Loading textures with sfml for Open GL

I'm looking at nehe's texturemapping tutorial and it looks a bit overly complicated for just loading a texture. Is there a way to load a texture in SFML and then use it in Open GL? I use SFML for my ...
4
votes
1answer
804 views

OpenGL ES 2.0 texture distortion on large geometry

OpenGL ES 2.0 has serious precision issues with texture sampling - I've seen topics with a similar problem, but I haven't seen a real solution to this "distorted OpenGL ES 2.0 texture" problem yet. ...
1
vote
1answer
187 views

How can I achieve UnrealEd's per-face texturing in Blender 2.6?

Using UnrealEd I can create geometry and assign a material to each face of that geometry. Each face can have its own UV settings. How can I achieve the same functionality using Blender? I've seen the ...
1
vote
1answer
140 views

Drawing texture does not work anymore with a small amount of triangles

When i draw lines, the vertices are well connected. But when i draw the texture inside the triangles, it only works with i<4 in the for loop, otherwise with i<5 for example, there is a ...
0
votes
1answer
272 views

Why does multiplying texture coordinates scale the texture?

I'm having trouble visualizing this geometrically - why is it that multiplying the U,V coordinates of a texture coordinate has the effect of scaling that texture by that factor? eg if you scaled the ...