Tagged Questions
0
votes
1answer
43 views
UV mapping: Untextured faces?
Im currently trying to texture a (transparent) cylinder. I want the texture image to wrap sideways around the cylinder but not the top and bottom faces, they are supposed to just stay untextured (so ...
0
votes
1answer
61 views
In Unity3D, try to load a png into a Texture2D in an Editor script and then run PackTextures, but they need Readable flag to be set
I am trying to automatically create a texture atlas from a set of generated png files in an Editor script. The problem is that I can't seem to be able to load a png into a Texture3D without it being ...
5
votes
1answer
129 views
Mip Maps on 2D Sprite causing black line above. Why is this?
I am new to Unity. I'm trying it out and using Futile for a code-first approach, but still importing textures using the Unity system.
The problem I'm having is that when I use mip maps to scale large ...
1
vote
2answers
200 views
Dynamic Textures
I am pretty new to this 3D designing and animating, and as an indie developer I need to do everything on my own
I have created this simple box character And I want to texture it, have looked around ...
4
votes
1answer
424 views
How can I prevent seams from showing up on objects using lower mipmap levels?
Disclaimer: kindly right click on the images and open them separately so that they're at full size, as there are fine details which don't show up otherwise. Thank you.
I made a simple Blender model, ...
0
votes
0answers
111 views
How to Detects two markers at time using Vuforia SDK
I recently has been watch this Video, and this is good to know that its developed by qualcomm. I want to do same sort of project in Unity3d, I already have developed few apps using Vuforia SDK. Before ...
0
votes
0answers
11 views
Show 3d object on device live camera in Unity3d for iOS [duplicate]
Possible Duplicate:
How to add render able Texture in Unity 3d for iOS
How render a 3d or 2d(.jpg or .png )object at device live camera in Unity3d, and this 3d object shouldn't stuck with ...
0
votes
0answers
153 views
How to add render able Texture in Unity 3d for iOS
I want to render an image on texture which should be stuck at one point, not stuck with Camera. I don't know how to accomplish this task because I started unity a week ago but I want to do this task ...
1
vote
1answer
182 views
Unity3D and Texture2D. GetPixel returns wrong values
I'm trying to use Texture2D set and get colors, but I encountered a strange behavior.
Here's the code to reproduce it:
Texture2D tex = new Texture2D(2,2, TextureFormat.RGBA32 ,false);
Color col = ...
1
vote
2answers
1k views
Unity Android: Truecolor texture performance hit and alternatives for truecolor
After integrating the graphics assets to my application, I noticed that when the textures are compressed they look very bad compared to truecolor. This happens to all the textures and it did not seem ...
3
votes
0answers
544 views
Unity: how to apply programmatical changes to the Terrain SplatPrototype?
I have a script to which I add a Terrain object (I drag and drop the terrain in the public Terrain field).
The Terrain is already setup in Unity to have 2 PaintTextures: 1 is a Square (set up with a ...
0
votes
0answers
115 views
Why is my arrow texture being drawn in odd places? [closed]
This is a script I wrote that places an arrow on the screen, pointing to an enemy off-screen, or, if the enemy is on-screen, it places an arrow hovering above the enemy. Everything seems to work, ...
1
vote
1answer
2k views
Can I use an animated gif as a texture?
I want to have a plane that shows an animated Gif as it's texture, so essentially it will be a movie. Can I apply an animated Gif as a texture? If so, does it apply like a normal texture? Note: I know ...
0
votes
0answers
56 views
unity texture baking limit
I'm baking textures in unity to use for the navmesh but there's a limit of 1024 tiles, is it possible to increase this limit to accomodate the amount I have to bake
0
votes
1answer
588 views
Making a surface transparent from blackness of texture
I am making a "halo" shader in unity using GLSL. And I've come to a roadblock.
What I need to do is take a texture, like the following, and make it transparent according to the darkness of it. And I ...
12
votes
1answer
2k views
Procedural Mesh: UV mapping
I made a procedural mesh and now I want to apply a texture to it. The problem is, I cannot get it to stick the way I want it to.
The idea is to have the texture painted only once over the whole ...
4
votes
1answer
2k views
Can I make a mirror with Unity Free?
If I understand correctly, render textures are a feature of Unity Pro, and that is the best way to create mirrors, TV screens, and so forth. If I am wrong, please tell me. What I would like to know is ...
2
votes
1answer
298 views
Trouble with UV Mapping Blender => Unity 3
For some reason I am getting nasty grey edges around the edges of rendered 3D models that are not present in Blender.
I seem to be able to solve the problem by reducing the size of the UV coordinates ...
2
votes
1answer
731 views
How can I create my mesh so that textures applied to it are NOT rotated 90 degrees in Unity 3D?
I'm trying a really simple test in Unity 3D. I want to render a texture on the simplest plane possible.
So, I've created a two-triangle plane in Blender, then imported it into Unity. From there, I ...
0
votes
1answer
557 views
Other procedural material generators for Unity?
In the new version of Unity 3.4, unity announced that they would now support procedural materials (which is awesome, by the way). While I was researching it, I found this in the manual:
...
3
votes
1answer
1k views
How to create mipmap for Unity3d textures loaded with www?
When I load a texture using the code below:
WWW www = new WWW(textureName);
yield return www;
renderer.material = new Material(Shader.Find("Diffuse"));
Texture tex = www.texture;
...
4
votes
2answers
3k views
[Unity] Render an animated texture to a screen
I'm looking for a way to write a typed text on a texture, and then render it on a screen: in the game it's just the screen of a computer where a scientist is typing text on.
The texture will be ...
3
votes
1answer
1k views
Is it possible to import UV-maps in Unity3D without manually importing the associated texture?
When i import an object from Maya with a defined UV-map i have to manually import the texture (image) and assign it to the material.
Is there a way to keep the materials texture reference from Maya ...
5
votes
5answers
2k views
Non-destructive way to edit alpha channel in Photoshop/Gimp image
Looking to make textures for Unity3d, and I'm stuck at what seems to be a simple stage. My goal is to create an RGBA image, with color information for every pixel, and a separate alpha channel. These ...