Tagged Questions
2
votes
1answer
490 views
Drawing a textured triangle with CPU instead of GPU
I understand the benefits of GPU rendering and such, but for a certain limited application I need to render textured triangles purely using CPU.
I've built a 3D engine capable of object handling, ...
9
votes
1answer
2k views
How does UVW texture mapping work?
I'm trying to understand the mathematical theory behind UVW mapping. Can anyone explain me how UVW mapping works? Or at least provide me a pointer?
2
votes
0answers
761 views
Interactively edit UV mapped, textured mesh in Cinema 4D without distorting texture?
I'm fairly new to Cinema and I'm building a rigged flat (2d) character out of illustrated pieces. I want the meshes to have an efficient number of polys but sufficient resolution where they'll bend ...
2
votes
3answers
828 views
Mapping rectangular texture on trapezoid-like shape
I have a problem with rendering rectangular textures on non-rectangular surfaces. While googling, I found a thread with person having a pretty similar problem: ...
6
votes
1answer
230 views
Is there any difference between storing textures and baked lighting for environment meshes?
I assume that when texturing environments, one or several textures will be used, and the UVs of the environment geometry will likely overlap on these textures, so that e.g. a tiling brick texture can ...
14
votes
2answers
2k views
What exactly is UV and UVW Mapping?
Trying to understand some basic 3D concepts, at the moment I'm trying to figure out how textures actually work. I know that UV and UVW mapping are techniques that map 2D Textures to 3D Objects - ...